# include "trek.h" /* ** RETRIEVE THE STARSYSTEM NAME ** ** Very straightforward, this routine just gets the starsystem ** name. It returns zero if none in the specified quadrant ** (which, by the way, is passed it). ** ** This routine knows all about such things as distressed ** starsystems, etc. */ char *systemname(q1) struct quad *q1; { register struct quad *q; register int i; q = q1; i = q->systemname; if (i & Q_DISTRESSED) i = Event[i & Q_SYSTEM].systemname; i =& Q_SYSTEM; if (i == 0) return (0); return (Systemname[i]); }