BEAV, a full featured binary file editor, part 05 of 11

Peter Reilley pvr at wang.com
Thu Feb 28 07:49:43 AEST 1991


#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 5 (of 11)."
# Contents:  def.h def_dos.h
# Wrapped by pvr at elf on Wed Feb 27 14:16:49 1991
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'def.h' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'def.h'\"
else
echo shar: Extracting \"'def.h'\" \(19462 characters\)
sed "s/^X//" >'def.h' <<'END_OF_FILE'
X/*
X *     Common header file.
X *
X * This file is the general header file for all parts
X * of the display editor. It contains all of the
X * general definitions and macros. It also contains some
X * conditional compilation flags. All of the per-system and
X * per-terminal definitions are in special header files.
X * The most common reason to edit this file would be to zap
X * the definition of CVMVAS or BACKUP.
X */
X#define LINT_ARGS   1           /* enable lint type checking */
X#include        "stdio.h"
X
X#define	UNIX	1
X#define	MSDOS	0
X
X#define BACKUP  1           /* Make backup file.            */
X#define RUNCHK  1           /* Do additional checking at run time */
X
X#ifndef	uchar
X#define uchar   unsigned    char
X#endif
X
X#ifndef	uint
X#define uint    unsigned    int 
X#endif
X
X#ifndef	ulong
X#define ulong   unsigned    long
X#endif
X
X/* these defines are reserved for handling data values from the buffer */
X#define     D8  uchar       /* this had better be a 8 bit quantity */
X#define     D16 uint        /* this had better be a 16 bit quantity */
X#define     D32 ulong       /* this had better be a 32 bit quantity */
X
X/* this define is reserved for the address of a location in the buffer */
X#define     A32 long        /* this is a 32 bit address into the buffer */
X
X#define     bool char       /* used for boolean values      */
X#define     bits char       /* used for boolean bit flags   */
X
X/*
X *      MS-DOS system header file.
X */
X#if	MSDOS
X#define LARGE   1           /* Large model.         */
X#endif
X#define PCC 1               /* "[]" won't work.     */
X#define GOOD    0           /* Indicate hunkydoryhood   */
X
X/*
X * Macros used by the buffer name making code.
X * Start at the end of the file name, scan to the left
X * until BDC1 (or BDC2, if defined) is reached. The buffer
X * name starts just to the right of that location, and
X * stops at end of string (or at the next BDC3 character,
X * if defined). BDC2 and BDC3 are mainly for VMS.
X */
X#define BDC1    ':'         /* Buffer names.        */
X#define BDC2    '/'         /* Buffer names. jam    */
X
X/*
X *      Digital ANSI terminal header file
X */
X#define GOSLING 0           /* Compile in fancy display.    */
X
X#define NROW    25          /* Rows.for boot    */
X#define NCOL    80          /* Columns.         */
X
X#define CUSTOMIZE                       /* compile switch for extended key
X                                           binding in extend.c           */
X#define COSMETIC                        /* cosmetic screen stuff on 
X                                           insert off screen             */
X#if MSDOS
X#define WANG_CHARACTER_SCREEN 0xf0000000L
X#endif
X/*
X * Table sizes, etc.
X */
X#define NSHASH  31          /* Symbol table hash size.      */
X#define NFILEN  80          /* Length, file name.           */
X#define NBUFN   13          /* Length, buffer name.     */
X#define NFILE   12          /* Length, file name.  */ /* krw */
X#define NLINE   80          /* Length, line.      pvr   */
X#define NKBDM   256         /* Length, keyboard macro.      */
X#define NMSG    512         /* Length, message buffer.      */
X#define NPAT    80          /* Length, pattern.             */
X#define HUGE    1000        /* A rather large number.       */
X#define NSRCH   128         /* Undoable search commands.    */
X#define NXNAME  64          /* Length, extended command.    */
X#define NBLOCK  16          /* Line block chunk size        */
X#define MAXPOS  0x7FFFFFFF  /* Maximum positive long value  */
X
X/*
X * Universal.
X */
X#define FALSE   0                       /* False, no, bad, etc.         */
X#define TRUE    1                       /* True, yes, good, etc.        */
X#define ABORT   2                       /* Death, ^G, abort, etc.       */
X
X/*
X * These flag bits keep track of
X * some aspects of the last command.
X * The CFKILL flag controls the clearing versus appending
X * of data in the kill buffer.
X */
X#define CFKILL  0x0002                  /* Last command was a kill      */
X
X/*
X * File I/O.
X */
X#define FIOSUC  0                       /* Success.                     */
X#define FIOFNF  1                       /* File not found.              */
X#define FIOEOF  2                       /* End of file.                 */
X#define FIOERR  3                       /* Error.                       */
X
X/*
X * Directory I/O.
X */
X#define DIOSUC  0                       /* Success.                     */
X#define DIOEOF  1                       /* End of file.                 */
X#define DIOERR  2                       /* Error.                       */
X
X/*
X * Display colors.
X */
X#define CNONE   0                       /* Unknown color.               */
X#define CTEXT   1                       /* Text color.                  */
X#define CMODE   2                       /* Mode line color.             */
X
X/*
X * Flags for "eread".
X */
X#define EFNEW   0x0001                  /* New prompt.                  */
X#define EFAUTO  0x0002                  /* Autocompletion enabled.      */
X#define EFCR    0x0004                  /* Echo CR at end; last read.   */
X
X/*
X * Keys are represented inside using an 11 bit
X * keyboard code. The transformation between the keys on
X * the keyboard and 11 bit code is done by terminal specific
X * code in the "kbd.c" file. The actual character is stored
X * in 8 bits (DEC multinationals work); there is also a control
X * flag KCTRL, a meta flag KMETA, and a control-X flag KCTLX.
X * ASCII control characters are always represented using the
X * KCTRL form. Although the C0 control set is free, it is
X * reserved for C0 controls because it makes the communication
X * between "getkey" and "getkbd" easier. The funny keys get
X * mapped into the C1 control area.
X */
X#define NKEYS   2048                    /* 11 bit code.                 */
X
X#define METACH  0x1B                    /* M- prefix,   Control-[, ESC  */
X#define CTMECH  0x1C                    /* C-M- prefix, Control-\       */
X#define EXITCH  0x1D                    /* Exit level,  Control-]       */
X#define CTRLCH  0x1E                    /* C- prefix,   Control-^       */
X#define HELPCH  0x1F                    /* Help key,    Control-_       */
X
X#define KCHAR   0x00FF                  /* The basic character code.    */
X#define KCTRL   0x0100                  /* Control flag.                */
X#define KMETA   0x0200                  /* Meta flag.                   */
X#define KCTLX   0x0400                  /* Control-X flag.              */
X
X#define KFIRST  0x0080                  /* First special.       fitz    */
X#define KLAST   0x00F3                  /* Last special.                */
X
X#define KRANDOM 0x0080                  /* A "no key" code.             */
X/*
X * These flags, and the macros below them,
X * make up a do-it-yourself set of "ctype" macros that
X * understand the DEC multinational set, and let me ask
X * a slightly different set of questions.
X */
X#define _W      0x01                    /* Word.                        */
X#define _U      0x02                    /* Upper case letter.           */
X#define _L      0x04                    /* Lower case letter.           */
X#define _C      0x08                    /* Control.                     */
X
X#define ISCTRL(c)       ((cinfo[(c)]&_C)!=0)
X#define ISUPPER(c)      ((cinfo[(c)]&_U)!=0)
X#define ISLOWER(c)      ((cinfo[(c)]&_L)!=0)
X#define TOUPPER(c)      ((c)-0x20)
X#define TOLOWER(c)      ((c)+0x20)
X
X#define BUF_SIZE(wp)    (wp -> w_bufp -> b_linep -> l_bp -> l_file_offset + \
X                        wp -> w_bufp -> b_linep -> l_bp -> l_used)
X#define BUF_START(wp)   (wp -> w_bufp -> b_linep -> l_fp -> l_file_offset)
X#define DOT_POS(wp)     (wp -> w_dotp -> l_file_offset + wp -> w_doto)
X#define MARK_POS(wp)    (wp -> w_markp -> l_file_offset + wp -> w_marko)
X#define DOT_CHAR(wp)    (wp -> w_dotp -> l_text[wp -> w_doto])
X#define WIND_POS(wp)    (wp -> w_linep -> l_file_offset + wp -> w_loff)
X#define R_TYPE(wp)      (wp -> w_fmt_ptr -> r_type)
X#define R_SIZE(wp)      (wp -> w_fmt_ptr -> r_size)
X#define R_UNITS(wp)     (wp -> w_fmt_ptr -> r_units)
X#define R_BYTES(wp)     (wp -> w_fmt_ptr -> r_bytes)
X#define R_ALIGN(wp)     (wp -> w_fmt_ptr -> r_align)
X#define R_B_PER_U(wp)   (wp -> w_fmt_ptr -> r_b_per_u)
X#define R_CHR_PER_U(wp) (wp -> w_fmt_ptr -> r_chr_per_u)
X#define R_FLAGS(wp)     (wp -> w_fmt_ptr -> r_flags)
X#define R_UNIT_FMT(wp)  (wp -> w_fmt_ptr -> r_unit_fmt)
X#define R_POS_FMT(wp)   (wp -> w_fmt_ptr -> r_pos_fmt)
X#define R_BYTE_FMT(wp)   (wp -> w_fmt_ptr -> r_byte_fmt)
X#define R_POSITIONS(wp) (wp -> w_fmt_ptr -> r_positions)
X
X/*
X * The symbol table links editing functions
X * to names. Entries in the key map point at the symbol
X * table entry. A reference count is kept, but it is
X * probably next to useless right now. The old type code,
X * which was not being used and probably not right
X * anyway, is all gone.
X */
Xtypedef struct  SYMBOL {
X        struct  SYMBOL *s_symp;         /* Hash chain.                  */
X        short   s_nkey;                 /* Count of keys bound here.    */
X        char    *s_name;                /* Name.            */
X        int     (*s_funcp)();           /* Function.                    */
X        bits    s_modify;               /* modify bit */
X}       SYMBOL;
X
X/*
X*   These are the legal values for 's_modify' and 'k_modify'
X*/
X#define SMOD    0x01            /* command modifies the buffer  */
X#define SSIZE   0x02            /* command changes buffer size  */
X#define SSRCH   0x04            /* command valid in search  */
X#define SRPLC   0x08            /* command valid in replace */
X
X/*
X * There is a window structure allocated for
X * every active display window. The windows are kept in a
X * big list, in top to bottom screen order, with the listhead at
X * "wheadp". Each window contains its own values of dot and mark.
X * The flag field contains some bits that are set by commands
X * to guide redisplay; although this is a bit of a compromise in
X * terms of decoupling, the full blown redisplay is just too
X * expensive to run for every input character.
X */
Xtypedef struct  WINDOW {
X        struct  WINDOW *w_wndp;         /* Next window                  */
X        struct  BUFFER *w_bufp;         /* Buffer displayed in window   */
X        struct  LINE *w_linep;          /* Top line in the window       */
X        int     w_loff;                 /* Offset into line for start pvr  */
X        struct  LINE *w_dotp;           /* Line containing "."          */
X        int     w_doto;                 /* Offset into line for "." */
X        struct  LINE *w_markp;          /* Line containing "mark"       */
X        int     w_marko;                /* Byte offset for "mark"       */
X        char    w_unit_offset;          /* Byte offset for "." into unit pvr */
X        char    w_toprow;               /* Origin 0 top row of window   */
X        char    w_ntrows;               /* # of rows of text in window  */
X        bits    w_flag;                 /* Flags.                       */
X        char    w_disp_shift;           /* Display byte shift; 0-3  pvr */
X        bool    w_intel_mode;           /* Display byte swaped.     pvr */
X        struct  ROW_FMT *w_fmt_ptr;     /* Pointer to display format pvr */
X}       WINDOW;
X
X/*
X * Window flags are set by command processors to
X * tell the display system what has happened to the buffer
X * mapped by the window. Setting "WFHARD" is always a safe thing
X * to do, but it may do more work than is necessary. Always try
X * to set the simplest action that achieves the required update.
X * Because commands set bits in the "w_flag", update will see
X * all change flags, and do the most general one.
X */
X#define WFFORCE 0x01                    /* Force reframe.               */
X#define WFMOVE  0x02                    /* Movement from line to line.  */
X#define WFEDIT  0x04                    /* Editing within a line.       */
X#define WFHARD  0x08                    /* Better to a full display.    */
X#define WFMODE  0x10                    /* Update mode line.        */
X/*
X*   This structure contains how a row is constructed.   pvr
X*/
X
Xtypedef struct  ROW_FMT {
X    uchar   r_type;     /* format type nibbles          */
X    uchar   r_size;     /* format size: must be 0,1,3,7,15, etc */
X    uchar   r_units;    /* number of units per window row: must be 1,2,4,8,16*/
X    uchar   r_bytes;    /* number of bytes per window row: must be 1,2,4,8,16*/
X    uchar   r_align;    /* number of bytes per align row: must be 1,2,4,8,16*/
X    uchar   r_b_per_u;  /* number of bytes per unit: must be 1,2,4,8,16 */
X    uchar   r_chr_per_u; /* displayed chars per unit     */
X    bits    r_flags;    /* flags controlling format     */
X    char    *r_unit_fmt; /* print format for unit */
X    char    *r_pos_fmt; /* print format for buffer position, always a long */
X    char    *r_byte_fmt; /* print format for bytes */
X    uchar   *r_positions; /* list of unit positions   */
X    struct ROW_FMT *r_srch_fmt; /* pointer to search display format */
X    } ROW_FMT;
X
X/* legal values for 'r_size'  (values significant; used as bit mask) pvr */
X
X#define BYTES   0x00        /* Display as byte; 8 bits  */
X#define WORDS   0x01        /* Display as word;    16 bits  */
X#define DWORDS  0x03        /* Display as doubles; 32 bits  */
X
X/* legal values for 'r_type'   pvr */
X#define ASCII   0x10        /* Display as ascii     */
X#define OCTAL   0x20        /* Display as octal values  */
X#define DECIMAL 0x30        /* Display as decimal values    */
X#define HEX     0x40        /* Display as hex values    */
X#define BINARY  0x50        /* Display as binary values */
X#define EBCDIC  0x60        /* Display as ebcdic        */
X#define TEXT    0x70        /* Display as normal text   */
X
X/*
X * Text is kept in buffers. A buffer header, described
X * below, exists for every buffer in the system. The buffers are
X * kept in a big list, so that commands that search for a buffer by
X * name can find the buffer header. There is a safe store for the
X * dot and mark in the header, but this is only valid if the buffer
X * is not being displayed (that is, if "b_nwnd" is 0). The text for
X * the buffer is kept in a circularly linked list of lines, with
X * a pointer to the header line in "b_linep".
X */
Xtypedef struct  BUFFER {
X    bits    buf_type;       /* Type of buffer       */
X    struct  BUFFER *b_bufp; /* Link to next BUFFER          */
X    struct  LINE *b_dotp;   /* Link to "." LINE structure   */
X    int     b_doto;         /* Offset of "." in above LINE  */
X    char    b_unit_offset;  /* Offset into unit for "." pvr */
X    struct  LINE *b_markp;  /* The same as the above two,   */
X    int     b_marko;        /* but for the "mark"       */
X    struct  LINE *b_linep;  /* Link to the header LINE      */
X    char    b_nwnd;         /* Count of windows on buffer   */
X    bits    b_flag;         /* Flags            */
X    A32     b_begin_addr;   /* File address of begining of buffer */
X    A32     b_end_addr;     /* File address of end of buffer */
X    A32     b_file_size;    /* Size of file */
X    char    b_fname[NFILEN]; /* File name                    */
X    char    b_bname[NBUFN];  /* Buffer name                  */
X}   BUFFER;
X
X/* Values for 'buf_type' */
X#define BFILE   0x00            /* Buffer contains a file   */
X#define BDISK   0x01            /* Buffer points to a disk  */
X#define BMEMORY 0x02            /* Buffer points to memory  */
X#define INMEM   0x04            /* File is entirely in memory */
X
X/* Values for 'b_flag' */
X
X#define BFCHG   0x01            /* Changed.         */
X#define BFBAK   0x02                    /* Need to make a backup.       */
X#define BFBAD   0x04                    /* may be trashed alloc error?  */
X#define BFSAV   0x08                    /* saved buffer from save-region */
X#define BFNWL   0x10                    /* append newline to this buffer */
X#define BFVIEW  0x20                    /* read only (jam)               */
X#define BFLINK  0x40            /* Linked mode    pvr        */
X#define BFSLOCK 0x80            /* Lock buffer size   pvr    */
X/*
X * This structure holds the starting position
X * (as a line/offset pair) and the number of characters in a
X * region of a buffer. This makes passing the specification
X * of a region around a little bit easier.
X * There have been some complaints that the short in this
X * structure is wrong; that a long would be more appropriate.
X * I'll await more comments from the folks with the little
X * machines; I have a VAX, and everything fits.
X */
Xtypedef struct  reg {
X        struct  LINE *r_linep;          /* Origin LINE address.         */
X        int     r_offset;               /* Origin LINE offset.          */
X        int     r_size;                 /* Length in characters.        */
X}       REGION;
X
X/*
X * All text is kept in circularly linked
X * lists of "LINE" structures. These begin at the
X * header line (which is the blank line beyond the
X * end of the buffer). This line is pointed to by
X * the "BUFFER". Each line contains a the number of
X * bytes in the line (the "used" size), the size
X * of the text array, and the text. The end of line
X * is not stored as a byte; it's implied. Future
X * additions will include update hints, and a
X * list of marks into the line.
X */
Xtypedef struct  LINE {
X    struct  LINE *l_fp;       /* Link to the next line        */
X    struct  LINE *l_bp;       /* Link to the previous line    */
X    A32     l_file_offset;        /* Offset from begining of file pvr */
X    int     l_size;           /* Allocated size           */
X    int     l_used;           /* Used size            */
X#if     PCC
X    char    l_text[1];        /* A bunch of characters.       */
X#else
X    char    l_text[];         /* A bunch of characters.       */
X#endif
X}      LINE;
X
X/*
X * The rationale behind these macros is that you
X * could (with some editing, like changing the type of a line
X * link from a "LINE *" to a "REFLINE", and fixing the commands
X * like file reading that break the rules) change the actual
X * storage representation of lines to use something fancy on
X * machines with small address spaces.
X */
X#define lforw(lp)       ((lp)->l_fp)
X#define lback(lp)       ((lp)->l_bp)
X#define lgetc(lp, n)    ((lp)->l_text[(n)]&0xFF)
X#define lputc(lp, n, c) ((lp)->l_text[(n)]=(c))
X#define llength(lp)     ((lp)->l_used)
X
X/*
X * Externals.
X */
Xextern  int     thisflag;
Xextern  int     lastflag;
Xextern  int     curgoal;
Xextern  int     epresf;
Xextern  int     sgarbf;
Xextern  WINDOW  *curwp;
Xextern  BUFFER  *curbp;
Xextern  WINDOW  *wheadp;
Xextern  BUFFER  *bheadp;
Xextern  BUFFER  *blistp;
Xextern  short   kbdm[];
Xextern  short   *kbdmip;
Xextern  short   *kbdmop;
Xextern  char    pat[];
Xextern  SYMBOL  *symbol[];
Xextern  SYMBOL  *binding[];
Xextern  BUFFER  *bfind();
Xextern  BUFFER  *bcreate();
Xextern  WINDOW  *wpopup();
Xextern  LINE    *lalloc();
Xextern  int     nrow;
Xextern  int     ncol;
Xextern  char    version[];
Xextern  int     ttrow;
Xextern  int     ttcol;
Xextern  int     tceeol;
Xextern  int     tcinsl;
Xextern  int     tcdell;
Xextern  char    cinfo[];
Xextern  SYMBOL  *symlookup();
Xextern  int     nmsg;
Xextern  int     curmsgf;
Xextern  int     newmsgf;
Xextern  char    msg[];
X 
X/* jam
X */
Xextern  char    *okmsg;
Xextern  int     insert_mode;
Xextern  int     extend_buf;  
Xextern  int     flush_num;
Xextern  int     auto_update;
Xextern  int     flush_count;
Xextern  int     rowb;
Xextern  char    file_off_bad;
X
X/*
X * Standard I/O.
X */
Xextern  char    *malloc();
Xextern  char    *strcpy();
Xextern  char    *strcat();
END_OF_FILE
if test 19462 -ne `wc -c <'def.h'`; then
    echo shar: \"'def.h'\" unpacked with wrong size!
fi
chmod +x 'def.h'
# end of 'def.h'
fi
if test -f 'def_dos.h' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'def_dos.h'\"
else
echo shar: Extracting \"'def_dos.h'\" \(19462 characters\)
sed "s/^X//" >'def_dos.h' <<'END_OF_FILE'
X/*
X *     Common header file.
X *
X * This file is the general header file for all parts
X * of the display editor. It contains all of the
X * general definitions and macros. It also contains some
X * conditional compilation flags. All of the per-system and
X * per-terminal definitions are in special header files.
X * The most common reason to edit this file would be to zap
X * the definition of CVMVAS or BACKUP.
X */
X#define LINT_ARGS   1           /* enable lint type checking */
X#include        "stdio.h"
X
X#define	UNIX	0
X#define	MSDOS	1
X
X#define BACKUP  1           /* Make backup file.            */
X#define RUNCHK  1           /* Do additional checking at run time */
X
X#ifndef	uchar
X#define uchar   unsigned    char
X#endif
X
X#ifndef	uint
X#define uint    unsigned    int 
X#endif
X
X#ifndef	ulong
X#define ulong   unsigned    long
X#endif
X
X/* these defines are reserved for handling data values from the buffer */
X#define     D8  uchar       /* this had better be a 8 bit quantity */
X#define     D16 uint        /* this had better be a 16 bit quantity */
X#define     D32 ulong       /* this had better be a 32 bit quantity */
X
X/* this define is reserved for the address of a location in the buffer */
X#define     A32 long        /* this is a 32 bit address into the buffer */
X
X#define     bool char       /* used for boolean values      */
X#define     bits char       /* used for boolean bit flags   */
X
X/*
X *      MS-DOS system header file.
X */
X#if	MSDOS
X#define LARGE   1           /* Large model.         */
X#endif
X#define PCC 1               /* "[]" won't work.     */
X#define GOOD    0           /* Indicate hunkydoryhood   */
X
X/*
X * Macros used by the buffer name making code.
X * Start at the end of the file name, scan to the left
X * until BDC1 (or BDC2, if defined) is reached. The buffer
X * name starts just to the right of that location, and
X * stops at end of string (or at the next BDC3 character,
X * if defined). BDC2 and BDC3 are mainly for VMS.
X */
X#define BDC1    ':'         /* Buffer names.        */
X#define BDC2    '/'         /* Buffer names. jam    */
X
X/*
X *      Digital ANSI terminal header file
X */
X#define GOSLING 0           /* Compile in fancy display.    */
X
X#define NROW    25          /* Rows.for boot    */
X#define NCOL    80          /* Columns.         */
X
X#define CUSTOMIZE                       /* compile switch for extended key
X                                           binding in extend.c           */
X#define COSMETIC                        /* cosmetic screen stuff on 
X                                           insert off screen             */
X#if MSDOS
X#define WANG_CHARACTER_SCREEN 0xf0000000L
X#endif
X/*
X * Table sizes, etc.
X */
X#define NSHASH  31          /* Symbol table hash size.      */
X#define NFILEN  80          /* Length, file name.           */
X#define NBUFN   13          /* Length, buffer name.     */
X#define NFILE   12          /* Length, file name.  */ /* krw */
X#define NLINE   80          /* Length, line.      pvr   */
X#define NKBDM   256         /* Length, keyboard macro.      */
X#define NMSG    512         /* Length, message buffer.      */
X#define NPAT    80          /* Length, pattern.             */
X#define HUGE    1000        /* A rather large number.       */
X#define NSRCH   128         /* Undoable search commands.    */
X#define NXNAME  64          /* Length, extended command.    */
X#define NBLOCK  16          /* Line block chunk size        */
X#define MAXPOS  0x7FFFFFFF  /* Maximum positive long value  */
X
X/*
X * Universal.
X */
X#define FALSE   0                       /* False, no, bad, etc.         */
X#define TRUE    1                       /* True, yes, good, etc.        */
X#define ABORT   2                       /* Death, ^G, abort, etc.       */
X
X/*
X * These flag bits keep track of
X * some aspects of the last command.
X * The CFKILL flag controls the clearing versus appending
X * of data in the kill buffer.
X */
X#define CFKILL  0x0002                  /* Last command was a kill      */
X
X/*
X * File I/O.
X */
X#define FIOSUC  0                       /* Success.                     */
X#define FIOFNF  1                       /* File not found.              */
X#define FIOEOF  2                       /* End of file.                 */
X#define FIOERR  3                       /* Error.                       */
X
X/*
X * Directory I/O.
X */
X#define DIOSUC  0                       /* Success.                     */
X#define DIOEOF  1                       /* End of file.                 */
X#define DIOERR  2                       /* Error.                       */
X
X/*
X * Display colors.
X */
X#define CNONE   0                       /* Unknown color.               */
X#define CTEXT   1                       /* Text color.                  */
X#define CMODE   2                       /* Mode line color.             */
X
X/*
X * Flags for "eread".
X */
X#define EFNEW   0x0001                  /* New prompt.                  */
X#define EFAUTO  0x0002                  /* Autocompletion enabled.      */
X#define EFCR    0x0004                  /* Echo CR at end; last read.   */
X
X/*
X * Keys are represented inside using an 11 bit
X * keyboard code. The transformation between the keys on
X * the keyboard and 11 bit code is done by terminal specific
X * code in the "kbd.c" file. The actual character is stored
X * in 8 bits (DEC multinationals work); there is also a control
X * flag KCTRL, a meta flag KMETA, and a control-X flag KCTLX.
X * ASCII control characters are always represented using the
X * KCTRL form. Although the C0 control set is free, it is
X * reserved for C0 controls because it makes the communication
X * between "getkey" and "getkbd" easier. The funny keys get
X * mapped into the C1 control area.
X */
X#define NKEYS   2048                    /* 11 bit code.                 */
X
X#define METACH  0x1B                    /* M- prefix,   Control-[, ESC  */
X#define CTMECH  0x1C                    /* C-M- prefix, Control-\       */
X#define EXITCH  0x1D                    /* Exit level,  Control-]       */
X#define CTRLCH  0x1E                    /* C- prefix,   Control-^       */
X#define HELPCH  0x1F                    /* Help key,    Control-_       */
X
X#define KCHAR   0x00FF                  /* The basic character code.    */
X#define KCTRL   0x0100                  /* Control flag.                */
X#define KMETA   0x0200                  /* Meta flag.                   */
X#define KCTLX   0x0400                  /* Control-X flag.              */
X
X#define KFIRST  0x0080                  /* First special.       fitz    */
X#define KLAST   0x00F3                  /* Last special.                */
X
X#define KRANDOM 0x0080                  /* A "no key" code.             */
X/*
X * These flags, and the macros below them,
X * make up a do-it-yourself set of "ctype" macros that
X * understand the DEC multinational set, and let me ask
X * a slightly different set of questions.
X */
X#define _W      0x01                    /* Word.                        */
X#define _U      0x02                    /* Upper case letter.           */
X#define _L      0x04                    /* Lower case letter.           */
X#define _C      0x08                    /* Control.                     */
X
X#define ISCTRL(c)       ((cinfo[(c)]&_C)!=0)
X#define ISUPPER(c)      ((cinfo[(c)]&_U)!=0)
X#define ISLOWER(c)      ((cinfo[(c)]&_L)!=0)
X#define TOUPPER(c)      ((c)-0x20)
X#define TOLOWER(c)      ((c)+0x20)
X
X#define BUF_SIZE(wp)    (wp -> w_bufp -> b_linep -> l_bp -> l_file_offset + \
X                        wp -> w_bufp -> b_linep -> l_bp -> l_used)
X#define BUF_START(wp)   (wp -> w_bufp -> b_linep -> l_fp -> l_file_offset)
X#define DOT_POS(wp)     (wp -> w_dotp -> l_file_offset + wp -> w_doto)
X#define MARK_POS(wp)    (wp -> w_markp -> l_file_offset + wp -> w_marko)
X#define DOT_CHAR(wp)    (wp -> w_dotp -> l_text[wp -> w_doto])
X#define WIND_POS(wp)    (wp -> w_linep -> l_file_offset + wp -> w_loff)
X#define R_TYPE(wp)      (wp -> w_fmt_ptr -> r_type)
X#define R_SIZE(wp)      (wp -> w_fmt_ptr -> r_size)
X#define R_UNITS(wp)     (wp -> w_fmt_ptr -> r_units)
X#define R_BYTES(wp)     (wp -> w_fmt_ptr -> r_bytes)
X#define R_ALIGN(wp)     (wp -> w_fmt_ptr -> r_align)
X#define R_B_PER_U(wp)   (wp -> w_fmt_ptr -> r_b_per_u)
X#define R_CHR_PER_U(wp) (wp -> w_fmt_ptr -> r_chr_per_u)
X#define R_FLAGS(wp)     (wp -> w_fmt_ptr -> r_flags)
X#define R_UNIT_FMT(wp)  (wp -> w_fmt_ptr -> r_unit_fmt)
X#define R_POS_FMT(wp)   (wp -> w_fmt_ptr -> r_pos_fmt)
X#define R_BYTE_FMT(wp)   (wp -> w_fmt_ptr -> r_byte_fmt)
X#define R_POSITIONS(wp) (wp -> w_fmt_ptr -> r_positions)
X
X/*
X * The symbol table links editing functions
X * to names. Entries in the key map point at the symbol
X * table entry. A reference count is kept, but it is
X * probably next to useless right now. The old type code,
X * which was not being used and probably not right
X * anyway, is all gone.
X */
Xtypedef struct  SYMBOL {
X        struct  SYMBOL *s_symp;         /* Hash chain.                  */
X        short   s_nkey;                 /* Count of keys bound here.    */
X        char    *s_name;                /* Name.            */
X        int     (*s_funcp)();           /* Function.                    */
X        bits    s_modify;               /* modify bit */
X}       SYMBOL;
X
X/*
X*   These are the legal values for 's_modify' and 'k_modify'
X*/
X#define SMOD    0x01            /* command modifies the buffer  */
X#define SSIZE   0x02            /* command changes buffer size  */
X#define SSRCH   0x04            /* command valid in search  */
X#define SRPLC   0x08            /* command valid in replace */
X
X/*
X * There is a window structure allocated for
X * every active display window. The windows are kept in a
X * big list, in top to bottom screen order, with the listhead at
X * "wheadp". Each window contains its own values of dot and mark.
X * The flag field contains some bits that are set by commands
X * to guide redisplay; although this is a bit of a compromise in
X * terms of decoupling, the full blown redisplay is just too
X * expensive to run for every input character.
X */
Xtypedef struct  WINDOW {
X        struct  WINDOW *w_wndp;         /* Next window                  */
X        struct  BUFFER *w_bufp;         /* Buffer displayed in window   */
X        struct  LINE *w_linep;          /* Top line in the window       */
X        int     w_loff;                 /* Offset into line for start pvr  */
X        struct  LINE *w_dotp;           /* Line containing "."          */
X        int     w_doto;                 /* Offset into line for "." */
X        struct  LINE *w_markp;          /* Line containing "mark"       */
X        int     w_marko;                /* Byte offset for "mark"       */
X        char    w_unit_offset;          /* Byte offset for "." into unit pvr */
X        char    w_toprow;               /* Origin 0 top row of window   */
X        char    w_ntrows;               /* # of rows of text in window  */
X        bits    w_flag;                 /* Flags.                       */
X        char    w_disp_shift;           /* Display byte shift; 0-3  pvr */
X        bool    w_intel_mode;           /* Display byte swaped.     pvr */
X        struct  ROW_FMT *w_fmt_ptr;     /* Pointer to display format pvr */
X}       WINDOW;
X
X/*
X * Window flags are set by command processors to
X * tell the display system what has happened to the buffer
X * mapped by the window. Setting "WFHARD" is always a safe thing
X * to do, but it may do more work than is necessary. Always try
X * to set the simplest action that achieves the required update.
X * Because commands set bits in the "w_flag", update will see
X * all change flags, and do the most general one.
X */
X#define WFFORCE 0x01                    /* Force reframe.               */
X#define WFMOVE  0x02                    /* Movement from line to line.  */
X#define WFEDIT  0x04                    /* Editing within a line.       */
X#define WFHARD  0x08                    /* Better to a full display.    */
X#define WFMODE  0x10                    /* Update mode line.        */
X/*
X*   This structure contains how a row is constructed.   pvr
X*/
X
Xtypedef struct  ROW_FMT {
X    uchar   r_type;     /* format type nibbles          */
X    uchar   r_size;     /* format size: must be 0,1,3,7,15, etc */
X    uchar   r_units;    /* number of units per window row: must be 1,2,4,8,16*/
X    uchar   r_bytes;    /* number of bytes per window row: must be 1,2,4,8,16*/
X    uchar   r_align;    /* number of bytes per align row: must be 1,2,4,8,16*/
X    uchar   r_b_per_u;  /* number of bytes per unit: must be 1,2,4,8,16 */
X    uchar   r_chr_per_u; /* displayed chars per unit     */
X    bits    r_flags;    /* flags controlling format     */
X    char    *r_unit_fmt; /* print format for unit */
X    char    *r_pos_fmt; /* print format for buffer position, always a long */
X    char    *r_byte_fmt; /* print format for bytes */
X    uchar   *r_positions; /* list of unit positions   */
X    struct ROW_FMT *r_srch_fmt; /* pointer to search display format */
X    } ROW_FMT;
X
X/* legal values for 'r_size'  (values significant; used as bit mask) pvr */
X
X#define BYTES   0x00        /* Display as byte; 8 bits  */
X#define WORDS   0x01        /* Display as word;    16 bits  */
X#define DWORDS  0x03        /* Display as doubles; 32 bits  */
X
X/* legal values for 'r_type'   pvr */
X#define ASCII   0x10        /* Display as ascii     */
X#define OCTAL   0x20        /* Display as octal values  */
X#define DECIMAL 0x30        /* Display as decimal values    */
X#define HEX     0x40        /* Display as hex values    */
X#define BINARY  0x50        /* Display as binary values */
X#define EBCDIC  0x60        /* Display as ebcdic        */
X#define TEXT    0x70        /* Display as normal text   */
X
X/*
X * Text is kept in buffers. A buffer header, described
X * below, exists for every buffer in the system. The buffers are
X * kept in a big list, so that commands that search for a buffer by
X * name can find the buffer header. There is a safe store for the
X * dot and mark in the header, but this is only valid if the buffer
X * is not being displayed (that is, if "b_nwnd" is 0). The text for
X * the buffer is kept in a circularly linked list of lines, with
X * a pointer to the header line in "b_linep".
X */
Xtypedef struct  BUFFER {
X    bits    buf_type;       /* Type of buffer       */
X    struct  BUFFER *b_bufp; /* Link to next BUFFER          */
X    struct  LINE *b_dotp;   /* Link to "." LINE structure   */
X    int     b_doto;         /* Offset of "." in above LINE  */
X    char    b_unit_offset;  /* Offset into unit for "." pvr */
X    struct  LINE *b_markp;  /* The same as the above two,   */
X    int     b_marko;        /* but for the "mark"       */
X    struct  LINE *b_linep;  /* Link to the header LINE      */
X    char    b_nwnd;         /* Count of windows on buffer   */
X    bits    b_flag;         /* Flags            */
X    A32     b_begin_addr;   /* File address of begining of buffer */
X    A32     b_end_addr;     /* File address of end of buffer */
X    A32     b_file_size;    /* Size of file */
X    char    b_fname[NFILEN]; /* File name                    */
X    char    b_bname[NBUFN];  /* Buffer name                  */
X}   BUFFER;
X
X/* Values for 'buf_type' */
X#define BFILE   0x00            /* Buffer contains a file   */
X#define BDISK   0x01            /* Buffer points to a disk  */
X#define BMEMORY 0x02            /* Buffer points to memory  */
X#define INMEM   0x04            /* File is entirely in memory */
X
X/* Values for 'b_flag' */
X
X#define BFCHG   0x01            /* Changed.         */
X#define BFBAK   0x02                    /* Need to make a backup.       */
X#define BFBAD   0x04                    /* may be trashed alloc error?  */
X#define BFSAV   0x08                    /* saved buffer from save-region */
X#define BFNWL   0x10                    /* append newline to this buffer */
X#define BFVIEW  0x20                    /* read only (jam)               */
X#define BFLINK  0x40            /* Linked mode    pvr        */
X#define BFSLOCK 0x80            /* Lock buffer size   pvr    */
X/*
X * This structure holds the starting position
X * (as a line/offset pair) and the number of characters in a
X * region of a buffer. This makes passing the specification
X * of a region around a little bit easier.
X * There have been some complaints that the short in this
X * structure is wrong; that a long would be more appropriate.
X * I'll await more comments from the folks with the little
X * machines; I have a VAX, and everything fits.
X */
Xtypedef struct  reg {
X        struct  LINE *r_linep;          /* Origin LINE address.         */
X        int     r_offset;               /* Origin LINE offset.          */
X        int     r_size;                 /* Length in characters.        */
X}       REGION;
X
X/*
X * All text is kept in circularly linked
X * lists of "LINE" structures. These begin at the
X * header line (which is the blank line beyond the
X * end of the buffer). This line is pointed to by
X * the "BUFFER". Each line contains a the number of
X * bytes in the line (the "used" size), the size
X * of the text array, and the text. The end of line
X * is not stored as a byte; it's implied. Future
X * additions will include update hints, and a
X * list of marks into the line.
X */
Xtypedef struct  LINE {
X    struct  LINE *l_fp;       /* Link to the next line        */
X    struct  LINE *l_bp;       /* Link to the previous line    */
X    A32     l_file_offset;        /* Offset from begining of file pvr */
X    int     l_size;           /* Allocated size           */
X    int     l_used;           /* Used size            */
X#if     PCC
X    char    l_text[1];        /* A bunch of characters.       */
X#else
X    char    l_text[];         /* A bunch of characters.       */
X#endif
X}      LINE;
X
X/*
X * The rationale behind these macros is that you
X * could (with some editing, like changing the type of a line
X * link from a "LINE *" to a "REFLINE", and fixing the commands
X * like file reading that break the rules) change the actual
X * storage representation of lines to use something fancy on
X * machines with small address spaces.
X */
X#define lforw(lp)       ((lp)->l_fp)
X#define lback(lp)       ((lp)->l_bp)
X#define lgetc(lp, n)    ((lp)->l_text[(n)]&0xFF)
X#define lputc(lp, n, c) ((lp)->l_text[(n)]=(c))
X#define llength(lp)     ((lp)->l_used)
X
X/*
X * Externals.
X */
Xextern  int     thisflag;
Xextern  int     lastflag;
Xextern  int     curgoal;
Xextern  int     epresf;
Xextern  int     sgarbf;
Xextern  WINDOW  *curwp;
Xextern  BUFFER  *curbp;
Xextern  WINDOW  *wheadp;
Xextern  BUFFER  *bheadp;
Xextern  BUFFER  *blistp;
Xextern  short   kbdm[];
Xextern  short   *kbdmip;
Xextern  short   *kbdmop;
Xextern  char    pat[];
Xextern  SYMBOL  *symbol[];
Xextern  SYMBOL  *binding[];
Xextern  BUFFER  *bfind();
Xextern  BUFFER  *bcreate();
Xextern  WINDOW  *wpopup();
Xextern  LINE    *lalloc();
Xextern  int     nrow;
Xextern  int     ncol;
Xextern  char    version[];
Xextern  int     ttrow;
Xextern  int     ttcol;
Xextern  int     tceeol;
Xextern  int     tcinsl;
Xextern  int     tcdell;
Xextern  char    cinfo[];
Xextern  SYMBOL  *symlookup();
Xextern  int     nmsg;
Xextern  int     curmsgf;
Xextern  int     newmsgf;
Xextern  char    msg[];
X 
X/* jam
X */
Xextern  char    *okmsg;
Xextern  int     insert_mode;
Xextern  int     extend_buf;  
Xextern  int     flush_num;
Xextern  int     auto_update;
Xextern  int     flush_count;
Xextern  int     rowb;
Xextern  char    file_off_bad;
X
X/*
X * Standard I/O.
X */
Xextern  char    *malloc();
Xextern  char    *strcpy();
Xextern  char    *strcat();
END_OF_FILE
if test 19462 -ne `wc -c <'def_dos.h'`; then
    echo shar: \"'def_dos.h'\" unpacked with wrong size!
fi
# end of 'def_dos.h'
fi
echo shar: End of archive 5 \(of 11\).
cp /dev/null ark5isdone
MISSING=""
for I in 1 2 3 4 5 6 7 8 9 10 11 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 11 archives.
    rm -f ark[1-9]isdone ark[1-9][0-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0



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