test missile cones in dog/flight?
Gretchen Helms
ghelms at hellfire.sgi.com
Thu Dec 28 05:57:49 AEST 1989
(Steve Lamont) writes:
>How does one remove the shooting and killing parts from the flight simulator?
>Although I enjoy occasionally trying to fly the Cessna and the 747, I don't
>particularly like having the F-whatever killing machines on the machines I
>control.
Hmmmm. If I understand you correctly, it would seem that you're
asking for a method by which to turn off cannon, sidewinders and
rockets. I'll check to see what can be done, but I have a temporary
solution for the meantime.
First, there is a difference between "dog" and "flight". Dog is
the means by which we dogfight (hence the name), and broadasts
packets to other machines on the network. It can also be flown
with just one player/plane, but it will still broadcast packets.
This can be very bad if you have a fussy network administrator,
or a large network with heavy traffic.
Flight, on the other hand, does NOT broadcast over the network,
and is designed for solo practice. Flight does not support
dogfighting, and will not recognize other dogfighters using "dog".
You still have full weaponry available, however.
One option which is not widely broadcast is the "~" key. Used
while dogfighting the "~" key, when pressed, eliminates all
rockets and sidewinders and freezes your current fuel level so you
can fly around indefinitely. Cannon is still available. Also
note that the "~" key cannot be reversed by pressing it again.
I'll see if there are any other ways to eliminate the weaponry.
g.
When it's all been said and done, G. "Murdock" Helms
Better that you had some fun. Silicon Graphics
So have a toast & down the cup, Customer Support
And drink to bones that turn to dust ghelms at sgi.sgi.com
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