2.11BSD/src/games/battlestar/room.c

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/*
 * Copyright (c) 1983 Regents of the University of California,
 * All rights reserved.  Redistribution permitted subject to
 * the terms of the Berkeley Software License Agreement.
 */

#if !defined(lint) && !defined(pdp11)
static char sccsid[] = "@(#)room.c	1.3 4/24/85";
#endif

#include "externs.h"

#ifdef pdp11
#include <sys/file.h>
#include <sys/types.h>

static int desc = -1;

writedes()
{
	int compass;
	register char *p;
	register c;
	char buf[BUFSIZ];

	if (desc < 0)
		desc = open(BATTLESTRINGS, O_RDONLY, 0666);

	lseek(desc, (off_t) location[position].name, L_SET);
	read(desc, &buf, sizeof(buf));
	printf("\n\t%s\n", &buf);
	if (beenthere[position] < 3) {
		compass = NORTH;
		lseek(desc, (off_t) location[position].desc, L_SET);
		read(desc, &buf, sizeof(buf));
		for (p = buf; c = *p++;)
			if (c != '-' && c != '*' && c != '+')
				putchar(c);
			else {
				if (c != '*')
					printf(truedirec(compass, c));
				compass++;
			}
	}
}

printobjs()
{
	register unsigned int *p = location[position].objects;
	register n;
	char buf[BUFSIZ];

	printf("\n");
	for (n = 0; n < NUMOFOBJECTS; n++)
		if (testbit(p, n) && objdes[n]) {
			lseek(desc, (off_t) objdes[n], L_SET);
			read(desc, &buf, sizeof(buf));
			puts(&buf);
		}
}

strprt(n)
int n;
{
	char buf[BUFSIZ];

	lseek(desc, (off_t) objdes[n], L_SET);
	read(desc, &buf, sizeof(buf));
	printf("%s\n", &buf);
}

#else pdp11
writedes()
{
	int compass;
	register char *p;
	register c;

	printf("\n\t%s\n", location[position].name);
	if (beenthere[position] < 3) {
		compass = NORTH;
		for (p = location[position].desc; c = *p++;)
			if (c != '-' && c != '*' && c != '+')
				putchar(c);
			else {
				if (c != '*')
					printf(truedirec(compass, c));
				compass++;
			}
	}
}

printobjs()
{
	register unsigned int *p = location[position].objects;
	register n;

	printf("\n");
	for (n = 0; n < NUMOFOBJECTS; n++)
		if (testbit(p, n) && objdes[n])
			puts(objdes[n]);
}
#endif pdp11

whichway(here)
struct room here;
{
	switch(direction) {

		case NORTH:
			left = here.west;
			right = here.east;
			ahead = here.north;
			back = here.south;
			break;
		
		case SOUTH:
			left = here.east;
			right = here.west;
			ahead = here.south;
			back = here.north;
			break;

		case EAST:
			left = here.north;
			right = here.south;
			ahead = here.east;
			back = here.west;
			break;

		case WEST:
			left = here.south;
			right = here.north;
			ahead = here.west;
			back = here.east;
			break;

	}
}

char *
truedirec(way, option)
int way;
char option;
{
	switch(way) {

		case NORTH:
			switch(direction) {
				case NORTH:
					return("ahead");
				case SOUTH:
					return(option == '+' ? "behind you" : "back");
				case EAST:
					return("left");
				case WEST:
					return("right");
			}

		case SOUTH:
			switch(direction) {
				case NORTH:
					return(option == '+' ? "behind you" : "back");
				case SOUTH:
					return("ahead");
				case EAST:
					return("right");
				case WEST:
					return("left");
			}

		case EAST:
			switch(direction) {
				case NORTH:
					return("right");
				case SOUTH:
					return("left");
				case EAST:
					return("ahead");
				case WEST:	
					return(option == '+' ? "behind you" : "back");
			}

		case WEST:
			switch(direction) {
				case NORTH:
					return("left");
				case SOUTH:
					return("right");
				case EAST:
					return(option == '+' ? "behind you" : "back");
				case WEST:
					return("ahead");
			}

		default:
			printf("Error: room %d.  More than four directions wanted.", position);
			return("!!");
      }
}

newway(thisway)
int thisway;
{
	switch(direction){

		case NORTH:
			switch(thisway){
				case LEFT:
					direction = WEST;
					break;
				case RIGHT:
					direction = EAST;
					break;
				case BACK:
					direction = SOUTH;
					break;
			}
			break;
		case SOUTH:
			switch(thisway){
				case LEFT:
					direction = EAST;
					break;
				case RIGHT:
					direction = WEST;
					break;
				case BACK:
					direction = NORTH;
					break;
			}
			break;
		case EAST:
			switch(thisway){
				case LEFT:
					direction = NORTH;
					break;
				case RIGHT:
					direction = SOUTH;
					break;
				case BACK:
					direction = WEST;
					break;
			}
			break;
		case WEST:
			switch(thisway){
				case LEFT:
					direction = SOUTH;
					break;
				case RIGHT:
					direction = NORTH;
					break;
				case BACK:
					direction = EAST;
					break;
			}
			break;
      }
}