2.9BSD/usr/man/cat6/checkers.6

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CHECKERS(6)         UNIX Programmer's Manual          CHECKERS(6)

NAME
     checkers - game

SYNOPSIS
     /usr/games/checkers

DESCRIPTION
     _C_h_e_c_k_e_r_s uses standard notation for the board:

                                BLACK
     center, box;
     r|r|r|r|r|r|r|r.
     //// 1    //// 2    //// 3    //// 4
     ////      ////      ////      ////
     _
     5    //// 6    //// 7    //// 8    ////
          ////      ////      ////      ////
     _
     //// 9    //// 10   //// 11   //// 12
     ////      ////      ////      ////
     _
     13   //// 14   //// 15   //// 16   ////
          ////      ////      ////      ////
     _
     //// 17   //// 18   //// 19   //// 20
     ////      ////      ////      ////
     _
     21   //// 22   //// 23   //// 24   ////
          ////      ////      ////      ////
     _
     //// 25   //// 26   //// 27   //// 28
     ////      ////      ////      ////
     _
     29   //// 30   //// 31   //// 32   ////
          ////      ////      ////      ////
     _
                                WHITE

     Black plays first.  The program normally plays white.  To
     specify a move, name the square moved from and the square
     moved to.  For multiple jumps name all the squares touched.

     Certain commands may be given instead of moves:

     reverse  Reverse roles; the program takes over your pieces.

     backup   Undo the last move for each player.

     list     Print the record of the game.

     move     Let the program select a move for you.

Printed 9/10/82                                                 1

CHECKERS(6)         UNIX Programmer's Manual          CHECKERS(6)

     print    Print a map of the present position.

Printed 9/10/82                                                 2