4.1cBSD/usr/src/games/cribbage/support.c

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static char sccsid[] = "	support.c	1.1	82/05/12	";

#include	<stdio.h>
#include	"deck.h"
#include	"cribbage.h"


#define		NTV		10		/* number scores to test */

/* score to test reachability of, and order to test them in */
int		tv[ NTV ]	= { 8, 7, 9, 6, 11, 12, 13, 14, 10, 5 };


/*
 * computer chooses what to play in pegging...
 * only called if no playable card will score points
 */

cchose( h, n, s )

    CARD		h[];
    int			n;
    int			s;
{
	register  int		i, j, l;

	if(  n <= 1  )  return( 0 );
	if(  s < 4  )  {		/* try for good value */
	    if(  ( j = anysumto(h, n, s, 4) )  >=  0  )  return( j );
	    if(  ( j = anysumto(h, n, s, 3) ) >= 0  &&  s == 0  )
								return( j );
	}
	if(  s > 0  &&  s < 20  )  {
	    for( i = 1; i <= 10; i++ )  {	/* try for retaliation to 31 */
		if(  ( j = anysumto(h, n, s, 21-i) )  >=  0  )  {
		    if(  ( l = numofval(h, n, i) )  >  0  )  {
			if(  l > 1  ||  VAL( h[j].rank ) != i  )  return( j );
		    }
		}
	    }
	}
	if(  s < 15  )  {
	    for( i = 0; i < NTV; i++ )  {	/* for retaliation after 15 */
		if(  ( j = anysumto(h, n, s, tv[i]) )  >=  0  )  {
		    if(  ( l = numofval(h, n, 15-tv[i]) )  >  0  )  {
			if(  l > 1  ||  VAL( h[j].rank ) != 15-tv[i]  )  return( j );
		    }
		}
	    }
	}
	j = -1;
	for( i = n - 1; i >= 0; --i )  {	/* remember: h is sorted */
	    l = s + VAL( h[i].rank );
	    if(  l > 31  )  continue;
	    if(  l != 5  &&  l != 10  &&  l != 21  )  {
		j = i;
		break;
	    }
	}
	if(  j >= 0  )  return( j );
	for( i = n - 1; i >= 0; --i )  {
	    l = s + VAL( h[i].rank );
	    if(  l > 31  )  continue;
	    if(  j < 0  )  j = i;
	    if(  l != 5  &&  l != 21  )  {
		j = i;
		break;
	    }
	}
	return( j );
}



/*
 * evaluate and score a player hand or crib
 */

plyrhand( hand, s )

    CARD		hand[];
    char		*s;
{
	register  int		i, j;
	BOOLEAN			win;

	printf( "Your %s is: ", s );
	prhand( hand, CINHAND, TRUE );
	printf( "  [" );
	printcard( turnover, TRUE );
	printf( "].   How many points? " );
	i = scorehand( hand, turnover, CINHAND, FALSE );	/* count */
	if(  ( j = number(0, 29) )  ==  19  )  j = 0;
	if(  i != j  )  {
	    if( i < j )  {
		win = chkscr( &pscore, i );
		printf( "It's really only %d points, I get %d.\n", i, 2 );
		if( !win )  win = chkscr( &cscore, 2 );
	    }
	    else  {
		win = chkscr( &pscore, j );
		printf( "You should have taken %d, not %d!\n", i, j );
	    }
	    if( explain )  {
		printf( "Explanation: %s\n", expl );
	    }
	}
	else  {
	    win = chkscr( &pscore, i );
	}
	return(  win  );
}



/*
 * handle scoring and displaying the computers hand
 */

comphand( h, s )

    CARD		h[];
    char		*s;
{
	register  int		j;

	j = scorehand( h, turnover, CINHAND, FALSE );
	printf( "My %s ( ", s );
	prhand( h, CINHAND, TRUE );
	printf( "  [" );
	printcard( turnover, TRUE );
	printf( "] ) scores %d.\n", (j == 0 ? 19 : j) );
	return(  chkscr( &cscore, j )  );
}



/*
 * add inc to scr and test for > glimit
 */

chkscr( scr, inc )

    int			*scr, inc;
{
	return(  ( (*scr += inc) >= glimit ? TRUE : FALSE )  );
}



/*
 * cdiscard -- the computer figures out what is the best discard for
 * the crib and puts the best two cards at the end
 */

cdiscard( mycrib )

    BOOLEAN		mycrib;
{
	CARD			d[ CARDS ],  h[ FULLHAND ],  cb[ 2 ];
	register  int		i, j, k;
	int			nc, ns;
	long			sums[ 15 ];
	static  int		undo1[15]   = {0,0,0,0,0,1,1,1,1,2,2,2,3,3,4};
	static  int		undo2[15]   = {1,2,3,4,5,2,3,4,5,3,4,5,4,5,5};

	makedeck( d );
	nc = CARDS;
	for( i = 0; i < knownum; i++ )  {	/* get all other cards */
	    remove( known[i], d, nc-- );
	}
	for( i = 0; i < 15; i++ )  sums[i] = 0L;
	ns = 0;
	for( i = 0; i < (FULLHAND - 1); i++ )  {
	    cb[0] = chand[i];
	    for( j = i + 1; j < FULLHAND; j++ )  {
		cb[1] = chand[j];
		for( k = 0; k < FULLHAND; k++ )  h[k] = chand[k];
		remove( chand[i], h, FULLHAND );
		remove( chand[j], h, FULLHAND - 1 );
		for( k = 0; k < nc; k++ )  {
		    sums[ns] += scorehand( h, d[k], CINHAND, TRUE );
		    if( mycrib )  sums[ns] += adjust( cb, d[k] );
		    else	  sums[ns] -= adjust( cb, d[k] );
		}
		++ns;
	    }
	}
	j = 0;
	for( i = 1; i < 15; i++ )  if(  sums[i] > sums[j]  )  j = i;
	for( k = 0; k < FULLHAND; k++ )  h[k] = chand[k];
	remove( h[ undo1[j] ], chand, FULLHAND );
	remove( h[ undo2[j] ], chand, FULLHAND - 1 );
	chand[4] = h[ undo1[j] ];
	chand[5] = h[ undo2[j] ];
}



/*
 * returns true if some card in hand can be played without exceeding 31
 */

anymove( hand, n, sum )

    CARD		hand[];
    int			n;
    int			sum;
{
	register  int		i, j;

	if(  n < 1  )  return( FALSE );
	j = hand[0].rank;
	for( i = 1; i < n; i++ )  {
	    if(  hand[i].rank < j  )  j = hand[i].rank;
	}
	return(  sum + VAL( j )  <=  31  );
}



/*
 * anysumto returns the index (0 <= i < n) of the card in hand that brings
 * the s up to t, or -1 if there is none
 */

anysumto( hand, n, s, t )

    CARD		hand[];
    int			n;
    int			s,  t;
{
	register  int		i;

	for( i = 0; i < n; i++ )  {
	    if(  s + VAL( hand[i].rank )  ==  t  )  return( i );
	}
	return( -1 );
}




/*
 * return the number of cards in h having the given rank value
 */

numofval( h, n, v )

    CARD		h[];
    int			n;
    int			v;
{
	register  int		i, j;

	j = 0;
	for( i = 0; i < n; i++ )  {
	    if(  VAL( h[i].rank )  ==  v  )  ++j;
	}
	return( j );
}



/*
 * makeknown remembers all n cards in h for future recall
 */

makeknown( h, n )

    CARD		h[];
    int			n;
{
	register  int		i;

	for( i = 0; i < n; i++ )  {
	    known[ knownum++ ] = h[i];
	}
}