{ *** Intrinsic Properties *** } VISIT = 1; { I've been here / seen this } OPENS = 2; { This can be opened } LOCKS = 3; { This can be locked } OPEN = 4; { This is opened } LOCKD = 5; { This is locked } INVIS = 6; { This is invisible } TRANS = 7; { This is transparent } LIGHT = 8; { This gives off light } FLAME = 9; { This is on fire } CONTS = 10; { Printed contents for the object (Look Kludge) } SHRNK = 11; { Has it been shrunk? } CRYST = 12; { Is it one of our magic thingies? } MISC1 = 16; { Miscellaneous Property (Semantics per object) } HOLED = MISC1; RDLOC = 17; { Location on Highway 8 } WEIGH = 18; HOLDS = 19; HAS = 20; POINT = 21; { Constants } TRUE = 1; FALSE = 0; CAPAC = 500; { More than I can carry } { Globals } DARKG = 1; HWY8 = 2; LOOKP = 3; SCORE = 4; Tempr = 5; { Dragon's Upset? } Cel6x = 6; { Where he came from to enter Cel06 } WASDK = 7;