4.1cBSD/usr/doc/curses/life.c

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# include	<curses.h>
# include	<signal.h>

/*
 *	Run a life game.  This is a demonstration program for
 * the Screen Updating section of the -lcurses cursor package.
 */

struct lst_st {			/* linked list element */
	int		y, x;		/* (y, x) position of piece */
	struct lst_st	*next, *last;	/* doubly linked */
};

typedef struct lst_st	LIST;

LIST	*Head;			/* head of linked list */

main(ac, av)
int	ac;
char	*av[]; {

	int	die();

	evalargs(ac, av);		/* evaluate arguments */

	initscr();			/* initialize screen package */
	signal(SIGINT, die);		/* set to restore tty stats */
	crmode();			/* set for char-by-char */
	noecho();			/*	input */
	nonl();				/* for optimization */

	getstart();			/* get starting position */
	for (;;) {
		prboard();		/* print out current board */
		update();		/* update board position */
	}
}

/*
 * This is the routine which is called when rubout is hit.
 * It resets the tty stats to their original values.  This
 * is the normal way of leaving the program.
 */
die() {

	signal(SIGINT, SIG_IGN);	/* ignore rubouts */
	mvcur(0, COLS-1, LINES-1, 0);	/* go to bottom of screen */
	endwin();			/* set terminal to initial state */
	exit(0);
}

/*
 * Get the starting position from the user.  They keys u, i, o, j, l,
 * m, ,, and . are used for moving their relative directions from the
 * k key.  Thus, u move diagonally up to the left, , moves directly down,
 * etc.  x places a piece at the current position, " " takes it away.
 * The input can also be from a file.  The list is built after the
 * board setup is ready.
 */
getstart() {

	reg char	c;
	reg int		x, y;

	box(stdscr, '|', '_');		/* box in the screen */
	move(1, 1);			/* move to upper left corner */

	do {
		refresh();		/* print current position */
		if ((c=getch()) == 'q')
			break;
		switch (c) {
		  case 'u':
		  case 'i':
		  case 'o':
		  case 'j':
		  case 'l':
		  case 'm':
		  case ',':
		  case '.':
			adjustyx(c);
			break;
		  case 'f':
			mvaddstr(0, 0, "File name: ");
			getstr(buf);
			readfile(buf);
			break;
		  case 'x':
			addch('X');
			break;
		  case ' ':
			addch(' ');
			break;
		}
	}

	if (Head != NULL)			/* start new list */
		dellist(Head);
	Head = malloc(sizeof (LIST)); 

	/*
	 * loop through the screen looking for 'x's, and add a list
	 * element for each one
	 */
	for (y = 1; y < LINES - 1; y++)
		for (x = 1; x < COLS - 1; x++) {
			move(y, x);
			if (inch() == 'x')
				addlist(y, x);
		}
}

/*
 * Print out the current board position from the linked list
 */
prboard() {

	reg LIST	*hp;

	erase();			/* clear out last position */
	box(stdscr, '|', '_');		/* box in the screen */

	/*
	 * go through the list adding each piece to the newly
	 * blank board
	 */
	for (hp = Head; hp; hp = hp->next)
		mvaddch(hp->y, hp->x, 'X');

	refresh();
}