4.3BSD-Reno/src/games/battlestar/nightobjs.c

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/*
 * Copyright (c) 1983 Regents of the University of California.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms are permitted
 * provided that: (1) source distributions retain this entire copyright
 * notice and comment, and (2) distributions including binaries display
 * the following acknowledgement:  ``This product includes software
 * developed by the University of California, Berkeley and its contributors''
 * in the documentation or other materials provided with the distribution
 * and in all advertising materials mentioning features or use of this
 * software. Neither the name of the University nor the names of its
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef lint
static char sccsid[] = "@(#)nightobjs.c	5.3 (Berkeley) 6/1/90";
#endif /* not lint */

#include "externs.h"

struct objs nightobjs[] = {
	{ 218,	PAJAMAS },
	{ 235,	NATIVE },
	{ 92,	PAPAYAS },
	{ 92,	PINEAPPLE },
	{ 92,	KIWI },
	{ 92,	MANGO },
	{ 92,	NATIVE },
	{ 92,	MAN },
	{ 181,	LAMPON },
	{ 236,	LAMPON },
	{ 92,	LAMPON },
	{ 216,	WOODSMAN },
	{ 216,	DEADWOOD },
	{ 216,	MALLET },
	{ 168,	WOODSMAN },
	{ 168,	DEADWOOD },
	{ 168,	MALLET },
	{ 170,	WOODSMAN },
	{ 170,	DEADWOOD },
	{ 170,	MALLET },
	{ 124,	SHIELD },
	{ 124,	HALBERD },
	{ 124,	ELF },
	{ 144,	SHIELD },
	{ 144,	HALBERD },
	{ 144,	ELF },
	{ 113,	SHIELD },
	{ 113,	HALBERD },
	{ 113,	ELF },
	{ 161,	SHIELD },
	{ 161,	HALBERD },
	{ 161,	ELF },
	{ 169,	SHIELD },
	{ 169,	HALBERD },
	{ 169,	ELF },
	{ 182,	SHIELD },
	{ 182,	HALBERD },
	{ 182,	ELF },
	{ 198,	SHIELD },
	{ 198,	HALBERD },
	{ 198,	ELF },
	{ 212,	SHIELD },
	{ 212,	HALBERD },
	{ 212,	ELF },
	{ 216,	SHIELD },
	{ 216,	HALBERD },
	{ 216,	ELF },
	{ 226,	SHIELD },
	{ 226,	HALBERD },
	{ 226,	ELF },
	{ 228,	SHIELD },
	{ 228,	HALBERD },
	{ 228,	ELF },
	{ 68,	CYLON },
	{ 144,	SHOVEL },
	{ 249,	FOOT },
	{ 250,	FOOT },
	{ 93,	PAPAYAS },
	0
};