4.3BSD-Reno/src/games/battlestar/room.c

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/*
 * Copyright (c) 1983 Regents of the University of California.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms are permitted
 * provided that: (1) source distributions retain this entire copyright
 * notice and comment, and (2) distributions including binaries display
 * the following acknowledgement:  ``This product includes software
 * developed by the University of California, Berkeley and its contributors''
 * in the documentation or other materials provided with the distribution
 * and in all advertising materials mentioning features or use of this
 * software. Neither the name of the University nor the names of its
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef lint
static char sccsid[] = "@(#)room.c	5.3 (Berkeley) 6/1/90";
#endif /* not lint */

#include "externs.h"

writedes()
{
	int compass;
	register char *p;
	register c;

	printf("\n\t%s\n", location[position].name);
	if (beenthere[position] < 3) {
		compass = NORTH;
		for (p = location[position].desc; c = *p++;)
			if (c != '-' && c != '*' && c != '+')
				putchar(c);
			else {
				if (c != '*')
					printf(truedirec(compass, c));
				compass++;
			}
	}
}

printobjs()
{
	register unsigned int *p = location[position].objects;
	register n;

	printf("\n");
	for (n = 0; n < NUMOFOBJECTS; n++)
		if (testbit(p, n) && objdes[n])
			puts(objdes[n]);
}

whichway(here)
struct room here;
{
	switch(direction) {

		case NORTH:
			left = here.west;
			right = here.east;
			ahead = here.north;
			back = here.south;
			break;
		
		case SOUTH:
			left = here.east;
			right = here.west;
			ahead = here.south;
			back = here.north;
			break;

		case EAST:
			left = here.north;
			right = here.south;
			ahead = here.east;
			back = here.west;
			break;

		case WEST:
			left = here.south;
			right = here.north;
			ahead = here.west;
			back = here.east;
			break;

	}
}

char *
truedirec(way, option)
int way;
char option;
{
	switch(way) {

		case NORTH:
			switch(direction) {
				case NORTH:
					return("ahead");
				case SOUTH:
					return(option == '+' ? "behind you" : "back");
				case EAST:
					return("left");
				case WEST:
					return("right");
			}

		case SOUTH:
			switch(direction) {
				case NORTH:
					return(option == '+' ? "behind you" : "back");
				case SOUTH:
					return("ahead");
				case EAST:
					return("right");
				case WEST:
					return("left");
			}

		case EAST:
			switch(direction) {
				case NORTH:
					return("right");
				case SOUTH:
					return("left");
				case EAST:
					return("ahead");
				case WEST:	
					return(option == '+' ? "behind you" : "back");
			}

		case WEST:
			switch(direction) {
				case NORTH:
					return("left");
				case SOUTH:
					return("right");
				case EAST:
					return(option == '+' ? "behind you" : "back");
				case WEST:
					return("ahead");
			}

		default:
			printf("Error: room %d.  More than four directions wanted.", position);
			return("!!");
      }
}

newway(thisway)
int thisway;
{
	switch(direction){

		case NORTH:
			switch(thisway){
				case LEFT:
					direction = WEST;
					break;
				case RIGHT:
					direction = EAST;
					break;
				case BACK:
					direction = SOUTH;
					break;
			}
			break;
		case SOUTH:
			switch(thisway){
				case LEFT:
					direction = EAST;
					break;
				case RIGHT:
					direction = WEST;
					break;
				case BACK:
					direction = NORTH;
					break;
			}
			break;
		case EAST:
			switch(thisway){
				case LEFT:
					direction = NORTH;
					break;
				case RIGHT:
					direction = SOUTH;
					break;
				case BACK:
					direction = WEST;
					break;
			}
			break;
		case WEST:
			switch(thisway){
				case LEFT:
					direction = SOUTH;
					break;
				case RIGHT:
					direction = NORTH;
					break;
				case BACK:
					direction = EAST;
					break;
			}
			break;
      }
}