/* * Copyright (c) 1983 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that: (1) source distributions retain this entire copyright * notice and comment, and (2) distributions including binaries display * the following acknowledgement: ``This product includes software * developed by the University of California, Berkeley and its contributors'' * in the documentation or other materials provided with the distribution * and in all advertising materials mentioning features or use of this * software. Neither the name of the University nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef lint static char sccsid[] = "@(#)dr_main.c 5.5 (Berkeley) 6/1/90"; #endif /* not lint */ #include "driver.h" dr_main() { register int n; register struct ship *sp; int nat[NNATION]; int value = 0; (void) signal(SIGINT, SIG_IGN); (void) signal(SIGQUIT, SIG_IGN); (void) signal(SIGTSTP, SIG_IGN); if (issetuid) (void) setruid(geteuid()); if (game < 0 || game >= NSCENE) { fprintf(stderr, "DRIVER: Bad game number %d\n", game); exit(1); } cc = &scene[game]; ls = SHIP(cc->vessels); if (sync_open() < 0) { perror("driver: syncfile"); exit(1); } for (n = 0; n < NNATION; n++) nat[n] = 0; foreachship(sp) { if (sp->file == NULL && (sp->file = (struct File *)calloc(1, sizeof (struct File))) == NULL) { (void) fprintf(stderr, "DRIVER: Out of memory.\n"); exit(1); } sp->file->index = sp - SHIP(0); sp->file->loadL = L_ROUND; sp->file->loadR = L_ROUND; sp->file->readyR = R_LOADED|R_INITIAL; sp->file->readyL = R_LOADED|R_INITIAL; sp->file->stern = nat[sp->nationality]++; sp->file->dir = sp->shipdir; sp->file->row = sp->shiprow; sp->file->col = sp->shipcol; } windspeed = cc->windspeed; winddir = cc->winddir; people = 0; for (;;) { sleep(7); if (Sync() < 0) { value = 1; break; } if (next() < 0) break; unfoul(); checkup(); prizecheck(); moveall(); thinkofgrapples(); boardcomp(); compcombat(); resolve(); reload(); checksails(); if (Sync() < 0) { value = 1; break; } } sync_close(1); return value; }