/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted provided * that: (1) source distributions retain this entire copyright notice and * comment, and (2) distributions including binaries display the following * acknowledgement: ``This product includes software developed by the * University of California, Berkeley and its contributors'' in the * documentation or other materials provided with the distribution and in * all advertising materials mentioning features or use of this software. * Neither the name of the University nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef lint static char sccsid[] = "@(#)autover.c 5.5 (Berkeley) 6/1/90"; #endif /* not lint */ # include "trek.h" /* ** Automatic Override ** ** If we should be so unlucky as to be caught in a quadrant ** with a supernova in it, this routine is called. It is ** called from checkcond(). ** ** It sets you to a random warp (guaranteed to be over 6.0) ** and starts sending you off "somewhere" (whereever that is). ** ** Please note that it is VERY important that you reset your ** warp speed after the automatic override is called. The new ** warp factor does not stay in effect for just this routine. ** ** This routine will never try to send you more than sqrt(2) ** quadrants, since that is all that is needed. */ autover() { double dist; register int course; printf("\07RED ALERT: The %s is in a supernova quadrant\n", Ship.shipname); printf("*** Emergency override attempts to hurl %s to safety\n", Ship.shipname); /* let's get our ass out of here */ Ship.warp = 6.0 + 2.0 * franf(); Ship.warp2 = Ship.warp * Ship.warp; Ship.warp3 = Ship.warp2 * Ship.warp; dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1)); if (dist > 1.4142) dist = 1.4142; course = ranf(360); Etc.nkling = -1; Ship.cond = RED; warp(-1, course, dist); attack(0); }