4.3BSD-Reno/src/games/trek/lose.c

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/*
 * Copyright (c) 1980 Regents of the University of California.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms are permitted provided
 * that: (1) source distributions retain this entire copyright notice and
 * comment, and (2) distributions including binaries display the following
 * acknowledgement:  ``This product includes software developed by the
 * University of California, Berkeley and its contributors'' in the
 * documentation or other materials provided with the distribution and in
 * all advertising materials mentioning features or use of this software.
 * Neither the name of the University nor the names of its contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef lint
static char sccsid[] = "@(#)lose.c	5.6 (Berkeley) 6/26/90";
#endif /* not lint */

# include	"trek.h"
# include	<setjmp.h>

/*
**  PRINT OUT LOSER MESSAGES
**
**	The messages are printed out, the score is computed and
**	printed, and the game is restarted.  Oh yeh, any special
**	actions which need be taken are taken.
*/

char	*Losemsg[] =
{
	"You ran out of time",
	"You ran out of energy",
	"You have been destroyed",
	"You ran into the negative energy barrier",
	"You destroyed yourself by nova'ing that star",
	"You have been caught in a supernova",
	"You just suffocated in outer space",
	"You could not be rematerialized",
	"\n\032\014 ***\07 Ship's hull has imploded\07 ***",
	"You have burned up in a star",
	"Well, you destroyed yourself, but it didn't do any good",
	"You have been captured by Klingons and mercilessly tortured",
	"Your last crew member died",
};

lose(why)
int	why;
{
	extern jmp_buf	env;

	Game.killed = 1;
	sleep(1);
	printf("\n%s\n", Losemsg[why - 1]);
	switch (why)
	{

	  case L_NOTIME:
		Game.killed = 0;
		break;
	}
	Move.endgame = -1;
	score();
	skiptonl(0);
	longjmp(env, 1);
}