4.3BSD-Reno/src/games/trek/rest.c

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/*
 * Copyright (c) 1980 Regents of the University of California.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms are permitted provided
 * that: (1) source distributions retain this entire copyright notice and
 * comment, and (2) distributions including binaries display the following
 * acknowledgement:  ``This product includes software developed by the
 * University of California, Berkeley and its contributors'' in the
 * documentation or other materials provided with the distribution and in
 * all advertising materials mentioning features or use of this software.
 * Neither the name of the University nor the names of its contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef lint
static char sccsid[] = "@(#)rest.c	5.4 (Berkeley) 6/1/90";
#endif /* not lint */

# include	"trek.h"
# include	"getpar.h"

/*
**  REST FOR REPAIRS
**
**	You sit around and wait for repairs to happen.  Actually, you
**	sit around and wait for anything to happen.  I do want to point
**	out however, that Klingons are not as patient as you are, and
**	they tend to attack you while you are resting.
**
**	You can never rest through a long range tractor beam.
**
**	In events() you will be given an opportunity to cancel the
**	rest period if anything momentous happens.
*/

rest()
{
	double			t;
	register int		percent;

	/* get the time to rest */
	t = getfltpar("How long");
	if (t <= 0.0)
		return;
	percent = 100 * t / Now.time + 0.5;
	if (percent >= 70)
	{
		printf("Spock: That would take %d%% of our remaining time.\n",
			percent);
		if (!getynpar("Are you really certain that is wise"))
			return;
	}
	Move.time = t;

	/* boundary condition is the LRTB */
	t = Now.eventptr[E_LRTB]->date - Now.date;
	if (Ship.cond != DOCKED && Move.time > t)
		Move.time = t + 0.0001;
	Move.free = 0;
	Move.resting = 1;
}