/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted provided * that: (1) source distributions retain this entire copyright notice and * comment, and (2) distributions including binaries display the following * acknowledgement: ``This product includes software developed by the * University of California, Berkeley and its contributors'' in the * documentation or other materials provided with the distribution and in * all advertising materials mentioning features or use of this software. * Neither the name of the University nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef lint static char sccsid[] = "@(#)systemname.c 5.4 (Berkeley) 6/1/90"; #endif /* not lint */ # include "trek.h" /* ** RETRIEVE THE STARSYSTEM NAME ** ** Very straightforward, this routine just gets the starsystem ** name. It returns zero if none in the specified quadrant ** (which, by the way, is passed it). ** ** This routine knows all about such things as distressed ** starsystems, etc. */ char *systemname(q1) struct quad *q1; { register struct quad *q; register int i; q = q1; i = q->qsystemname; if (i & Q_DISTRESSED) i = Event[i & Q_SYSTEM].systemname; i &= Q_SYSTEM; if (i == 0) return (0); return (Systemname[i]); }