/* * Copyright (c) 1988 University of Utah. * Copyright (c) 1990 The Regents of the University of California. * All rights reserved. * * This code is derived from software contributed to Berkeley by * the Systems Programming Group of the University of Utah Computer * Science Department. * * Redistribution is only permitted until one year after the first shipment * of 4.4BSD by the Regents. Otherwise, redistribution and use in source and * binary forms are permitted provided that: (1) source distributions retain * this entire copyright notice and comment, and (2) distributions including * binaries display the following acknowledgement: This product includes * software developed by the University of California, Berkeley and its * contributors'' in the documentation or other materials provided with the * distribution and in all advertising materials mentioning features or use * of this software. Neither the name of the University nor the names of * its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. * * from: Utah $Hdr: hil_keymaps.c 1.1 89/08/22$ * * @(#)hil_keymaps.c 7.1 (Berkeley) 5/8/90 */ /* * Keymaps for various HP-HIL keyboard layouts. * These tables apply only to keyboards in "cooked" mode. * Currently only one is supported as an ITE keyboard. * * Maps are indexed by cooked keycode and contain the ASCII * character for that keycode. The map-set used depends on the * keyboard "language". The map used within that set depends on * the shift/control status that is returned by the hardware along * with the keycode. If an entry is NULL for a key in the appropriate * unshifted, shifted, control, or control-shifted table, then a * single "string" table is consulted. In this fashion, a multi- * character sequence can be returned for a key press. Note that * control/shift status have no effect on multi-character lookup * (i.e. there is only one string table per set, not four). * * Someday we could allow user-definable keymaps, but we would have * to come up with a better format (at least externally). This * format takes up lots of space. Having keymaps for all 18 or so * HP supported layouts would be bad news. */ #include "param.h" #include "kbdmap.h" char us_keymap[] = { NULL, '`', '\\', ESC, NULL, DEL, NULL, NULL, '\n', '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\n', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\b', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ESC, '\r', NULL, '\n', '0', '.', ',', '+', '1', '2', '3', '-', '4', '5', '6', '*', '7', '8', '9', '/', 'E', '(', ')', '^', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', ';', '\'', ',', '.', '/', '\040', 'o', 'p', 'k', 'l', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'm', 'z', 'x', 'c', 'v', 'b', 'n', NULL, NULL }; char us_shiftmap[] = { NULL, '~', '|', DEL, NULL, DEL, NULL, NULL, '\n', '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\n', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, DEL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ESC, '\r', NULL, '\n', '0', '.', ',', '+', '1', '2', '3', '-', '4', '5', '6', '*', '7', '8', '9', '/', '`', '|', '\\', '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', ':', '\"', '<', '>', '?', '\040', 'O', 'P', 'K', 'L', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'M', 'Z', 'X', 'C', 'V', 'B', 'N', NULL, NULL }; char us_ctrlmap[] = { NULL, '`', '\034', ESC, NULL, DEL, NULL, NULL, '\n', '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\n', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\b', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ESC, '\r', NULL, '\n', '0', '.', ',', '+', '1', '2', '3', '-', '4', '5', '6', '*', '7', '8', '9', '/', 'E', '(', ')', '\036', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '\033', '\035', ';', '\'', ',', '.', '/', '\040', '\017', '\020', '\013', '\014', '\021', '\027', '\005', '\022', '\024', '\031', '\025', '\011', '\001', '\023', '\004', '\006', '\007', '\010', '\012', '\015', '\032', '\030', '\003', '\026', '\002', '\016', NULL, NULL }; char us_ctrlshiftmap[] = { NULL, '~', '|', DEL, NULL, DEL, NULL, NULL, '\n', '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\n', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, DEL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ESC, '\r', NULL, '\n', '0', '.', ',', '+', '1', '2', '3', '-', '4', '5', '6', '*', '7', '8', '9', '/', '`', '|', '\034', '~', '!', '\000', '#', '$', '%', '\036', '&', '*', '(', ')', '\037', '+', '{', '}', ':', '\"', '<', '>', '?', '\040', '\017', '\020', '\013', '\014', '\021', '\027', '\005', '\022', '\024', '\031', '\025', '\011', '\001', '\023', '\004', '\006', '\007', '\010', '\012', '\015', '\032', '\030', '\003', '\026', '\002', '\016', NULL, NULL }; char *us_stringmap[] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, "\033V","\033h", "\033U",NULL, NULL, NULL, NULL, NULL, "\033K","\033J", NULL, NULL, NULL, "\033p","\033q","\033t","\033u","\033v", "\033r","\033s","\033B","\033A","\033w",NULL, "\033D","\033C", "\033L","\033M",NULL, NULL, "\033P",NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }; #ifdef UK_KEYBOARD char uk_keymap[] = { NULL, '`', '<', ESC, NULL, DEL, NULL, NULL, '\n', '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\n', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\b', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ESC, '\r', NULL, '\n', '0', '.', ',', '+', '1', '2', '3', '-', '4', '5', '6', '*', '7', '8', '9', '/', 'E', '(', ')', '^', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '+', '\'', '[', ']', '*', '\\', ',', '.', '-', '\040', 'o', 'p', 'k', 'l', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'm', 'z', 'x', 'c', 'v', 'b', 'n', NULL, NULL }; char uk_shiftmap[] = { NULL, '~', '>', DEL, NULL, DEL, NULL, NULL, '\n', '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\n', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, DEL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ESC, '\r', NULL, '\n', '0', '.', ',', '+', '1', '2', '3', '-', '4', '5', '6', '*', '7', '8', '9', '/', '`', '|', '\\', '~', '!', '\"', '#', '$', '%', '&', '^', '(', ')', '=', '?', '/', '{', '}', '@', '|', ';', ':', '_', '\040', 'O', 'P', 'K', 'L', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'M', 'Z', 'X', 'C', 'V', 'B', 'N', NULL, NULL }; char uk_ctrlmap[] = { NULL, '`', '<', ESC, NULL, DEL, NULL, NULL, '\n', '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\n', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\b', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ESC, '\r', NULL, '\n', '0', '.', ',', '+', '1', '2', '3', '-', '4', '5', '6', '*', '7', '8', '9', '/', 'E', '(', ')', '\036', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '+', '\'', '\033', '\035', '*', '\034', ',', '.', '/', '\040', '\017', '\020', '\013', '\014', '\021', '\027', '\005', '\022', '\024', '\031', '\025', '\011', '\001', '\023', '\004', '\006', '\007', '\010', '\012', '\015', '\032', '\030', '\003', '\026', '\002', '\016', NULL, NULL }; char uk_ctrlshiftmap[] = { NULL, '~', '>', DEL, NULL, DEL, NULL, NULL, '\n', '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\n', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '\t', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, DEL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ESC, '\r', NULL, '\n', '0', '.', ',', '+', '1', '2', '3', '-', '4', '5', '6', '*', '7', '8', '9', '/', '`', '|', '\034', '~', '!', '\"', '#', '$', '%', '&', '\036', '(', ')', '=', '?', '/', '{', '}', '\000', '|', ';', ':', '\037', '\040', '\017', '\020', '\013', '\014', '\021', '\027', '\005', '\022', '\024', '\031', '\025', '\011', '\001', '\023', '\004', '\006', '\007', '\010', '\012', '\015', '\032', '\030', '\003', '\026', '\002', '\016', NULL, NULL }; #endif /* * The keyboard map table. * Lookup is by hardware returned language code. */ struct kbdmap kbd_map[] = { KBD_US, "US ASCII", us_keymap, us_shiftmap, us_ctrlmap, us_ctrlshiftmap, us_stringmap, #ifdef UK_KEYBOARD KBD_UK, "United Kingdom", uk_keymap, uk_shiftmap, uk_ctrlmap, uk_ctrlshiftmap, us_stringmap, #endif 0, NULL, NULL, NULL, NULL, NULL, NULL, };