4.3BSD-Tahoe/usr/man/cat6/robots.0
ROBOTS(6) UNIX Programmer's Manual ROBOTS(6)
NNAAMMEE
robots - fight off villainous robots
SSYYNNOOPPSSIISS
//uussrr//ggaammeess//rroobboottss [ --ssjjttaa ] [ ssccoorreeffiillee ]
DDEESSCCRRIIPPTTIIOONN
_R_o_b_o_t_s pits you against evil robots, who are trying to kill
you (which is why they are evil). Fortunately for you, even
though they are evil, they are not very bright and have a
habit of bumping into each other, thus destroying them-
selves. In order to survive, you must get them to kill each
other off, since you have no offensive weaponry.
Since you are stuck without offensive weaponry, you are
endowed with one piece of defensive weaponry: a teleporta-
tion device. When two robots run into each other or a junk
pile, they die. If a robot runs into you, you die. When a
robot dies, you get 10 points, and when all the robots die,
you start on the next field. This keeps up until they
finally get you.
Robots are represented on the screen by a `++', the junk
heaps from their collisions by a `**', and you (the good guy)
by a `@@'.
The commands are:
hh move one square left
ll move one square right
kk move one square up
jj move one square down
yy move one square up and left
uu move one square up and right
bb move one square down and left
nn move one square down and right
.. (also space) do nothing for one turn
HHJJKKLLBBNNYYUU run as far as possible in the given direction
>> do nothing for as long as possible
tt teleport to a random location
ww wait until you die or they all do
qq quit
^^LL redraw the screen
All commands can be preceded by a count.
If you use the `ww' command and survive to the next level,
you will get a bonus of 10% for each robot which died after
you decided to wait. If you die, however, you get nothing.
For all other commands, the program will save you from typos
by stopping short of being eaten. However, with `ww' you
take the risk of dying by miscalculation.
Printed 7/9/88 May 20, 1985 1
ROBOTS(6) UNIX Programmer's Manual ROBOTS(6)
Only five scores are allowed per user on the score file. If
you make it into the score file, you will be shown the list
at the end of the game. If an alternate score file is
specified, that will be used instead of the standard file
for scores.
The options are
--ss Don't play, just show the score file
--jj Jump, _i._e., when you run, don't show any intermediate
positions; only show things at the end. This is useful
on slow terminals.
--tt Teleport automatically when you have no other option.
This is a little disconcerting until you get used to
it, and then it is very nice.
--aa Advance into the higher levels directly, skipping the
lower, easier levels.
AAUUTTHHOORR
Ken Arnold
FFIILLEESS
/usr/games/lib/robots_roll the score file
BBUUGGSS
Bugs? You _c_r_a_z_y, man?!?
Printed 7/9/88 May 20, 1985 2