# # Copyright (c) 1985 Regents of the University of California. # All rights reserved. # # Redistribution and use in source and binary forms are permitted # provided that the above copyright notice and this paragraph are # duplicated in all such forms and that any documentation, # advertising materials, and other materials related to such # distribution and use acknowledge that the software was developed # by the University of California, Berkeley. The name of the # University may not be used to endorse or promote products derived # from this software without specific prior written permission. # THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR # IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED # WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. # # @(#)Makefile 5.4 (Berkeley) 6/27/88 # # Hunt # Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold # San Francisco, California # HDR= hunt.h DSRC= answer.c driver.c draw.c execute.c expl.c makemaze.c \ shots.c terminal.c extern.c pathname.c DOBJ= answer.o driver.o draw.o execute.o expl.o makemaze.o \ shots.o terminal.o extern.o PSRC= hunt.c connect.c playit.c pathname.c POBJ= hunt.o connect.o playit.o # # Flags are: # DEBUG Don't trust everything in the code # INTERNET Use the Internet domain IPC instead of UNIX domain # BROADCAST Use internet broadcasting code when looking for driver # OLDIPC Use 4.1a internet system calls (must also define # INTERNET but not BROADCAST) # RANDOM Include doors which disperse shots randomly # REFLECT Include diagonal walls that reflect shots # MONITOR Include code for watching the game from the sidelines # OOZE Include slime shots # FLY Make people fly when walls regenerate under them # START_FLYING Players enter flying (FLY must also be defined) # VOLCANO Include occasional large slime explosions # # NOTE: if you change the domain (INTERNET vs UNIX) then "make newdomain" # DEFS= -I. -DBROADCAST -DRANDOM -DREFLECT -DMONITOR -DINTERNET \ -DOOZE -DFLY -DVOLCANO CFLAGS= -O $(DEFS) LDFLAGS= PROFLAGS= LD= /bin/ld .SUFFIXES: .uu .obj .c,v .obj.uu: uuencode $*.obj < $*.obj > $*.uu .c,v.c: co $*.c standard: hunt hunt.driver # # For testing # debug: hunt.dbg hunt.driver.dbg hunt.dbg: $(POBJ) pathname.dbg.o $(CC) $(LDFLAGS) -o hunt.dbg $(POBJ) pathname.dbg.o -lcurses -ltermlib hunt.driver.dbg: $(DOBJ) pathname.dbg.o $(CC) $(PROFLAGS) $(LDFLAGS) -o hunt.driver.dbg $(DOBJ) pathname.dbg.o # # Binary distribution to other sites # distribution: hunt.uu hunt.driver.uu README pathname.c Makefile.dist hunt.6 @ln Makefile.dist makefile shar -a README makefile pathname.c hunt.uu hunt.driver.uu hunt.6\ > distribution @rm -f makefile hunt.uu hunt.driver.uu hunt.obj hunt.driver.obj hunt.driver.obj: $(DOBJ) pathname.o $(LD) -r -x -o hunt.driver.obj $(DOBJ) symstrip hunt.driver.obj pathname.o -lcurses -ltermcap hunt.obj: $(POBJ) pathname.o $(LD) -r -x -o hunt.obj $(POBJ) symstrip hunt.obj pathname.o -lcurses -ltermcap # # System installation # install: standard install -s -o games -g bin -m 700 hunt.driver $(DESTDIR)/usr/games/lib/hunt.driver install -s -o games -g bin -m 700 hunt $(DESTDIR)/usr/games/hide (cd ${DESTDIR}/usr/games; rm -f hunt; ln -s dm hunt; chown games.bin hunt) hunt: $(POBJ) pathname.o $(CC) $(LDFLAGS) -o hunt $(POBJ) pathname.o -lcurses -ltermlib hunt.driver: $(DOBJ) pathname.o $(CC) $(PROFLAGS) $(LDFLAGS) -o hunt.driver $(DOBJ) pathname.o # # Object file dependencies # $(POBJ): $(HDR) $(DOBJ): $(HDR) $(CC) $(CFLAGS) $(PROFLAGS) -c $*.c pathname.dbg.o: pathname.c @echo $(CC) $(CFLAGS) -DDEBUG -c pathname.c -o pathname.dbg.o @rm -f x.c @ln pathname.c x.c @$(CC) $(CFLAGS) -DDEBUG -c x.c @mv x.o pathname.dbg.o @rm -f x.c # # Miscellaneous functions # lint: $(DSRC) $(PSRC) lint $(DEFS) -DSTANDARD $(DSRC) 2>&1 > driver.lint lint $(DEFS) -DSTANDARD $(PSRC) -lcurses 2>&1 > hunt.lint tags: $(DSRC) $(PSRC) ctags $(DSRC) $(PSRC) newdomain: rm -f hunt.o extern.o driver.o clean: rm -f hunt hunt.driver *.o tags errs depend: