/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the University of California, Berkeley. The name of the * University may not be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef lint static char sccsid[] = "@(#)nova.c 5.3 (Berkeley) 6/18/88"; #endif /* not lint */ # include "trek.h" /* ** CAUSE A NOVA TO OCCUR ** ** A nova occurs. It is the result of having a star hit with ** a photon torpedo. There are several things which may happen. ** The star may not be affected. It may go nova. It may turn ** into a black hole. Any (yummy) it may go supernova. ** ** Stars that go nova cause stars which surround them to undergo ** the same probabilistic process. Klingons next to them are ** destroyed. And if the starship is next to it, it gets zapped. ** If the zap is too much, it gets destroyed. */ nova(x, y) int x, y; { register int i, j; register int se; if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0) return; if (ranf(100) < 15) { printf("Spock: Star at %d,%d failed to nova.\n", x, y); return; } if (ranf(100) < 5) return (snova(x, y)); printf("Spock: Star at %d,%d gone nova\n", x, y); if (ranf(4) != 0) Sect[x][y] = EMPTY; else { Sect[x][y] = HOLE; Quad[Ship.quadx][Ship.quady].holes += 1; } Quad[Ship.quadx][Ship.quady].stars -= 1; Game.kills += 1; for (i = x - 1; i <= x + 1; i++) { if (i < 0 || i >= NSECTS) continue; for (j = y - 1; j <= y + 1; j++) { if (j < 0 || j >= NSECTS) continue; se = Sect[i][j]; switch (se) { case EMPTY: case HOLE: break; case KLINGON: killk(i, j); break; case STAR: nova(i, j); break; case INHABIT: kills(i, j, -1); break; case BASE: killb(i, j); Game.killb += 1; break; case ENTERPRISE: case QUEENE: se = 2000; if (Ship.shldup) if (Ship.shield >= se) { Ship.shield -= se; se = 0; } else { se -= Ship.shield; Ship.shield = 0; } Ship.energy -= se; if (Ship.energy <= 0) lose(L_SUICID); break; default: printf("Unknown object %c at %d,%d destroyed\n", se, i, j); Sect[i][j] = EMPTY; break; } } } return; }