/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the University of California, Berkeley. The name of the * University may not be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef lint static char sccsid[] = "@(#)win.c 5.3 (Berkeley) 6/18/88"; #endif /* not lint */ # include "trek.h" # include "getpar.h" /* ** Signal game won ** ** This routine prints out the win message, arranges to print out ** your score, tells you if you have a promotion coming to you, ** cleans up the current input line, and arranges to have you ** asked whether or not you want another game (via the reset() ** call). ** ** Pretty straightforward, although the promotion algorithm is ** pretty off the wall. */ win() { long s; extern long score(); extern struct cvntab Skitab[]; register struct cvntab *p; sleep(1); printf("\nCongratulations, you have saved the Federation\n"); Move.endgame = 1; /* print and return the score */ s = score(); /* decide if she gets a promotion */ if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 && s >= 1000 && Ship.ship == ENTERPRISE) { printf("In fact, you are promoted one step in rank,\n"); if (Game.skill >= 6) printf("to the exalted rank of Commodore Emeritus\n"); else { p = &Skitab[Game.skill - 1]; printf("from %s%s ", p->abrev, p->full); p++; printf("to %s%s\n", p->abrev, p->full); } } /* clean out input, and request new game */ skiptonl(0); reset(); }