/* * RCS Info * $Header: qevent.h,v 3.1 86/10/22 14:06:03 tadl Exp $ * $Locker: $ */ /************************************************************************ * * * Copyright (c) 1985 by * * Digital Equipment Corporation, Maynard, MA * * All rights reserved. * * * * This software is furnished under a license and may be used and * * copied only in accordance with the terms of such license and * * with the inclusion of the above copyright notice. This * * software or any other copies thereof may not be provided or * * otherwise made available to any other person. No title to and * * ownership of the software is hereby transferred. * * * * The information in this software is subject to change without * * notice and should not be construed as a commitment by Digital * * Equipment Corporation. * * * * Digital assumes no responsibility for the use or reliability * * of its software on equipment which is not supplied by Digital. * * * ************************************************************************/ /* * Event queue entries */ # ifndef _QEVENT_ # define _QEVENT_ typedef struct _vs_event { unsigned short vse_x; /* x position */ unsigned short vse_y; /* y position */ unsigned short vse_time;/* 10 millisecond units (button only) */ char vse_type; /* button or motion? */ unsigned char vse_key; /* the key (button only) */ char vse_direction; /* which direction (button only) */ char vse_device; /* which device (button only) */ } vsEvent; /* vse_type field */ #define VSE_BUTTON 0 /* button moved */ #define VSE_MMOTION 1 /* mouse moved */ #define VSE_TMOTION 2 /* tablet moved */ /* vse_direction field */ #define VSE_KBTUP 0 /* up */ #define VSE_KBTDOWN 1 /* down */ #define VSE_KBTRAW 2 /* undetermined */ /* vse_device field */ #define VSE_NULL 0 /* NULL event (for QD_GETEVENT ret) */ #define VSE_MOUSE 1 /* mouse */ #define VSE_DKB 2 /* main keyboard */ #define VSE_TABLET 3 /* graphics tablet */ #define VSE_AUX 4 /* auxiliary */ #define VSE_CONSOLE 5 /* console */ /* The event queue */ typedef struct _vs_eventqueue { vsEvent *events; /* input event buffer */ int size; /* size of event buffer */ int head; /* index into events */ int tail; /* index into events */ } vsEventQueue; /* mouse cursor position */ typedef struct _vs_cursor { short x; short y; } vsCursor; /* mouse motion rectangle */ typedef struct _vs_box { short bottom; short right; short left; short top; } vsBox; # endif _QEVENT_