DAY log.c /^#define DAY(t) ((t) \/ SECADAY)$/ DEF_STATE input.c /^#define DEF_STATE(s) { NUMELS(s), (s) }$/ HOUR log.c /^#define HOUR(t) (((t) % SECADAY) \/ SECAHOUR)$/ Left input.c /^Left(c)$/ MIN log.c /^#define MIN(t) (((t) % SECAHOUR) \/ SECAMIN)$/ Mmain main.c /^main(ac, av)$/ NUMELS input.c /^#define NUMELS(a) (sizeof (a) \/ sizeof (*(a)))$/ Right input.c /^Right(c)$/ SEC log.c /^#define SEC(t) ((t) % SECAMIN)$/ YY_FATAL_ERROR lex.c /^#define YY_FATAL_ERROR(msg) \\$/ YY_INPUT lex.c /^#define YY_INPUT(buf,result,max_size) \\$/ YY_PROTO lex.c /^#define YY_PROTO(proto) proto$/ YY_STATE_EOF lex.c /^#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + st/ addplane update.c /^addplane()$/ airport input.c /^airport(c)$/ append list.c /^append(l, p)$/ beacon input.c /^beacon(c)$/ benum input.c /^benum(c)$/ check_adir grammar.c /^check_adir(x, y, dir)$/ check_edge grammar.c /^check_edge(x, y)$/ check_edir grammar.c /^check_edir(x, y, dir)$/ check_line grammar.c /^check_line(x1, y1, x2, y2)$/ check_linepoint grammar.c /^check_linepoint(x, y)$/ check_point grammar.c /^check_point(x, y)$/ checkdefs grammar.c /^checkdefs()$/ circle input.c /^circle(c)$/ climb input.c /^climb(c)$/ command update.c /^command(pp)$/ compar log.c /^compar(a, b)$/ default_game main.c /^default_game()$/ delayb input.c /^delayb(c)$/ delete list.c /^delete(l, p)$/ descend input.c /^descend(c)$/ dir_deg update.c /^dir_deg(d)$/ dir_no input.c /^dir_no(ch)$/ done_screen graphics.c /^done_screen()$/ draw_all graphics.c /^draw_all()$/ draw_line graphics.c /^draw_line(w, x, y, lx, ly, s)$/ erase_all graphics.c /^erase_all()$/ ex_it input.c /^ex_it(c)$/ findplane update.c /^findplane(n)$/ getAChar graphics.c /^getAChar()$/ getcommand input.c /^getcommand()$/ gettoken input.c /^gettoken()$/ ignore input.c /^ignore(c)$/ init_gr graphics.c /^init_gr()$/ ioaddstr graphics.c /^ioaddstr(pos, str)$/ ioclrtobot graphics.c /^ioclrtobot()$/ ioclrtoeol graphics.c /^ioclrtoeol(pos)$/ ioerror graphics.c /^ioerror(pos, len, str)$/ iomove graphics.c /^iomove(pos)$/ left input.c /^left(c)$/ list_games main.c /^list_games()$/ log_score log.c /^log_score(list_em)$/ loser graphics.c /^loser(p, s)$/ mark input.c /^mark(c)$/ name update.c /^name(p)$/ newplane list.c /^newplane()$/ next_plane update.c /^next_plane()$/ noise input.c /^noise()$/ number update.c /^number(l)$/ okay_game main.c /^okay_game(s)$/ planewin graphics.c /^planewin()$/ pop input.c /^pop()$/ push input.c /^push(ruleno, ch)$/ quit graphics.c /^quit()$/ read_file main.c /^read_file(s)$/ redraw graphics.c /^redraw()$/ rel_dir input.c /^rel_dir(c)$/ rezero input.c /^rezero()$/ right input.c /^right(c)$/ setalt input.c /^setalt(c)$/ setplane input.c /^setplane(c)$/ setrelalt input.c /^setrelalt(c)$/ setup_screen graphics.c /^setup_screen(scp)$/ timestr log.c /^timestr(t)$/ to_dir input.c /^to_dir(c)$/ too_close update.c /^too_close(p1, p2, dist)$/ turn input.c /^turn(c)$/ unmark input.c /^unmark(c)$/ unput lex.c /^#define unput(c) yyunput( c, yytext )$/ update update.c /^update()$/ yy_create_buffer lex.c /^YY_BUFFER_STATE yy_create_buffer( file, size )$/ yy_delete_buffer lex.c /^void yy_delete_buffer( b )$/ yy_get_next_buffer lex.c /^static int yy_get_next_buffer()$/ yy_get_previous_state lex.c /^static yy_state_type yy_get_previous_state()$/ yy_init_buffer lex.c /^void yy_init_buffer( b, file )$/ yy_switch_to_buffer lex.c /^void yy_switch_to_buffer( new_buffer )$/ yy_try_NUL_trans lex.c /^static yy_state_type yy_try_NUL_trans( yy_current_/ yyerror grammar.c /^yyerror(s)$/ yyless lex.c /^#define yyless(n) \\$/ yymore lex.c /^#define yymore() yymore_used_but_not_detected$/ yyparse grammar.c /^yyparse()$/ yyrestart lex.c /^void yyrestart( input_file )$/ yyterminate lex.c /^#define yyterminate() return ( YY_NULL )$/ yyunput lex.c /^static void yyunput( c, yy_bp )$/