SLEEP(3) BSD Programmer's Manual SLEEP(3) NNAAMMEE sslleeeepp - suspend process execution for interval of seconds SSYYNNOOPPSSIISS ##iinncclluuddee <<uunniissttdd..hh>> _u___i_n_t sslleeeepp(_u___i_n_t _s_e_c_o_n_d_s); DDEESSCCRRIIPPTTIIOONN The sslleeeepp() function suspends execution of the calling process for _s_e_c_o_n_d_s of time. System activity or time spent in processing the call may lengthen the sleep by a second. If a timer is already running on the process its state is saved. If the value _s_e_c_o_n_d_s is more than or equal to the remaining clock time for the saved timer, the sleep time is set to the remaining clock time. The state of the previous timer is restored after _s_e_c_o_n_d_s has passed. This function is implemented using setitimer(2); it requires eight sys- tem calls each time it is invoked. A similar but less compatible func- tion can be obtained with a single select(2); such a function would not restart after signals, but would not interfere with other uses of setitimer. RREETTUURRNN VVAALLUUEESS SSEEEE AALLSSOO setitimer(2), sigpause(2), usleep(3) HHIISSTTOORRYY A sslleeeepp() function appeared in Version 7 AT&T UNIX. 4.4BSD June 4, 1993 1