4.4BSD/usr/share/man/cat6/backgammon.0

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BACKGAMMON(6)          BSD Reference Manual         BACKGAMMON(6)


NNAAMMEE
       backgammon - the game of backgammon

SSYYNNOOPPSSIISS
       bbaacckkggaammmmoonn [ - ] [ n r w b pr pw pb t_t_e_r_m s_f_i_l_e ]

DDEESSCCRRIIPPTTIIOONN
       This program lets you play backgammon against the computer
       or against a "friend".  All commands only are one  letter,
       so you don't need to type a carriage return, except at the
       end of a move.  The program is mostly self documenting, so
       that  a  question mark (?) will usually get some help.  If
       you answer `y' when the  program  asks  if  you  want  the
       rules, you will get text explaining the rules of the game,
       some hints on strategy, instruction on how to use the pro-
       gram, and a tutorial consisting of a practice game against
       the computer.  A description of how to use the program can
       be  obtained  by  answering  `y'  when it asks if you want
       instructions.

       The possible arguments for backgammon (most  are  unneces-
       sary but some are very convenient) consist of:


       nn       don't ask for rules or instructions

       rr       player is red (implies n)

       ww       player is white (implies n)

       bb       two players, red and white (implies n)

       pprr      print the board before red's turn

       ppww      print the board before white's turn

       ppbb      print the board before both player's turn

       tt_t_e_r_m   terminal is type _t_e_r_m, uses /etc/termcap

       ss_f_i_l_e   recover previously saved game from _f_i_l_e.  (This
               can also be done by executing the saved file,
               i.e., typing its name in as a command)

       Arguments  may  be  optionally preceded by a `-'.  Several
       arguments may be concatenated together, but not after  `s'
       or  `t'  arguments, since they can be followed by an arbi-
       trary string.  Any unrecognized arguments are ignored.  An
       argument  of  a  lone  `-'  gets a description of possible
       arguments.




4.2 Berkeley Distribution  May 31, 1993                         1








BACKGAMMON(6)          BSD Reference Manual         BACKGAMMON(6)


       If _t_e_r_m has capabilities for direct cursor  movement  (see
       _t_e_r_m_c_a_p(5))  _b_a_c_k_g_a_m_m_o_n  ``fixes''  the  board  after each
       move, so the board does not need to be  reprinted,  unless
       the  screen suffers some horrendous malady.  Also, any `p'
       option will be ignored.  (The `t' option is not  necessary
       unless  the  terminal type does not match the entry in the
       /etc/termcap data base.)

QQUUIICCKK RREEFFEERREENNCCEE
       When the program prompts by typing only your color, type a
       space or carriage return to roll, or


       dd       to double

       pp       to print the board

       qq       to quit

       ss       to save the game for later

       When the program prompts with 'Move:', type


       pp       to print the board

       qq       to quit

       ss       to save the game

       or a _m_o_v_e, which is a sequence of


       ss--ff     move from ss to ff

       ss//rr     move one man on ss the roll rr

       separated  by  commas or spaces and ending with a newline.
       Available abbreviations are


       ss--ff11--ff22   means ss--ff11,,ff11--ff22

       ss//rr11rr22    means ss//rr11,,ss//rr22

       Use `b' for bar and `h' for home, or 0 or 25 as  appropri-
       ate.

AAUUTTHHOORR
       Alan Char




4.2 Berkeley Distribution  May 31, 1993                         2








BACKGAMMON(6)          BSD Reference Manual         BACKGAMMON(6)


FFIILLEESS
       /usr/games/teachgammon   - rules and tutorial

       /etc/termcap             - terminal capabilities

BBUUGGSS
       The program's strategy needs much work.















































4.2 Berkeley Distribution  May 31, 1993                         3