PHANTASIA(6) BSD Reference Manual PHANTASIA(6) NNAAMMEE phantasia - an interterminal fantasy game SSYYNNOOPPSSIISS phantasia [ -HSabmpsx ] DDEESSCCRRIIPPTTIIOONN _P_h_a_n_t_a_s_i_a is a role playing game which allows players to roll up characters of various types to fight monsters and other players. Progression of characters is based upon gaining experience from fighting monsters (and other play- ers). Most of the game is menu driven and self-explanatory (more or less). The screen is cursor updated, so be sure to set up the TTEERRMM variable in your environment. The options provide for a variety of functions to support the game. They are: --ss Invokes _p_h_a_n_t_a_s_i_a without header information. --mm Get a monster listing. --aa Get a listing of all character names on file. --xx Examine/change a particular character on file. --HH Print header only. --pp Purge old characters. --bb Show scoreboard of top characters per login. --SS Turn on wizard options, if allowed, if running as ``root''. The characters are saved on a common file, in order to make the game interactive between players. The characters are given a password in order to retrieve them later. Only characters above lleevveell zero are saved. Characters unused for awhile will be purged. Characters are only placed on the scoreboard when they die. AAUUTTHHOORR Edward Estes, AT&T Information Systems, Skokie, IL PPAARRTTIICCUULLAARRSS 4th Berkeley Distribution May 2, 1990 1 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) NNoorrmmaall PPllaayy A number of the player's more important statistics are almost always displyed on the screen, with maximums (where applicable) in parentheses. The character is placed randomly near the center of a cartesian system. Most commands are selected with a sin- gle letter or digit. For example, one may move by hitting 'W', 'S', 'N', or 'E', (lower case may also be used, at no time is the game case dependent). One may also use 'H', 'J', 'K', 'L', for movement, similar to _v_i(1). To move to a specific (x, y) coordinate, use the mmoovvee ('1') command. The distance a character can move is calculated by 1 plus 1.5 per lleevveell.. Moving in a compass direction will move the player the maximum allowed distance in that direction. A player may see who else is playing by using the ppllaayyeerrss ('2') option. One may see the coordinates of those who are the same distance or closer to the origin as he/she. KKiinnggss,, and ccoouunncciill ooff tthhee wwiissee can see and can be seen by everyone. A ppaallaannttiirr removes these retrictions. One can talk to other players with the ttaallkk ('3') option. In general, this is a line or so of text. To remove a current message, just type <return> when prompted for a message. The ssttaattss ('4') option shows additional characteristics of a player. One may leave the game either with the qquuiitt ('5') option. One may rest by default. Resting lets one regain maximum eenneerrggyy lleevveell,, and also lets one find mmaannaa (more is found for larger levels and further distances from the origin). One may call a monster by hitting '9' or 'C'. Use 'X' to examine other players. One may quit or execute a sub-shell by hitting interrupt. Quitting during battle results in death for obvious rea- sons. Several other options become available as the player pro- gresses in lleevveell and mmaaggiicc,, or to other stations in the game ( vvaallaarr,, ccoouunncciill ooff tthhee wwiissee,, kkiinngg ). These are described elsewhere. In general, a control-L will force the redrawing of the screen. 4th Berkeley Distribution May 2, 1990 2 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) Other things which may happen are more or less self- explanatory. FFiigghhttiinngg MMoonnsstteerrss A player has several options while fighting monsters. They are as follows: mmeelleeee Inflicts damage on the monster, based upon ssttrreennggtthh.. Also decreases the monster's ssttrreennggtthh some. sskkiirrmmiisshh Inflicts a little less damage than mmeelleeee,, but decreases the monster's qquuiicckknneessss instead. eevvaaddee Attempt to run away. Success is based upon both the player's and the monster's bbrraaiinnss and qquuiicckknneessss.. ssppeellll Several options for throwing spells (described elsewhere). nniicckk Hits the monster one plus the player's sswwoorrdd,, and gives the player 10% of the mon- ster's eexxppeerriieennccee.. Decreases the monster's eexxppeerriieennccee an amount proportional to the amount granted. This also increases the monster's quickness. Paralyzed monsters wake up very fast when nicked. lluucckkoouutt This is essentially a battle of wits with the monster. Success is based upon the player's and the monster's bbrraaiinnss.. The player gets credit for slaying the monster if he/she succeeds. Otherwise, nothing happens, and the chance to lluucckkoouutt is lost. CChhaarraacctteerr SSttaattiissttiiccss ssttrreennggtthh determines how much damage a character can inflict. qquuiicckknneessss determines how many chances a character gets to make decisions while fighting. eenneerrggyy lleevveell specifies how much damage a character may endure before dying. mmaaggiicc lleevveell determines which spells a character may 4th Berkeley Distribution May 2, 1990 3 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) throw, and how effective those spells will be. bbrraaiinnss basically, the character's intelligence; used for various fighting options and spells. mmaannaa used as a power source for throwing spells. eexxppeerriieennccee gained by fighting monsters and other char- acters. lleevveell indicative of how much experience a charac- ter has accumulated; progresses geometri- cally as eexxppeerriieennccee increases. ppooiissoonn sickness which degrades a character's per- formance (affects eenneerrggyy lleevveell and ssttrreennggtthh ). ssiinn accumulated as a character does certain nasty things; used only rarely in normal play of the game. aaggee of player; roughly equivalent to number of turns. As aaggee increases, many personal statistics degenerate. CChhaarraacctteerr TTyyppeess Character statistics are rolled randomly from the above list, according to character type. The types are as fol- lows: mmaaggiicc uusseerr strong in mmaaggiicc lleevveell and bbrraaiinnss , weak in other areas. Must rely on wits and magic to survive. ffiigghhtteerr good in ssttrreennggtthh and eenneerrggyy lleevveell , fairly good in other areas. This adds up to a well-equipped fighter. eellff very high qquuiicckknneessss and above average mmaaggiicc lleevveell are eellvveess selling points. ddwwaarrff very high ssttrreennggtthh and eenneerrggyy lleevveell , but with a tendency to be rather slow and not too bright. hhaallfflliinngg rather quick and smart, with high eenneerrggyy lleevveell , but poor in mmaaggiicc and ssttrreennggtthh.. 4th Berkeley Distribution May 2, 1990 4 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) Born with some eexxppeerriieennccee.. eexxppeerriimmeennttoo very mediocre in all areas. However, the eexxppeerriimmeennttoo may be placed almost anywhere within the playing grid. The possible ranges for starting statistics are summarized in the following table. Type Strength Quick Mana Energy Brains Magic ------------------------------------------------------------------ Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 Fighter 40-55 30-35 30-50 45-70 25-45 3-6 Elf 35-45 32-38 45-90 30-50 40-65 4-7 Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 Halfling 20-25 34 25-45 55-90 40-75 1-4 Experimento 25 27 100 35 25 2 Not only are the starting characteristics different for the different character types, the characteristics progress at different rates for the different types as the character goes up in lleevveell.. EExxppeerriimmeennttooeess'' characteristics progress randomly as one of the other types. The progres- sion as characters increase in lleevveell is summarized in the following table. Type Strength Mana Energy Brains Magic ------------------------------------------------------ Mag. User 2.0 75 20 6 2.75 Fighter 3.0 40 30 3.0 1.5 Elf 2.5 65 25 4.0 2.0 Dwarf 5 30 35 2.5 1 Halfling 2.0 30 30 4.5 1 The character type also determines how much gold a player may carry, how long until rriinnggss can overcome the player, and how much ppooiissoonn the player can withstand. SSppeellllss During the course of the game, the player may exercise his/her magic powers. These cases are described below. ccllooaakk _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: 20 (plus level 7) _m_a_n_a _u_s_e_d_: 35 plus 3 per rest period Used during normal play. Prevents monsters from finding the character, as well as hid- ing the player from other players. His/her coordinates show up as '?' in the ppllaayyeerrss option. Players cannot collect mmaannaa,, find trading posts, or discover the ggrraaiill while 4th Berkeley Distribution May 2, 1990 5 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) cloaked.Calling a monster uncloaks, as well as choosing this option while cloaked. tteelleeppoorrtt _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: 40 (plus level 12) _m_a_n_a _u_s_e_d_: 30 per 75 moved Used during normal play. Allows the player too move with much more freedom than with the mmoovvee option, at the price of expending mana. The maximum distance possible to move is based upon lleevveell and mmaaggiicc lleevveell.. ppoowweerr bbllaasstt _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: none _m_a_n_a _u_s_e_d_: 5 times lleevveell Used during inter-terminal battle. Damage is based upon mmaaggiicc lleevveell and ssttrreennggtthh.. Hits much harder than a normal hit. aallll oorr nnootthhiinngg _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: none _m_a_n_a _u_s_e_d_: 1 Used while combatting monsters. Has a 25% chance of working. If it works it hits the monster just enough to kill it. If it fails, it doesn't hit the monster, and dou- bles the monster's qquuiicckknneessss and ssttrreennggtthh.. Paralyzed monsters wake up much quicker as a result of this spell. mmaaggiicc bboolltt _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: 5 _m_a_n_a _u_s_e_d_: variable Used while combatting monsters. Hits the monster based upon the amount of mmaannaa expended and mmaaggiicc lleevveell.. Guaranteed to hit at least 10 per mmaannaa.. ffoorrccee ffiieelldd _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: 15 _m_a_n_a _u_s_e_d_: 30 Used during monster combat. Throws up a shield to protect from damage. The shield is added to actual energy level, and is a fixed number, based upon maximum energy. Normally, damage occurs first to the shield, and then to the players actual eenneerrggyy lleevveell.. ttrraannssffoorrmm _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: 25 _m_a_n_a _u_s_e_d_: 50 Used during monster combat. Transforms the monster randomly into one of the 100 mon- sters from the monster file. iinnccrreeaassee mmiigghhtt _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: 35 4th Berkeley Distribution May 2, 1990 6 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) _m_a_n_a _u_s_e_d_: 75 Used during combat with monsters. Increases strength up to a maximum. iinnvviissiibbiilliittyy _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: 45 _m_a_n_a _u_s_e_d_: 90 Used while fighting monsters. Makes it harder for the monster to hit, by temporar- ily increasing the player's qquuiicckknneessss.. This spell may be thrown several times, but a maximum level will be reached. ttrraannssppoorrtt _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: 60 _m_a_n_a _u_s_e_d_: 125 Used during monster combat. Transports the monster away from the player. Success is base upon player's mmaaggiicc and bbrraaiinnss,, and the monster's eexxppeerriieennccee.. If it fails the player is transported instead.60% of the time, the monster will drop any treasure it was carrying. ppaarraallyyzzee _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: 75 _m_a_n_a _u_s_e_d_: 150 Used during monster combat. "Freezes" the monster by putting its qquuiicckknneessss slightly negative. The monster will slowly wake up. Success is based upon player's mmaaggiicc and the monster's eexxppeerriieennccee.. If it fails, nothing happens. ssppeecciiffyy _m_a_g_i_c _l_e_v_e_l _n_e_c_e_s_s_a_r_y_: none _m_a_n_a _u_s_e_d_: 1000 Used during monster combat only by vvaallaarr or ccoouunncciill ooff tthhee wwiissee.. Allows the player to pick which monster to fight. MMoonnsstteerrss Monsters get bigger as one moves farther from the origin (0,0). Rings of distance 125 from the origin determine the size. A monster's eexxppeerriieennccee,, eenneerrggyy lleevveell,, and bbrraaiinnss are multiplied by the size. SSttrreennggtthh is increase 50% per size over one, and qquuiicckknneessss remains the same, regardless of size. Also, nastier monsters are found as one progress farther out from the origin. Monsters also may flock. The per- cent chance of that happening is designated as fflloocckk%% in the monster listing. Monsters outside the first ring may carry treasure, as determined by their treasure type. 4th Berkeley Distribution May 2, 1990 7 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) Flocking monsters, and bigger monsters increase the chances of treasure. Certain monsters have special abilities; they are as fol- lows: UUnniiccoorrnn can only be subdued if the player is in possession of a vviirrggiinn.. MMooddnnaarr has random characteristics, including trea- sure type. MMiimmiicc will pick another name from the list of monsters in order to confuse. DDaarrkk LLoorrdd very nasty person. Does not like to be hit (especially nicked), and many spells do not work well (or at all) against him. One can always eevvaaddee from the DDaarrkk LLoorrdd.. LLeeaannaann--SSiiddhhee also a very nasty person. She will perma- nently sap ssttrreennggtthh from someone. SSaarruummaann wanders around with WWoorrmmttoonngguuee , who can steal a ppaallaannttiirr.. Also, SSaarruummaann may turn a player's gems into gold pieces, or scramble her/his stats. TThhaauummaattuurrggiisstt can transport a player. BBaallrroogg inflicts damage by taking away eexxppeerriieennccee , not eenneerrggyy.. VVoorrtteexx may take some mmaannaa.. NNaazzgguull may try to steal a rriinngg or neutralize part of one's bbrraaiinnss.. TTiiaammaatt may take half a players ggoolldd and ggeemmss and escape. KKoobboolldd may get nasty and steal one gold piece and run away. SShheelloobb may bite, inflicting the equivalent of one ppooiissoonn.. AAssssoorrtteedd FFaaeerriieess These are killed if attacking someone car- rying hhoollyy wwaatteerr.. These are CClluurriiccaauunn,, FFiirr DDaarrrriigg,, FFaacchhaann,, GGhhiillllee DDhhuu,, BBooggllee,, 4th Berkeley Distribution May 2, 1990 8 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) KKiillllmmoouulliiss,, and BBwwccaa.. LLaammpprreeyy may bite, inflicting 1/2 of a ppooiissoonn.. SShhrriieekkeerr will call one of its (much bigger) buddies if picked upon. BBoonnnnaaccoonn will become bored with battle, fart, and run off. SSmmeeaaggooll will try to steal a rriinngg from a player, if given the chance. SSuuccccuubbuuss may inflict damage through a ffoorrccee ffiieelldd.. This subtracts from eenneerrggyy lleevveell instead of any shield the player may have thrown up. This is a very easy way to die. CCeerrbbeerruuss loves metal and will steal all the metal treasures from a player if able. UUnnggoolliiaanntt can bite and poison. This inflicts five ppooiissoonnss , and also takes one from the player's qquuiicckknneessss.. JJaabbbbeerrwwoocckk may tire of battle, and leave after calling one of his friends ( JJuubbjjuubb BBiirrdd or BBaannddeerr-- ssnnaattcchh ). MMoorrggootthh actually MMooddnnaarr , but reserved for ccoouunncciill ooff tthhee wwiissee,, vvaallaarr,, and eexx--vvaallaarr.. Fights with MMoorrggootthh end when either he or the player dies.His characteristics are calcu- lated based upon the player's. The player is given the chance to ally with him. No magic, except ffoorrccee ffiieelldd works when bat- tling MMoorrggootthh.. TTrroollll may regenerate its eenneerrggyy and ssttrreennggtthh while in battle. WWrraaiitthh may make a player blind. TTrreeaassuurreess The various treasure types are as follows: TTyyppee zzeerroo _n_o_n_e TTyyppee oonnee _p_o_w_e_r _b_o_o_s_t_e_r - adds mana. _d_r_u_i_d - adds experience. 4th Berkeley Distribution May 2, 1990 9 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) _h_o_l_y _o_r_b - subtracts 0.25 sin. TTyyppee ttwwoo _a_m_u_l_e_t - protects from cursed treasure. _h_o_l_y _w_a_t_e_r - kills aassssoorrtteedd ffaaeerriieess.. _h_e_r_m_i_t - reduces sin by 25% and adds some mana. TTyyppee tthhrreeee _s_h_i_e_l_d - adds to maximum eenneerrggyy lleevveell _v_i_r_g_i_n - used to subdue a uunniiccoorrnn , or to give much eexxppeerriieennccee (and some ssiinn ). _a_t_h_e_l_a_s - subtracts one ppooiissoonn.. TTyyppee ffoouurr ((ssccrroollllss)) _s_h_i_e_l_d - throws a bigger than normal ffoorrccee ffiieelldd.. _i_n_v_i_s_i_b_l_e - temporarily puts the finder's qquuiicckknneessss to one million. _t_e_n _f_o_l_d _s_t_r_e_n_g_t_h - multiplies finder's strength by ten. _p_i_c_k _m_o_n_s_t_e_r - allows finder to pick next monster to battle. _g_e_n_e_r_a_l _k_n_o_w_l_e_d_g_e - adds to finder's bbrraaiinnss and mmaaggiicc lleevveell.. All the scrolls except ggeenneerraall kknnoowwlleeddggee automatically call a monster. These preserve any spells that were already in effect, but are only in effect while in battle. TTyyppee ffiivvee _d_a_g_g_e_r - adds to ssttrreennggtthh.. _a_r_m_o_u_r - same as a sshhiieelldd,, but bigger. _t_a_b_l_e_t - adds brains. TTyyppee ssiixx _p_r_i_e_s_t - rests to maximum; adds mmaannaa,, bbrraaiinnss;; and halves ssiinn.. _R_o_b_i_n _H_o_o_d - increases sshhiieelldd and adds per- manently to ssttrreennggtthh.. _a_x_e - like ddaaggggeerr,, but bigger. TTyyppee sseevveenn _c_h_a_r_m - protects from cursed treasure (used before aammuulleett ); used in conjunction with bblleessssiinngg to battle DDaarrkk LLoorrdd.. _M_e_r_l_y_n - adds bbrraaiinnss,, mmaaggiicc,, and mmaannaa.. _w_a_r _h_a_m_m_e_r - like an aaxxee,, but bigger. TTyyppee eeiigghhtt _h_e_a_l_i_n_g _p_o_t_i_o_n - sets ppooiissoonn to -2, or sub- tracts two from ppooiissoonn,, whichever is bet- ter. _t_r_a_n_s_p_o_r_t_e_r - allows finder to move any- where. _s_w_o_r_d - like a wwaarr hhaammmmeerr , but bigger. 4th Berkeley Distribution May 2, 1990 10 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) TTyyppee nniinnee _g_o_l_d_e_n _c_r_o_w_n - allows the player to become kkiinngg,, by going to (0,0). _b_l_e_s_s_i_n_g - cuts ssiinn to 1/3, adds mmaannaa,, rests to max., kills DDaarrkk LLoorrdd with a cchhaarrmm,, and gives bearer first hit on all monsters. _q_u_i_c_k_s_i_l_v_e_r - adds to qquuiicckknneessss.. TTyyppee tteenn _e_l_v_e_n _b_o_o_t_s - adds permanently to qquuiicckk-- nneessss.. TTyyppee eelleevveenn _p_a_l_a_n_t_i_r - allows one to see all the other players; used by ccoouunncciill ooff tthhee wwiissee to seek the ggrraaiill.. TTyyppee ttwweellvvee//tthhiirrtteeeenn _r_i_n_g - allows one to hit much harder in battle, etc. Any treasure type 10-13 monsters may instead carry a type nine treasure. A monster may also be carrying ggoolldd or ggeemmss.. These are used at ttrraaddiinngg ppoossttss to buy things.A ggeemm is worth 1000 gold pieces. Too much ggoolldd will slow a player down. One may carry 1000 plus 200 per lleevveell of ggoolldd.. A ggeemm weighs one half a gold piece. Monsters of treasure type 7 or higher may carry ggeemmss.. The chance of a cursed treasure is based upon treasure type. The more valuable treasures have a greater chance of being cursed. A cursed treasure knocks eenneerrggyy lleevveell very low, and adds 0.25 ppooiissoonn.. RRiinnggss RRiinnggss are only carried by nnaazzgguullss and DDaarrkk LLoorrdd.. They come in four different flavors. All rriinnggss rest the player to maximum and cause him/her to hit much harder in battle with monsters (assuming one has chosen to use the rriinngg for battle.) Two types of rriinnggss are cursed and come either from nnaazzgguullss or DDaarrkk LLoorrdd.. After a few times of using these types, the player falls under the control of the rriinngg,, and strange, random things will occur. Eventually, the player dies, and gives his/her name to a monster on the file. Dying before the rriinngg is used up also renames the monster. The two remaining types of rriinnggss are much more benign. The one from a nnaazzgguull is good for a limited number of 4th Berkeley Distribution May 2, 1990 11 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) battle rounds, and will save the player from death if it was being used when he/she died. The one from DDaarrkk LLoorrdd is the same, except that it never is used up. rriinnggss dis- appear after saving someone from death. In general, cursed rriinnggss occur much more often than normal ones. It is usually not a good idea to pick one up. The only way to get rid of a rriinngg is to have a monster steal it. KKiinngg A player may become kkiinngg bbyy ffiinnddiinngg aa _c_r_o_w_n and going to (0,0). Players must have a lleevveell in the range of 10 to 1000 to be able to find a _c_r_o_w_n_. When a player with one or more _c_r_o_w_n_s reaches lleevveell 1000, the _c_r_o_w_n_s are con- verted to _g_o_l_d_. Once a player is king, he/she may do certain things while in the Lord's Chamber (0,0). These are exercised with the ddeeccrreeee ('0') option. _t_r_a_n_s_p_o_r_t This is done to another player. It ran- domly moves the affected player about. A cchhaarrmm protects from transports. _c_u_r_s_e This is done to another player. It is analogous to cursed treasure, but worse. It inflicts two ppooiissoonn,, knocks eenneerrggyy lleevveell very low, and degrades the maximum energy. It also removes a ccllooaakk.. A bblleessssiinngg pro- tects from king's curses. _e_n_e_r_g_y _v_o_i_d The king may put a number these scattered about his/her kingdom as he/she pleases. If a player hits one, he/she loses mmaannaa,, eenneerrggyy,, and ggoolldd.. The energy void disap- pears after being hit. _b_e_s_t_o_w This is also done to another player. The king may wish to reward one or more loyal subjects by sharing his/her riches ( ggoolldd ). Or it is a convenient way to dispose of some unwanted deadweight. _c_o_l_l_e_c_t _t_a_x_e_s Everyone pays 7% tax on all ggoolldd and ggeemmss acquired, regardless of the existence of a kkiinngg.. The king collects the accrued taxes with this option. The kkiinngg may also tteelleeppoorrtt anywhere for free by using the origin as a starting place. 4th Berkeley Distribution May 2, 1990 12 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) CCoouunncciill ooff tthhee WWiissee,, VVaallaarr A player automatically becomes a member of the ccoouunncciill ooff tthhee wwiissee upon reaching level 3000. Members of the council cannot have rriinnggss.. Members of the council have a few extra options which they can exercise. These are exer- cised iinntteerrvveennee ('8') option. All iinntteerrvveennee options cost 1000 mana. One iinntteerrvveennee option is to _h_e_a_l another player. This is just a quick way for that player to be rested to maximum and lose a little ppooiissoonn.. The main pur- pose in life for members of the council is to seek the HHoollyy GGrraaiill.. This is done with a ppaallaannttiirr under the _s_e_e_k _g_r_a_i_l option. The distance cited by the seek is accurate within 10%, in order not to make it too easy to find the grail. A player must have infintesimally small ssiinn,, or else it's all over upon finding the grail. In order to help members of the council on their quest, they may _t_e_l_e_- _p_o_r_t with greater ease. Upon finding the grail, the player advance to position of vvaallaarr.. He/she may then exercise more and niftier options under _i_n_t_e_r_v_e_n_t_i_o_n_. These include all of the council mem- bers' option plus the ability to move other players about, bless them, and throw monsters at them. A vvaallaarr's bless- ing has the same effect as the treasure _b_l_e_s_s_i_n_g_, except that the affected player does not get his/her _b_l_e_s_s_i_n_g flag set. All _i_n_t_e_r_v_e_n_t_i_o_n options which affect other players age the player who uses them. VVaallaarr are essen- tially immortal, but are actually given five lives. If these are used up, the player is left to die, and becomes an eexx--vvaallaarr.. VVaallaarr cannot _m_o_v_e_, _t_e_l_e_p_o_r_t_, or call mon- sters. (An exception to this is if the _v_a_l_a_r finds a _t_r_a_n_s_p_o_r_t_e_r_. This is to allow him/her to dispose of excess _g_o_l_d_. Any monsters which a vvaallaarr encounters are based upon his/her size. Only one valar may exists at a time. The current valar is replaced when another player finds the grail. The valar is then bumped back to the council of the wise. WWiizzaarrdd The _w_i_z_a_r_d is usually the owner of the game, and the one who maintains the associated files. The _w_i_z_a_r_d is granted special powers within the game, if it is invoked with the '-S' option. Otherwise, the _w_i_z_a_r_d plays no different from other players. The _w_i_z_a_r_d abilities are outlined below. _c_h_a_n_g_e _p_l_a_y_e_r_s When examining a player, (game invoked with '-x', or use 'X' from within game), the _w_i_z_a_r_d may also 4th Berkeley Distribution May 2, 1990 13 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) change the player. _i_n_t_e_r_v_e_n_t_i_o_n The _w_i_z_a_r_d may do all the _i_n_t_e_r_v_e_n_t_i_o_n options. One extra option, _v_a_p_o_r_i_z_e_, is added to kill any offensive players. _s_u_p_e_r _c_h_a_r_a_c_t_e_r _t_y_p_e An extra character type is added. This character starts with the maximum possible in all statistics, selected from the other character types. A ssuuppeerr character's statistics also progress at the maximum possible rate, selected from the other character types. SSppeecciiaall PPllaacceess Certain regions of the playing grid have different names. In general, this is only to give the player some idea of his/her present location. Some special places do exist. _T_r_a_d_i_n_g _P_o_s_t_s These are located at |x| == |y| == n*n*100 for n = 1, 2...1000. Trading posts farther out have more things for sale. Be careful about cheating the merchants there, as they have short tempers. Merchants are dishon- est about 5% of the time. _L_o_r_d_'_s _C_h_a_m_b_e_r This is located at (0,0). Only players with ccrroowwnnss may enter. _P_o_i_n_t _o_f _N_o _R_e_t_u_r_n This is located beyond 1.2e+6 in any direc- tion. The only way to return from here is a ttrraannssppoorrtteerr or to have a vvaallaarr relocate the player. _D_e_a_d _M_a_r_s_h_e_s This is a band located fairly distant from the origin.The first fourteen monsters (water monsters) can normally only be found here. _V_a_l_h_a_l_a This place is where the vvaallaarr resides. It is associated with no particular coordinate on the playing grid. MMiisscceellllaanneeoouuss Once a player reaches lleevveell 5, the game will start to time out waiting for input. This is to try to keep the game a 4th Berkeley Distribution May 2, 1990 14 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) bit faster paced. A _g_u_r_u will never be disgusted with your ssiinnss if they are less than one. A _m_e_d_i_c wants half of a player's ggoolldd to be happy. Offer- ing more than one has, or a negative amount will anger the _m_e_d_i_c_, who will make the player worse (add one ppooiissoonn ). The HHoollyy GGrraaiill does little for those who are not ready to behold it. Whenever anyone finds it, it moves. It is always located within 1e+6 in any compass direction of the origin. There is a maximum amount of mmaannaa and cchhaarrmmss a player may posses, based upon lleevveell.. _Q_u_i_c_k_s_i_l_v_e_r is always limited to to a maximum of 99. _B_o_o_k_s bought at a ttrraaddiinngg ppoosstt increase bbrraaiinnss,, based upon the number bought. It is unwise, however to buy more than 1/10 of one's lleevveell in books at a time. Players over level 10000 are automatically retired. A _b_l_i_n_d_n_e_s_s goes away in random time. Players with _c_r_o_w_n_s are identified with a '*' before their character type. IInntteerr--tteerrmmiinnaall BBaattttllee When two player's coordinates correspond, they may engage in battle. In general, the player with the highest qquuiicckk-- nneessss gets the first hit. If the two players are severely mis-matched, the stronger player is drastically handi- capped for the battle. In order to protect from being stuck in an infinite loop, the player waiting for response may time out. Options for battle are: _f_i_g_h_t Inflicts damage upon other person. _r_u_n _a_w_a_y Escape from battle. Has a 75% chance of working. _p_o_w_e_r _b_l_a_s_t Battle spell. _l_u_c_k_o_u_t One-time chance to try to win against the foe.Has a 10% chance of working. Sometimes waits for the other player may be excessive, because he/she may be battling a monster. Upon slaying a 4th Berkeley Distribution May 2, 1990 15 PHANTASIA(6) BSD Reference Manual PHANTASIA(6) player in battle the winner gets the other's eexxppeerriieennccee and treasures. RRiinnggss do not work for inter-terminal bat- tle. BBUUGGSS All screen formats assumme at least 24 lines by at least 80 columns. No provisions are made for when any of the data items get too big for the allotted space on the screen. 4th Berkeley Distribution May 2, 1990 16