/* $XConsortium: XCrBFData.c,v 1.10 91/01/06 11:44:51 rws Exp $ */ /* Copyright Massachusetts Institute of Technology 1987 */ /* Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of M.I.T. not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. M.I.T. makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. */ #include "Xlib.h" /* * XCreateBitmapFromData: Routine to make a pixmap of depth 1 from user * supplied data. * D is any drawable on the same screen that the pixmap will be used in. * Data is a pointer to the bit data, and * width & height give the size in bits of the pixmap. * * The following format is assumed for data: * * format=XYPixmap * bit_order=LSBFirst * byte_order=LSBFirst * padding=8 * bitmap_unit=8 * xoffset=0 * no extra bytes per line */ #if NeedFunctionPrototypes Pixmap XCreateBitmapFromData( Display *display, Drawable d, _Xconst char *data, unsigned int width, unsigned int height) #else Pixmap XCreateBitmapFromData(display, d, data, width, height) Display *display; Drawable d; char *data; unsigned int width, height; #endif { XImage ximage; GC gc; Pixmap pix; pix = XCreatePixmap(display, d, width, height, 1); if (! (gc = XCreateGC(display, pix, (unsigned long) 0, (XGCValues *) 0))) return (Pixmap) None; ximage.height = height; ximage.width = width; ximage.depth = 1; ximage.xoffset = 0; ximage.format = ZPixmap; ximage.data = (char *)data; ximage.byte_order = LSBFirst; ximage.bitmap_unit = 8; ximage.bitmap_bit_order = LSBFirst; ximage.bitmap_pad = 8; ximage.bytes_per_line = (width+7)/8; XPutImage(display, pix, gc, &ximage, 0, 0, 0, 0, width, height); XFreeGC(display, gc); return(pix); }