4.4BSD/usr/src/contrib/dungeon/Makefile.bsd

# Makefile for creating dungeon
# Edit BIN DDIR and FFLAGS suitable for your system
# Also, if you are running System V change the .F.o production
#  and production for dinit.F as indicated.
#
# need SUFFIXES for System V (doesn't grok .F)
.SUFFIXES: .F
.c.o:
	cc -c $(CFLAGS) $*.c
.F.o:
	f77 -c $(FFLAGS) $*.F
# For System V use the following production instead:
#	@/lib/cpp $(CPPFLAGS) $*.F > $*.f
#	f77 -c $(FFLAGS) $*.f
#	rm $*.f

# define SYSV if running System V or V7
CFLAGS = -O # -DSYSV -g -i
CPPFLAGS = -P
#
# f77 compiler flags for BSD Vax (and other similar machines)
FOPTS = -q # -g -Ddebug
# use -Nn650 for System V to increase default symbol table size
# also, define SYSV and no -g flag (causes runtime errors)
#FOPTS = -q -Nn650 -DSYSV # -Ddebug
# f77 compiler flags for pdp (64K split I/D)
#FOPTS = -q -I2 -L1 -i -DPDP # -Nn650 -Ddebug
# use -DNOCC if system does not react on carriage control (e.g. Unix)
FFLAGS = -O -DNOCC $(FOPTS)

# flags for the loader
LDFLAGS = # -s -g -v

# Directory path for main program - default /usr/games
BIN = /usr/games
# Directory path for data files - default is /usr/games/lib/dunlib
LIB = /usr/games/lib/dunlib
DDIR = \'/usr/games/lib/dunlib
DCDIR =\"/usr/games/lib/dunlib
# Directory path for man page - default /usr/manl/man6
MDIR = /usr/manl/man6
# userid for wizard - allows invoking game debugging tool - default 0
WIZDEF = -DWIZARDID=320

HDRS =	advers.h clock.h curxt.h debug.h exits.h files.h flags.h\
	gamestate.h io.h mindex.h objects.h oflags.h oindex.h\
	parser.h puzzle.h rflag.h rindex.h rooms.h screen.h state.h\
	verbs.h villians.h vocab.h xpars.h xsrch.h

FSRC =  actors.F ballop.F clockr.F demons.F\
	dgame.F dinit.F dmain.F dso1.F dso2.F\
	dso3.F dso4.F dso5.F dso6.F dso7.F\
	dsub.F dverb1.F dverb2.F gdt.F lightp.F\
	nobjs.F np.F np1.F np2.F np3.F nrooms.F objcts.F\
	rooms.F sobjs.F sverbs.F verbs.F villns.F

CSRC =	cinit.c cio.c cspeak.c decode.c lex.c listen.c rtim.c

OBJS =  actors.o ballop.o clockr.o demons.o\
	dgame.o dinit.o dmain.o dso1.o dso2.o\
	dso3.o dso4.o dso5.o dso6.o dso7.o\
	dsub.o dverb1.o dverb2.o gdt.o lightp.o\
	nobjs.o np.o np1.o np2.o np3.o nrooms.o objcts.o\
	rooms.o rtim.o sobjs.o sverbs.o verbs.o villns.o

PDPOBJS = cinit.o cio.o lex.o
LISTEN = listen.o
SPEAK = cspeak.o speak.o

vax:	dungeon dtext.dat
pdp:	dungpdp speak listen dtext.dat

dungeon: $(OBJS)
	f77 -o dungeon $(OBJS) $(LDFLAGS)
	@echo done

dungpdp: $(OBJS) $(PDPOBJS)
	f77 -i -s -o dungpdp $(OBJS) $(PDPOBJS)
	@echo done

speak:	$(SPEAK)
	f77 -i -s -o speak $(SPEAK)
	
speak.o: speak.F
	f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.F
# For System V use the following instead:
#	@/lib/cpp $(CPPFLAGS) speak.F > speak.f
#	f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.f
#	rm $*.f

listen:	$(LISTEN)
	cc $(CFLAGS) -o listen $(LISTEN)

listen.o: listen.c
	cc $(CFLAGS) -DCINDEXFILE=$(DCDIR)/dindx.dat\" -c listen.c

dinit.o: dinit.F
	f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.F
# For System V use the following instead:
#	@/lib/cpp $(CPPFLAGS) dinit.F > dinit.f
#	f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.f
#	rm $*.f

# uncomment the following for Suns to get around an optimizer bug
# -P means partial optimization.
#objcts.o: objcts.F
#	f77 $(FOPTS) -P -c objcts.F

install-vax: vax
	cp dungeon $(BIN)
	-mkdir $(LIB)
	cp dindx.dat dtext.dat $(LIB)
	cp dungeon.6 $(MDIR)/dungeon.6

install-pdp: pdp
	cp dungeon.sh $(BIN)
	-mkdir $(LIB)
	cp dindx.dat dtext.dat rtext.dat dungpdp $(LIB)
	cp dungeon.6 $(MDIR)/dungeon.6

dtext.dat: 
	./maketxt.sh


clean:
	-rm $(OBJS) Mk* core makedep eddep

depend:
	grep '^#include' $(FSRC) $(CSRC) $(HDRS) | grep -v '<' | \
	sed -e 's/:[^"]*"\([^"]*\)".*/: \1/' \
	    -e 's/\.c/.o/' \
	    -e 's/\.F/.o/' \
	    -e 's,../[a-zA-Z]*/,,' | \
	awk ' { if ($$1 != prev) { print rec; rec = $$0; prev = $$1; } \
		else { if (length(rec $$2) > 78) { print rec; rec = $$0; } \
		       else rec = rec " " $$2 } } \
	      END { print rec } ' > makedep
	echo '$$r makedep' >>eddep
	echo '/^# DO NOT DELETE THIS LINE/+1,$$d' >eddep
	echo '$$r makedep' >>eddep
	echo 'w' >>eddep
	cp Makefile Makefile.bak
	ed - Makefile < eddep
	rm eddep makedep

# DO NOT DELETE THIS LINE -- make depend uses it

actors.o: parser.h gamestate.h rooms.h rflag.h rindex.h xsrch.h objects.h
actors.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h gamestate.h
actors.o: debug.h rooms.h rflag.h rindex.h objects.h oflags.h oindex.h
actors.o: villians.h flags.h
ballop.o: parser.h gamestate.h state.h rooms.h rflag.h curxt.h xpars.h
ballop.o: objects.h oflags.h oindex.h clock.h verbs.h flags.h
clockr.o: gamestate.h state.h rooms.h rflag.h rindex.h objects.h oflags.h
clockr.o: oindex.h clock.h curxt.h xsrch.h villians.h advers.h flags.h
clockr.o: gamestate.h objects.h oflags.h clock.h
demons.o: parser.h gamestate.h objects.h oflags.h oindex.h villians.h advers.h
demons.o: verbs.h flags.h gamestate.h parser.h objects.h oflags.h clock.h
demons.o: advers.h verbs.h gamestate.h curxt.h xsrch.h objects.h oindex.h
demons.o: villians.h advers.h rindex.h objects.h oindex.h villians.h flags.h
dgame.o: parser.h gamestate.h state.h io.h rooms.h rindex.h objects.h oflags.h
dgame.o: oindex.h advers.h verbs.h flags.h parser.h villians.h gamestate.h
dgame.o: objects.h advers.h
dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h
dinit.o: rooms.h rflag.h rindex.h exits.h curxt.h xpars.h objects.h oindex.h
dinit.o: clock.h villians.h advers.h flags.h
dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h
dmain.o: rflag.h rindex.h exits.h curxt.h xpars.h xsrch.h objects.h oflags.h
dmain.o: oindex.h clock.h villians.h advers.h verbs.h flags.h
dso1.o: gamestate.h rooms.h rflag.h objects.h oflags.h oindex.h advers.h
dso1.o: flags.h gamestate.h objects.h oflags.h advers.h objects.h
dso2.o: gamestate.h rooms.h rflag.h objects.h oindex.h advers.h gamestate.h
dso2.o: state.h advers.h flags.h gamestate.h state.h clock.h advers.h flags.h
dso3.o: rooms.h exits.h curxt.h xpars.h objects.h oflags.h
dso4.o: objects.h oflags.h objects.h oflags.h objects.h state.h advers.h
dso4.o: parser.h objects.h oflags.h oindex.h villians.h flags.h
dso5.o: parser.h objects.h oflags.h verbs.h rooms.h rflag.h objects.h oflags.h
dso5.o: advers.h objects.h
dso6.o: rooms.h rflag.h rindex.h rindex.h flags.h
dso7.o: rooms.h rflag.h rindex.h objects.h oflags.h flags.h flags.h
dsub.o: gamestate.h mindex.h io.h parser.h objects.h debug.h objects.h
dsub.o: objects.h objects.h parser.h gamestate.h state.h io.h debug.h rooms.h
dsub.o: rflag.h rindex.h objects.h oflags.h oindex.h advers.h flags.h advers.h
dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h
dsub.o: advers.h verbs.h flags.h
dverb1.o: parser.h gamestate.h state.h objects.h oflags.h advers.h parser.h
dverb1.o: gamestate.h rindex.h objects.h oflags.h advers.h verbs.h parser.h
dverb1.o: gamestate.h objects.h oflags.h advers.h verbs.h parser.h gamestate.h
dverb1.o: objects.h oflags.h verbs.h
dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h
dverb2.o: objects.h clock.h villians.h advers.h flags.h parser.h gamestate.h
dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h
dverb2.o: villians.h advers.h flags.h parser.h gamestate.h rooms.h rflag.h
dverb2.o: curxt.h xsrch.h objects.h oflags.h clock.h villians.h advers.h
dverb2.o: flags.h gamestate.h parser.h puzzle.h rooms.h rindex.h exits.h
dverb2.o: curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h advers.h flags.h
gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h
gdt.o: rooms.h rindex.h exits.h objects.h oindex.h clock.h villians.h advers.h
gdt.o: flags.h
lightp.o: parser.h gamestate.h objects.h oflags.h oindex.h clock.h verbs.h
lightp.o: flags.h
nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h
nobjs.o: rindex.h objects.h oflags.h oindex.h clock.h villians.h advers.h
nobjs.o: verbs.h flags.h gamestate.h parser.h verbs.h flags.h
np.o: parser.h io.h debug.h parser.h xsrch.h parser.h debug.h
np1.o: parser.h gamestate.h debug.h objects.h oindex.h advers.h verbs.h vocab.h
np2.o: parser.h gamestate.h debug.h objects.h oflags.h advers.h vocab.h
np2.o: objects.h oflags.h vocab.h
np3.o: parser.h vocab.h debug.h vocab.h parser.h objects.h parser.h parser.h
np3.o: gamestate.h state.h objects.h oflags.h advers.h parser.h gamestate.h
np3.o: objects.h oflags.h advers.h
nrooms.o: parser.h gamestate.h state.h io.h rooms.h rflag.h rindex.h objects.h
nrooms.o: oflags.h oindex.h xsrch.h clock.h advers.h verbs.h flags.h
nrooms.o: gamestate.h flags.h rindex.h flags.h
objcts.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h
objcts.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h
rooms.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h
rooms.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h
sobjs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h
sobjs.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h
sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h
sverbs.o: exits.h curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h clock.h
sverbs.o: advers.h verbs.h flags.h
verbs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h xsrch.h
verbs.o: objects.h oflags.h oindex.h advers.h verbs.h clock.h
villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h
villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h
villns.o: parser.h gamestate.h rindex.h objects.h oflags.h oindex.h clock.h
villns.o: villians.h verbs.h flags.h