4.4BSD/usr/src/games/hack/def.flag.h

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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.flag.h - version 1.0.3 */

struct flag {
	unsigned ident;		/* social security number for each monster */
	unsigned debug:1;	/* in debugging mode */
#define	wizard	flags.debug
	unsigned toplin:2;	/* a top line (message) has been printed */
				/* 0: top line empty; 2: no --More-- reqd. */
	unsigned cbreak:1;	/* in cbreak mode, rogue format */
	unsigned standout:1;	/* use standout for --More-- */
	unsigned nonull:1;	/* avoid sending nulls to the terminal */
	unsigned time:1;	/* display elapsed 'time' */
	unsigned nonews:1;	/* suppress news printing */
	unsigned notombstone:1;
	unsigned end_top, end_around;	/* describe desired score list */
	unsigned end_own:1;		/* idem (list all own scores) */
	unsigned no_rest_on_space:1;	/* spaces are ignored */
	unsigned beginner:1;
	unsigned female:1;
	unsigned invlet_constant:1;	/* let objects keep their
					   inventory symbol */
	unsigned move:1;
	unsigned mv:1;
	unsigned run:3;		/* 0: h (etc), 1: H (etc), 2: fh (etc) */
				/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
	unsigned nopick:1;	/* do not pickup objects */
	unsigned echo:1;	/* 1 to echo characters */
	unsigned botl:1;	/* partially redo status line */
	unsigned botlx:1;	/* print an entirely new bottom line */
	unsigned nscrinh:1;	/* inhibit nscr() in pline(); */
	unsigned made_amulet:1;
	unsigned no_of_wizards:2;/* 0, 1 or 2 (wizard and his shadow) */
				/* reset from 2 to 1, but never to 0 */
	unsigned moonphase:3;
#define	NEW_MOON	0
#define	FULL_MOON	4

};

extern struct flag flags;