4.4BSD/usr/src/games/hack/hack.Decl.c

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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.Decl.c - version 1.0.3 */

#include	"hack.h"
char nul[40];			/* contains zeros */
char plname[PL_NSIZ];		/* player name */
char lock[PL_NSIZ+4] = "1lock";	/* long enough for login name .99 */

boolean in_mklev, restoring;

struct rm levl[COLNO][ROWNO];	/* level map */
#ifndef QUEST
#include "def.mkroom.h"
struct mkroom rooms[MAXNROFROOMS+1];
coord doors[DOORMAX];
#endif QUEST
struct monst *fmon = 0;
struct trap *ftrap = 0;
struct gold *fgold = 0;
struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
	*uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
	*uleft = 0, *uchain = 0, *uball = 0;
struct flag flags;
struct you u;
struct monst youmonst;	/* dummy; used as return value for boomhit */

xchar dlevel = 1;
xchar xupstair, yupstair, xdnstair, ydnstair;
char *save_cm = 0, *killer, *nomovemsg;

long moves = 1;
long wailmsg = 0;

int multi = 0;
char genocided[60];
char fut_geno[60];

xchar curx,cury;
xchar seelx, seehx, seely, seehy;	/* corners of lit room */

coord bhitpos;

char quitchars[] = " \r\n\033";