BIT signal.c /^#define BIT(a) (1<<((a)-1))$/ Mmain main.c /^main(argc,argv)$/ adjtime object.c /^adjtime(tim)$/ adjustcvalues global.c /^adjustcvalues(itm,arg)$/ annihilate monster.c /^annihilate()$/ appraise store.c /^appraise(gemstone)$/ banktitle store.c /^banktitle(str)$/ beep io.c /^beep()$/ bit nap.c /^#define bit(_a) (1<<((_a)-1))$/ bot_hpx display.c /^bot_hpx()$/ bot_linex display.c /^bot_linex()$/ bot_spellx display.c /^bot_spellx()$/ botside display.c /^botside()$/ botsub display.c /^botsub(idx,str)$/ bottomdo display.c /^bottomdo()$/ bottomgold display.c /^bottomgold()$/ bottomhp display.c /^bottomhp()$/ bottomline display.c /^bottomline()$/ bottomspell display.c /^bottomspell()$/ cannedlevel create.c /^cannedlevel(k)$/ cast monster.c /^cast()$/ cgood monster.c /^int cgood(x,y,itm,monst)$/ checkgen create.c /^checkgen()$/ checkloss monster.c /^checkloss(x)$/ cl_dn io.c /^cl_dn(x,y)$/ cl_line io.c /^cl_line(x,y)$/ cl_up io.c /^cl_up(x,y)$/ clearvt100 io.c /^clearvt100()$/ cnsitm store.c /^cnsitm()$/ cntlc signal.c /^cntlc() \/* what to do for a ^C *\/$/ creategem global.c /^creategem()$/ createitem monster.c /^createitem(it,arg)$/ createmonster monster.c /^createmonster(mon)$/ cursor io.c /^cursor(x,y)$/ cursors io.c /^cursors()$/ dcount diag.c /^dcount(l)$/ diag diag.c /^diag()$/ diagdrawscreen diag.c /^diagdrawscreen()$/ died scores.c /^died(x)$/ diedlog scores.c /^diedlog()$/ diedsub scores.c /^diedsub(x)$/ direct monster.c /^direct(spnum,dam,str,arg)$/ dirpoly monster.c /^dirpoly(spnum)$/ dirsub monster.c /^dirsub(x,y)$/ dnd_2hed store.c /^dnd_2hed()$/ dnd_hed store.c /^dnd_hed()$/ dnditem store.c /^dnditem(i)$/ dndstore store.c /^dndstore()$/ doraw io.c /^#define doraw(_a) if(!rawflg){++rawflg;saveeof=_a./ draws display.c /^draws(xmin,xmax,ymin,ymax)$/ drawscreen display.c /^drawscreen()$/ drop_object global.c /^drop_object(k)$/ dropgold monster.c /^dropgold(amount)$/ dropobj main.c /^dropobj()$/ dropsomething monster.c /^dropsomething(monst)$/ eat create.c /^eat(xx,yy)$/ eatcookie main.c /^eatcookie()$/ emptyhanded global.c /^emptyhanded()$/ enchantarmor global.c /^enchantarmor()$/ enchweapon global.c /^enchweapon()$/ fch moreobj.c /^fch(how,x)$/ fcheat diag.c /^fcheat()$/ fillmonst create.c /^fillmonst(what)$/ fillmroom create.c /^fillmroom(n,what,arg)$/ fillroom create.c /^fillroom(what,arg)$/ finditem object.c /^finditem(itm)$/ flush_buf io.c /^flush_buf()$/ flushall tok.c /^flushall()$/ fntchange moreobj.c /^fntchange(how)$/ fortune fortune.c /^fortune()$/ froom create.c /^froom(n,itm,arg)$/ fsorry diag.c /^fsorry()$/ fullhit monster.c /^fullhit(xx)$/ genmonst monster.c /^genmonst()$/ getchar io.c /^getchar()$/ getlevel savelev.c /^getlevel()$/ getpassword global.c /^getpassword()$/ getplid scores.c /^getplid(nam)$/ gettokstr global.c /^gettokstr(str)$/ getyn global.c /^getyn()$/ godirect monster.c /^godirect(spnum,dam,str,delay,cshow)$/ greedy diag.c /^greedy()$/ gtty io.c /^#define gtty(_a,_b) ioctl(_a,TCGETA,_b)$/ handsfull store.c /^handsfull()$/ hashewon scores.c /^hashewon()$/ help help.c /^help()$/ hitm monster.c /^hitm(x,y,amt)$/ hitmonster monster.c /^hitmonster(x,y)$/ hitplayer monster.c /^hitplayer(x,y)$/ ifblind monster.c /^ifblind(x,y)$/ ignore object.c /^ignore()$/ init_term io.c /^init_term()$/ iopts object.c /^iopts()$/ isconfuse monster.c /^isconfuse()$/ lappend io.c /^lappend(str)$/ lcreat io.c /^lcreat(str)$/ lflush io.c /^lflush ()$/ lgetc io.c /^long lgetc()$/ lgetl io.c /^char *lgetl()$/ lgetw io.c /^char *lgetw()$/ lookforobject object.c /^lookforobject()$/ lopen io.c /^lopen(str)$/ loseexperience global.c /^loseexperience(x)$/ losehp global.c /^losehp(x)$/ loseint monster.c /^loseint()$/ loselevel global.c /^loselevel()$/ losemhp global.c /^losemhp(x)$/ losemspells global.c /^losemspells(x)$/ losespells global.c /^losespells(x)$/ lprcat io.c /^lprcat(str)$/ lprint io.c /^lprint(x)$/ lprintf io.c /^lprintf(str)$/ lrclose io.c /^lrclose()$/ lrfill io.c /^lrfill(adr,num)$/ lrint io.c /^long lrint()$/ lwclose io.c /^lwclose()$/ lwrite io.c /^lwrite(buf,len)$/ mailbill bill.c /^mailbill()$/ makeboard scores.c /^makeboard()$/ makecode display.c /^#define makecode(_a,_b,_c) (((_a)<<16) + ((_b)<<8)/ makemaze create.c /^ makemaze(k)$/ makemonst global.c /^makemonst(lev)$/ makeobject create.c /^makeobject(j)$/ makeplayer create.c /^makeplayer()$/ mmove movem.c /^mmove(aa,bb,cc,dd)$/ more global.c /^more()$/ movemonst movem.c /^movemonst()$/ movemt movem.c /^movemt(i,j)$/ moveplayer display.c /^moveplayer(dir)$/ movsphere movem.c /^movsphere()$/ nap nap.c /^nap(x)$/ napms nap.c /^napms(x) \/* do nothing *\/$/ nearbymonst global.c /^nearbymonst()$/ new1sub scores.c /^new1sub(score,i,whoo,taxes)$/ new2sub scores.c /^new2sub(score,i,whoo,whyded)$/ newcavelevel create.c /^newcavelevel(x)$/ newgame io.c /^newgame()$/ newobject monster.c /^newobject(lev,i)$/ newscore scores.c /^newscore(score, whoo, whyded, winner)$/ newsphere monster.c /^newsphere(x,y,dir,life)$/ nogold store.c /^static void nogold()$/ nospell monster.c /^nospell(x,monst)$/ nullf nap.c /^static nullf()$/ oaltar moreobj.c /^oaltar()$/ obank store.c /^obank()$/ obank2 store.c /^obank2()$/ obanksub store.c /^obanksub()$/ obook object.c /^obook()$/ obottomless object.c /^obottomless()$/ ochest moreobj.c /^ochest()$/ ocookie object.c /^ocookie()$/ odeadthrone moreobj.c /^odeadthrone()$/ oelevator object.c /^oelevator(dir)$/ ofountain moreobj.c /^ofountain()$/ ogold object.c /^ogold(arg)$/ ohear moreobj.c /^ohear()$/ ohome object.c /^ohome()$/ ointerest store.c /^ointerest()$/ olrs store.c /^olrs()$/ omirror object.c /^omirror()$/ omnidirect monster.c /^omnidirect(spnum,dam,str)$/ oorb object.c /^oorb()$/ openhelp help.c /^openhelp()$/ opit object.c /^opit()$/ opotion object.c /^opotion(pot)$/ oschool store.c /^oschool()$/ oscroll object.c /^oscroll(typ)$/ ostairs object.c /^ostairs(dir)$/ ostatue object.c /^ostatue()$/ oteleport object.c /^oteleport(err)$/ othrone moreobj.c /^othrone(arg)$/ otradepost store.c /^otradepost()$/ otradhead store.c /^static otradhead()$/ outofstock store.c /^outofstock()$/ packweight global.c /^packweight()$/ parse main.c /^parse()$/ parse2 main.c /^parse2()$/ paytaxes scores.c /^long paytaxes(x)$/ pocketfull global.c /^pocketfull()$/ positionplayer global.c /^positionplayer()$/ putchar io.c /^int putchar(c)$/ qshowstr main.c /^qshowstr()$/ quaff main.c /^quaff()$/ quaffpotion object.c /^quaffpotion(pot)$/ quit global.c /^quit()$/ raiseexperience global.c /^raiseexperience(x)$/ raisehp global.c /^raisehp(x)$/ raiselevel global.c /^raiselevel()$/ raisemhp global.c /^raisemhp(x)$/ raisemspells global.c /^raisemspells(x)$/ raisespells global.c /^raisespells(x)$/ randmonst main.c /^randmonst()$/ read_scroll object.c /^read_scroll(typ)$/ readboard scores.c /^readboard()$/ readbook object.c /^readbook(lev)$/ readnum main.c /^unsigned long readnum(mx)$/ readopts tok.c /^readopts()$/ readscr main.c /^readscr()$/ recalc global.c /^recalc()$/ regen regen.c /^regen()$/ restoregame diag.c /^restoregame(fname)$/ retcont help.c /^retcont()$/ rmsphere monster.c /^rmsphere(x,y)$/ rnd global.c /^rnd(x)$/ run main.c /^run(dir)$/ rund global.c /^rund(x)$/ s2choose signal.c /^static s2choose() \/* text to be displayed if ^C d/ savegame diag.c /^savegame(fname)$/ savelevel savelev.c /^savelevel()$/ scbr io.c /^scbr()$/ sch_hed store.c /^sch_hed()$/ seemagic display.c /^seemagic(arg)$/ seepage display.c /^seepage()$/ set_score_output io.c /^set_score_output()$/ sethard tok.c /^sethard(hard)$/ sethp create.c /^sethp(flg)$/ setupvt100 io.c /^setupvt100()$/ sgam signal.c /^sgam()$/ shou scores.c /^shou(x)$/ show1 main.c /^show1(idx,str2)$/ show1cell display.c /^show1cell(x,y)$/ show3 main.c /^show3(index)$/ showallscores scores.c /^showallscores()$/ showcell display.c /^showcell(x,y)$/ showeat main.c /^showeat()$/ showplayer display.c /^showplayer()$/ showquaff main.c /^showquaff()$/ showread main.c /^showread()$/ showscores scores.c /^showscores()$/ showstr main.c /^showstr()$/ showwear main.c /^showwear()$/ showwield main.c /^showwield()$/ sigbus signal.c /^static void sigbus() { sigpanic(SIGBUS); }$/ sigemt signal.c /^static void sigemt() { sigpanic(SIGEMT); }$/ sigfpe signal.c /^static void sigfpe() { sigpanic(SIGFPE); }$/ sigill signal.c /^static void sigill() { sigpanic(SIGILL); }$/ sigiot signal.c /^static void sigiot() { sigpanic(SIGIOT); }$/ sigpanic signal.c /^sigpanic(sig)$/ sigpipe signal.c /^static void sigpipe() { sigpanic(SIGPIPE); }$/ sigsegv signal.c /^static void sigsegv() { sigpanic(SIGSEGV); }$/ sigsetup signal.c /^sigsetup()$/ sigsys signal.c /^static void sigsys() { sigpanic(SIGSYS); }$/ sigterm signal.c /^static void sigterm() { sigpanic(SIGTERM); }$/ sigtrap signal.c /^static void sigtrap() { sigpanic(SIGTRAP); }$/ sncbr io.c /^sncbr()$/ something monster.c /^something(level)$/ sortboard scores.c /^sortboard()$/ spattack monster.c /^spattack(x,xx,yy)$/ speldamage monster.c /^speldamage(x)$/ sphboom monster.c /^sphboom(x,y)$/ sprintf io.c /^sprintf(str)$/ standout io.c /^standout(str)$/ stealsomething global.c /^stealsomething()$/ stty io.c /^#define stty(_a,_b) ioctl(_a,TCSETA,_b)$/ szero main.c /^szero(str)$/ t_endup main.c /^t_endup(count)$/ t_setup main.c /^t_setup(count)$/ take global.c /^take(itm,arg)$/ tdirect monster.c /^tdirect(spnum)$/ tmcapcnv io.c /^char *tmcapcnv(sd,ss) $/ treasureroom create.c /^treasureroom(lv)$/ troom create.c /^troom(lv,xsize,ysize,tx,ty,glyph)$/ tstop signal.c /^tstop() \/* control Y *\/$/ unraw io.c /^#define unraw(_a) _a.c_cc[VMIN]=saveeof;_a.c_cc[VT/ va_arg io.c /^#define va_arg(plist,mode) ((mode *)(plist += size/ va_end io.c /^#define va_end(plist)$/ va_start io.c /^#define va_start(plist) plist = (char *) &va_alist/ vxy monster.c /^vxy(x,y)$/ wear main.c /^wear()$/ welcome help.c /^welcome()$/ whatitem main.c /^whatitem(str)$/ wield main.c /^wield() $/ winshou scores.c /^winshou()$/ writeboard scores.c /^writeboard()$/ ycwi main.c /^ycwi(x)$/ ydhi main.c /^ydhi(x)$/ yylex tok.c /^yylex()$/