#include "cplot.h"
udrawa(x,y)
float x,y;
{
/* Uses same logic as sdrawa but is separate for speed. */
g_sax = g_spx; /* SAVE THE CURRENT POSITION */
g_say = g_spy;
g_chtscr(g_px = x,g_py = y);
if(g_solve(g_sax,g_say,g_spx,g_spy))
{
if( !(g_status&ONSCREEN) || (g_status&ALPHA) )
{
g_graphics();
g_putxy(g_sqx1,g_sqy1);
}
g_putxy(g_sqx2,g_sqy2);
}
g_status = g_last;
}