#include "cplot.h" udrawa(x,y) float x,y; { /* Uses same logic as sdrawa but is separate for speed. */ g_sax = g_spx; /* SAVE THE CURRENT POSITION */ g_say = g_spy; g_chtscr(g_px = x,g_py = y); if(g_solve(g_sax,g_say,g_spx,g_spy)) { if( !(g_status&ONSCREEN) || (g_status&ALPHA) ) { g_graphics(); g_putxy(g_sqx1,g_sqy1); } g_putxy(g_sqx2,g_sqy2); } g_status = g_last; }