Cleansnag assorted.c /^Cleansnag(from, to, all, flag)$/ FIX pl_6.c /^#define FIX(x, m) (m - ptr->x > count \\$/ Mmain main.c /^main(argc, argv)$/ Scroll pl_7.c /^Scroll()$/ Signal pl_7.c /^Signal(fmt, ship, a, b, c, d)$/ Sync sync.c /^Sync()$/ Write sync.c /^Write(type, ship, isstr, a, b, c, d)$/ acceptboard pl_5.c /^acceptboard()$/ acceptcombat pl_3.c /^acceptcombat()$/ acceptmove pl_5.c /^acceptmove()$/ acceptsignal pl_4.c /^acceptsignal()$/ adjustview pl_7.c /^adjustview()$/ angle misc.c /^angle(dr, dc)$/ boardcomp dr_1.c /^boardcomp()$/ boarding parties.c /^boarding(from, isdefense)$/ centerview pl_7.c /^centerview()$/ changesail pl_4.c /^changesail()$/ checksails dr_3.c /^checksails()$/ checkup dr_2.c /^checkup()$/ child pl_1.c /^child()$/ choke pl_1.c /^choke()$/ cleanupscreen pl_7.c /^cleanupscreen()$/ closeon dr_2.c /^closeon(from, to, command, ta, ma, af)$/ closestenemy misc.c /^closestenemy(from, side, anyship)$/ colours misc.c /^colours(sp)$/ compcombat dr_1.c /^compcombat()$/ couldwin dr_2.c /^#define couldwin(f,t) (f->specs->crew2 > t->specs-/ distance misc.c /^#define distance(x,y) (abs(x) >= abs(y) ? abs(x) +/ downview pl_7.c /^downview()$/ dr_main dr_main.c /^dr_main()$/ draw_board pl_7.c /^draw_board()$/ draw_screen pl_7.c /^draw_screen()$/ draw_slot pl_7.c /^draw_slot()$/ draw_stat pl_7.c /^draw_stat()$/ draw_turn pl_7.c /^draw_turn()$/ draw_view pl_7.c /^draw_view()$/ endprompt pl_7.c /^endprompt(flag)$/ eyeball pl_4.c /^eyeball(ship)$/ fightitout dr_1.c /^fightitout(from, to, key)$/ grap dr_4.c /^grap(from, to)$/ grapungrap pl_3.c /^grapungrap()$/ gunsbear misc.c /^gunsbear(from, to) \/* checks for target bow or s/ initialize pl_main.c /^initialize()$/ initscreen pl_7.c /^initscreen()$/ isolated dr_3.c /^isolated(ship)$/ leave pl_1.c /^leave(conditions)$/ leftview pl_7.c /^leftview()$/ lo_main lo_main.c /^lo_main()$/ loadplayer pl_6.c /^loadplayer()$/ log misc.c /^log(s)$/ lookout pl_4.c /^lookout()$/ makesignal sync.c /^makesignal(from, fmt, ship, a, b, c)$/ maxmove game.c /^maxmove(ship, dir, fs)$/ maxturns game.c /^maxturns(ship, af)$/ meleeing parties.c /^meleeing(from, to)$/ mensent dr_5.c /^mensent(from, to, crew, captured, pc, isdefense)$/ move dr_2.c /^move(p, ship, dir, row, col, drift)$/ moveall dr_3.c /^moveall() \/* move all comp ships *\/$/ newturn pl_7.c /^newturn()$/ next dr_1.c /^next()$/ parties pl_5.c /^parties(crew, to, isdefense, buf)$/ pl_main pl_main.c /^pl_main()$/ play pl_2.c /^play()$/ portside misc.c /^portside(from, on, quick)$/ prizecheck dr_2.c /^prizecheck()$/ prompt pl_7.c /^prompt(p, ship)$/ push dr_3.c /^push(from, to)$/ range misc.c /^range(from, to)$/ reload dr_3.c /^reload()$/ repair pl_6.c /^repair()$/ resolve dr_1.c /^resolve()$/ rightview pl_7.c /^rightview()$/ rmend dr_2.c /^rmend(str)$/ saywhat pl_4.c /^saywhat(sp, flag)$/ score dr_2.c /^score(movement, ship, to, onlytemp)$/ sendbp dr_3.c /^sendbp(from, to, sections, isdefense)$/ sgetch pl_7.c /^sgetch(p, ship, flag)$/ sgetstr pl_7.c /^sgetstr(pr, buf, n)$/ step dr_3.c /^step(com, sp, moved)$/ stillmoving dr_3.c /^stillmoving(k)$/ strend dr_2.c /^strend(str)$/ strike assorted.c /^strike(ship, from)$/ subtract dr_5.c /^subtract(from, totalfrom, crewfrom, fromcap, pcfro/ susp pl_7.c /^susp()$/ sync_close sync.c /^sync_close(remove)$/ sync_exists sync.c /^sync_exists(game)$/ sync_open sync.c /^sync_open()$/ sync_update sync.c /^sync_update(type, ship, a, b, c, d)$/ table assorted.c /^table(rig, shot, hittable, on, from, roll)$/ thinkofgrapples dr_2.c /^thinkofgrapples()$/ toughmelee dr_3.c /^toughmelee(ship, to, isdefense, count)$/ try dr_2.c /^try(command, temp, ma, ta, af, vma, dir, f, t, hig/ turned pl_6.c /^turned()$/ turnfirst pl_5.c /^#define turnfirst(x) (*x == 'r' || *x == 'l')$/ unboard parties.c /^unboard(ship, to, isdefense)$/ unfoul dr_1.c /^unfoul()$/ unfoulplayer pl_3.c /^unfoulplayer()$/ ungrap dr_4.c /^ungrap(from, to)$/ upview pl_7.c /^upview()$/