NetBSD-5.0.2/games/dab/player.h

/*	$NetBSD: player.h,v 1.3 2008/04/28 20:22:54 martin Exp $	*/

/*-
 * Copyright (c) 2003 The NetBSD Foundation, Inc.
 * All rights reserved.
 *
 * This code is derived from software contributed to The NetBSD Foundation
 * by Christos Zoulas.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * player.h: Player base class
 */
#ifndef _H_PLAYER
#define _H_PLAYER

class BOARD;

#include <stdlib.h>

class PLAYER {
  public:
    PLAYER(char who);
    virtual ~PLAYER() {}
    virtual void play(const BOARD& b, size_t& y, size_t& x, int& dir) = 0;

    // Helper functions
    void init(void);
    int domove(BOARD& b);

    // Member access
    char getWho(void) const { return _who; }

    // Display
    size_t getScore(void) const { return _score; }
    size_t getTotal(void) const { return _total; }
    size_t getGames(void) const { return _games; }
    size_t getTies(void) const { return _ties;   }
    void wl(size_t sc);

  private:
    char _who;
    size_t _score;
    size_t _total;
    size_t _games;
    size_t _ties;
};

#endif