NetBSD-5.0.2/games/hunt/huntd/extern.c

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/*	$NetBSD: extern.c,v 1.4 2003/06/11 12:00:22 wiz Exp $	*/
/*
 * Copyright (c) 1983-2003, Regents of the University of California.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * + Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 * + Redistributions in binary form must reproduce the above copyright 
 *   notice, this list of conditions and the following disclaimer in the 
 *   documentation and/or other materials provided with the distribution.
 * + Neither the name of the University of California, San Francisco nor 
 *   the names of its contributors may be used to endorse or promote 
 *   products derived from this software without specific prior written 
 *   permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: extern.c,v 1.4 2003/06/11 12:00:22 wiz Exp $");
#endif /* not lint */

# include	"hunt.h"

# ifdef MONITOR
FLAG	Am_monitor = FALSE;		/* current process is a monitor */
# endif

char	Buf[BUFSIZ];			/* general scribbling buffer */
char	Maze[HEIGHT][WIDTH2];		/* the maze */
char	Orig_maze[HEIGHT][WIDTH2];	/* the original maze */

struct	pollfd fdset[3+MAXPL+MAXMON];
int	Nplayer = 0;			/* number of players */
int	Socket;				/* main socket */
int	Status;				/* stat socket */
int	See_over[NASCII];		/* lookup table for determining whether
					 * character represents "transparent"
					 * item */

BULLET	*Bullets = NULL;		/* linked list of bullets */

EXPL	*Expl[EXPLEN];			/* explosion lists */
EXPL	*Last_expl;			/* last explosion on Expl[0] */

PLAYER	Player[MAXPL];			/* all the players */
PLAYER	*End_player = Player;		/* last active player slot */
# ifdef BOOTS
PLAYER	Boot[NBOOTS];			/* all the boots */
# endif
IDENT	*Scores;			/* score cache */
# ifdef MONITOR
PLAYER	Monitor[MAXMON];		/* all the monitors */
PLAYER	*End_monitor = Monitor;		/* last active monitor slot */
# endif

# ifdef VOLCANO
int	volcano = 0;			/* Explosion size */
# endif

int	shot_req[MAXBOMB]	= {
				BULREQ, GRENREQ, SATREQ,
				BOMB7REQ, BOMB9REQ, BOMB11REQ,
				BOMB13REQ, BOMB15REQ, BOMB17REQ,
				BOMB19REQ, BOMB21REQ,
			};
int	shot_type[MAXBOMB]	= {
				SHOT, GRENADE, SATCHEL,
				BOMB, BOMB, BOMB,
				BOMB, BOMB, BOMB,
				BOMB, BOMB,
			};

int	slime_req[MAXSLIME]	= {
				SLIMEREQ, SSLIMEREQ, SLIME2REQ, SLIME3REQ,
			};