/* $NetBSD: lock.c,v 1.3 2008/04/28 20:23:06 martin Exp $ */ /*- * Copyright (c) 2002 The NetBSD Foundation, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* * __cpu_simple_lock/__cpu_simple_unlock regression test: * */ #include <stdio.h> #include <signal.h> #include <sys/time.h> #include <machine/lock.h> __cpu_simple_lock_t lk; volatile int handled = 0; void handler(int); void handler(int sig) { handled = 1; __cpu_simple_unlock(&lk); } int main(void) { struct itimerval itv; __cpu_simple_lock_init(&lk); signal(SIGVTALRM, handler); itv.it_interval.tv_sec = 0; itv.it_interval.tv_usec = 0; itv.it_value.tv_sec = 1; itv.it_value.tv_usec = 0; setitimer(ITIMER_VIRTUAL, &itv, NULL); __cpu_simple_lock(&lk); __cpu_simple_lock(&lk); if (!handled) return (1); __cpu_simple_unlock(&lk); return (0); }