OpenSolaris_b135/uts/sun4/brand/sn1/sn1_brand_asm.s
/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License (the "License").
* You may not use this file except in compliance with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* or http://www.opensolaris.org/os/licensing.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 2008 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
#if defined(lint)
#include <sys/systm.h>
void
sn1_brand_syscall32_callback(void)
{
}
void
sn1_brand_syscall_callback(void)
{
}
#else /* !lint */
#include <sys/asm_linkage.h>
#include <sys/machthread.h>
#include <sys/privregs.h>
#include <sn1_offsets.h>
#include "assym.h"
#if defined(sun4v)
#define GLOBALS_SWAP(reg) \
rdpr %gl, reg ;\
wrpr reg, 1, %gl
/*
* The GLOBALS_RESTORE macro can only be one instruction since it's
* used in a delay slot.
*/
#define GLOBALS_RESTORE(reg) \
wrpr reg, 0, %gl
#else /* !sun4v */
#define GLOBALS_SWAP(reg) \
rdpr %pstate, reg ;\
wrpr reg, PSTATE_AG, %pstate
/*
* The GLOBALS_RESTORE macro can only be one instruction since it's
* used in a delay slot.
*/
#define GLOBALS_RESTORE(reg) \
wrpr reg, %g0, %pstate
#endif /* !sun4v */
/*
* Input parameters:
* %g1: return point
* %g2: pointer to our cpu structure
*/
ENTRY(sn1_brand_syscall32_callback)
/*
* If the trapping thread has the address mask bit clear, then it's
* a 64-bit process, and has no business calling 32-bit syscalls.
*/
rdpr %tstate, %g3 ! %tstate.am is the trapping
andcc %g3, TSTATE_AM, %g3 ! threads address mask bit
bne,pt %xcc, _entry
nop
jmp %g1 ! 64 bit process, bail out
nop
SET_SIZE(sn1_brand_syscall32_callback)
/*
* Input parameters:
* %g1: return point
* %g2: pointer to our cpu structure
*/
ENTRY(sn1_brand_syscall_callback)
/*
* If the trapping thread has the address mask bit set, then it's
* a 32-bit process, and has no business calling 64-bit syscalls.
*/
rdpr %tstate, %g3 ! %tstate.am is the trapping
andcc %g3, TSTATE_AM, %g3 ! threads address mask bit
be,pt %xcc, _entry
nop
jmp %g1 ! 32 bit process, bail out
nop
SET_SIZE(sn1_brand_syscall_callback)
ENTRY(sn1_brand_syscall_callback_common)
_entry:
/*
* Input parameters:
* %g1: return point
* %g2: pointer to our cpu structure
*
* Note that we're free to use any %g? registers as long as
* we are are executing with alternate globals. If we're
* executing with user globals we need to backup any registers
* that we want to use so that we can restore them when we're
* done.
*
* Save some locals in the CPU tmp area to give us a little
* room to work.
*/
stn %l0, [%g2 + CPU_TMP1]
stn %l1, [%g2 + CPU_TMP2]
#if defined(sun4v)
/*
* On sun4v save our input parameters (which are stored in the
* alternate globals) since we'll need to switch between alternate
* globals and normal globals, and on sun4v the alternate globals
* are not preserved across these types of switches.
*/
stn %l2, [%g2 + CPU_TMP3]
stn %l3, [%g2 + CPU_TMP4]
mov %g1, %l2 ! save %g1 in %l2
mov %g2, %l3 ! save %g2 in %l3
#endif /* sun4v */
/*
* Switch from the alternate to user globals to grab the syscall
* number.
*/
GLOBALS_SWAP(%l0) ! switch to normal globals
/*
* If the system call number is >= 1024, then it is a native
* syscall that doesn't need emulation.
*/
cmp %g1, 1024 ! is this a native syscall?
bl,a _indirect_check ! probably not, continue checking
mov %g1, %l1 ! delay slot - grab syscall number
/*
* This is a native syscall, probably from the emulation library.
* Subtract 1024 from the syscall number and let it go through.
*/
sub %g1, 1024, %g1 ! convert magic num to real syscall
ba _exit ! jump back into syscall path
GLOBALS_RESTORE(%l0) ! delay slot -
! switch back to alternate globals
_indirect_check:
/*
* If the system call number is 0 (SYS_syscall), then this might be
* an indirect syscall, in which case the actual syscall number
* would be stored in %o0, in which case we need to redo the
* the whole >= 1024 check.
*/
brnz,pt %g1, _emulation_check ! is this an indirect syscall?
nop ! if not, goto the emulation check
/*
* Indirect syscalls are only supported for 32 bit processes so
* consult the tstate address mask again.
*/
rdpr %tstate, %l1 ! %tstate.am is the trapping
andcc %l1, TSTATE_AM, %l1 ! threads address mask bit
be,a,pn %xcc, _exit
GLOBALS_RESTORE(%l0) ! delay slot -
! switch back to alternate globals
/*
* The caller is 32 bit and this an indirect system call.
*/
cmp %o0, 1024 ! is this a native syscall?
bl,a _emulation_check ! no, goto the emulation check
mov %o0, %l1 ! delay slot - grab syscall number
/*
* This is native indirect syscall, probably from the emulation library.
* Subtract 1024 from the syscall number and let it go through.
*/
sub %o0, 1024, %o0 ! convert magic num to real syscall
ba _exit ! jump back into syscall path
GLOBALS_RESTORE(%l0) ! delay slot -
! switch back to alternate globals
_emulation_check:
GLOBALS_RESTORE(%l0) ! switch back to alternate globals
/*
* Check to see if we want to interpose on this system call. If
* not, we jump back into the normal syscall path and pretend
* nothing happened. %l1 contains the syscall we're invoking.
*/
set sn1_emulation_table, %g3
ldn [%g3], %g3
add %g3, %l1, %g3
ldub [%g3], %g3
brz %g3, _exit
nop
/*
* Find the address of the userspace handler.
* cpu->cpu_thread->t_procp->p_brand_data->spd_handler.
*/
#if defined(sun4v)
! restore the alternate global registers after incrementing %gl
mov %l3, %g2
#endif /* sun4v */
ldn [%g2 + CPU_THREAD], %g3 ! get thread ptr
ldn [%g3 + T_PROCP], %g4 ! get proc ptr
ldn [%g4 + P_BRAND_DATA], %g5 ! get brand data ptr
ldn [%g5 + SPD_HANDLER], %g5 ! get userland brand handler ptr
brz %g5, _exit ! has it been set?
nop
/*
* Make sure this isn't an agent lwp. We can't do syscall
* interposition for system calls made by a agent lwp. See
* the block comments in the top of the brand emulation library
* for more information.
*/
ldn [%g4 + P_AGENTTP], %g4 ! get agent thread ptr
cmp %g3, %g4 ! is this an agent thread?
be,pn %xcc, _exit ! if so don't emulate
nop
/*
* Now the magic happens. Grab the trap return address and then
* reset it to point to the user space handler. When we execute
* the 'done' instruction, we will jump into our handler instead of
* the user's code. We also stick the old return address in %g5,
* so we can return to the proper instruction in the user's code.
* Note: we also pass back the base address of the syscall
* emulation table. This is a performance hack to avoid having to
* look it up on every call.
*/
rdpr %tnpc, %l1 ! save old tnpc
wrpr %g0, %g5, %tnpc ! setup tnpc
GLOBALS_SWAP(%l0) ! switch to normal globals
mov %l1, %g5 ! pass tnpc to user code in %g5
GLOBALS_RESTORE(%l0) ! switch back to alternate globals
/* Update the address we're going to return to */
#if defined(sun4v)
set fast_trap_done_chk_intr, %l2
#else /* !sun4v */
set fast_trap_done_chk_intr, %g1
#endif /* !sun4v */
_exit:
/*
* Restore registers before returning.
*
* Note that %g2 should be loaded with the CPU struct addr and
* %g1 should be loaded the address we're going to return to.
*/
#if defined(sun4v)
! restore the alternate global registers after incrementing %gl
mov %l2, %g1 ! restore %g1 from %l2
mov %l3, %g2 ! restore %g2 from %l3
ldn [%g2 + CPU_TMP4], %l3 ! restore locals
ldn [%g2 + CPU_TMP3], %l2
#endif /* sun4v */
ldn [%g2 + CPU_TMP2], %l1 ! restore locals
ldn [%g2 + CPU_TMP1], %l0
jmp %g1
nop
SET_SIZE(sn1_brand_syscall_callback_common)
#endif /* !lint */