# # CDDL HEADER START # # The contents of this file are subject to the terms of the # Common Development and Distribution License, Version 1.0 only # (the "License"). You may not use this file except in compliance # with the License. # # You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE # or http://www.opensolaris.org/os/licensing. # See the License for the specific language governing permissions # and limitations under the License. # # When distributing Covered Code, include this CDDL HEADER in each # file and include the License file at usr/src/OPENSOLARIS.LICENSE. # If applicable, add the following below this CDDL HEADER, with the # fields enclosed by brackets "[]" replaced with your own identifying # information: Portions Copyright [yyyy] [name of copyright owner] # # CDDL HEADER END # # Copyright (c) 1984, 1986, 1987, 1988, 1989 AT&T # All Rights Reserved #ident "%Z%%M% %I% %E% SMI" /* SVr4.0 1.2 */ ###################################################################### # # Generic entry for the daisy wheel printers and emulations: # # # Basic capabilities: # Gdaisy+basic, daisy, cols#132, lines#66, bufsz#500, cps#55, orc#12, orhi#120, orl#8, orvi#48, cr=^M, cud1=^J, cuf1=\s, ff=^L, ht=^I, hpa=%?%p1%{100}%<%t\EC%p1%02d%e%p1%{110}%<%t\ECA%p1%{100}%-%d%e%p1%{120}%<%t\ECB%p1%{110}%-%d%e%p1%{130}%<%t\ECC%p1%{120}%-%d%e%p1%{140}%<%t\ECD%p1%{130}%-%d%e%p1%{150}%<%t\ECE%p1%{140}%-%d%e%p1%{160}%<%t\ECF%p1%{150}%-%d%;, vpa=%?%p1%{100}%<%t\EP%p1%02d%e%p1%{110}%<%t\EPA%p1%{100}%-%d%e%p1%{120}%<%t\EPB%p1%{110}%-%d%e%p1%{130}%<%t\EPC%p1%{120}%-%d%e%p1%{140}%<%t\EPD%p1%{130}%-%d%e%p1%{150}%<%t\EPE%p1%{140}%-%d%e%p1%{160}%<%t\EPF%p1%{150}%-%d%;, chr=%?%p1%{100}%<%t\EE%p1%02d%e%p1%{110}%<%t\EEA%p1%{100}%-%d%e%p1%{120}%<%t\EEB%p1%{110}%-%d%e%p1%{130}%<%t\EEC%p1%{120}%-%d%e%p1%{140}%<%t\EED%p1%{130}%-%d%e%p1%{150}%<%t\EEE%p1%{140}%-%d%e%p1%{160}%<%t\EEF%p1%{150}%-%d%;, cvr=%?%p1%{100}%<%t\EL%p1%02d%e%p1%{110}%<%t\ELA%p1%{100}%-%d%e%p1%{120}%<%t\ELB%p1%{110}%-%d%e%p1%{130}%<%t\ELC%p1%{120}%-%d%e%p1%{140}%<%t\ELD%p1%{130}%-%d%e%p1%{150}%<%t\ELE%p1%{140}%-%d%e%p1%{160}%<%t\ELF%p1%{150}%-%d%;, is2=\E\015P\EW\E.\EL08\EE12\E%\E<, smso=\EQ, rmso=\ER, smul=\EI, rmul=\EJ, bold=\EK3, sshm=\EQ, rshm=\ER, sgr0=\ER\EM\EJ, sgr=%?%p1%t\EQ%e\ER%;%?%p2%t\EI%e\EJ%;%?%p6%t\EK3%e\EM%;, smgb=\E-, smgl=\E9, smgr=\E0, smgt=\E+, # slines=, u9=\EF%p1%02d, # # Graphics capabilities: # Gdaisy+lowres, # # We could use the graphics on/graphics off control sequences # (ESC G/ESC 4) but for these problems: # # - graphics mode gets turned off when a \r is received; # - printing a character doesn't cause motion, which # means that each ``cell'' must be followed by a space; # - to get the best aspect ratio, three horizontal dots # must be sent per ``cell'' (using the ESC 3 graphics mode # (1/60 instead of 1/120) alleviates this problem but # gives a worse aspect ratio). # # So instead we set the HMI and VMI to 1/40 and 1/48 inch, # respectively. # npins#1, spinv#48, spinh#40, porder=o\,o\,o\,o\,1\,1\,1\,o;32, # bitwin# u1=1, # bitype# u2=1, # birep= u4=%?%p3%{32}%=%t\EH%p2%{3}%*%Px%gx%{256}%/%{64}%+%c%gx%{256}%m%{16}%/%{64}%+%c%gx%{16}%m%{64}%+%c%;, # defbi= # THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although # maybe not in the first column.) u6=%?%p5%{1}%=%t\EL01\EE03%p1%{3}%*%Px\r\EH%gx%{256}%/%{64}%+%c%gx%{256}%m%{16}%/%{64}%+%c%gx%{16}%m%{64}%+%c\EV%p2%{256}%/%{64}%+%c%p2%{256}%m%{16}%/%{64}%+%c%p2%{16}%m%{64}%+%c\E>%;, # endbi= u7=\EL08\EE12\E<, # binel= u5=\n\r%p1%{3}%*%Px\EH%gx%{256}%/%{64}%+%c%gx%{256}%m%{16}%/%{64}%+%c%gx%{16}%m%{64}%+%c,