# # CDDL HEADER START # # The contents of this file are subject to the terms of the # Common Development and Distribution License, Version 1.0 only # (the "License"). You may not use this file except in compliance # with the License. # # You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE # or http://www.opensolaris.org/os/licensing. # See the License for the specific language governing permissions # and limitations under the License. # # When distributing Covered Code, include this CDDL HEADER in each # file and include the License file at usr/src/OPENSOLARIS.LICENSE. # If applicable, add the following below this CDDL HEADER, with the # fields enclosed by brackets "[]" replaced with your own identifying # information: Portions Copyright [yyyy] [name of copyright owner] # # CDDL HEADER END # # Copyright (c) 1984, 1986, 1987, 1988, 1989 AT&T # All Rights Reserved #ident "%Z%%M% %I% %E% SMI" /* SVr4.0 1.2 */ ###################################################################### # # Generic entries for the various IBM printers and emulations. # ################################### # # IBM Graphics # # # Basic capabilities: # Gibmg+basic, cols#80, lines#66, it#8, cpix, orc#1, orhi#10, orl#12, orvi#72, cr=^M, ff=^L, ht=^I, cud1=^J, cuf1=\s, cpi=%?%p1%{10}%=%t^R%e%p1%{16}%=%p1%{17}%=%O%t^O%;, cvr=%?%p1%{0}%>%p1%{256}%<%&%t\EA%p1%c\E2%;, is1=^X, is2=^R\EA\014\E2\EF\EH\EW0\ET\E-0\E7\EO\ECB, csnm=%?%p1%{0}%=%tcharacter_set_1%e%p1%{1}%=%tcharacter_set_2%;, scs=%?%p1%{0}%=%t\E7%e%p1%{2}%=%t\E6%;, smso=\EE, rmso=\EF, smul=\E-1, rmul=\E-0, bold=\EG, smacs=\E6, rmacs=\E7, sshm=\EE, rshm=\EF, ssubm=\ES1, rsubm=\ET, ssupm=\ES0, rsupm=\ET, swidm=\EW1, rwidm=\EW0, sgr0=\EF\E-0\EH\E7\ET\EW0, sgr=%?%p1%t\EE%e\EF%;%?%p2%t\E-1%e\E-0%;%?%p6%t\EG%e\EH%;%?%p9%t\E6%e\E7%;, sdrfq=\EH, snlq=\EG, # slines= u9 used for svr3.2 u9=%?%p1%{0}%>%p1%{128}%<%&%t\EC%p1%c%;, slines=%?%p1%{0}%>%p1%{128}%<%&%t\EC%p1%c%;, # # Graphics capabilities (low resolution, 9-pin): # Gibmg+low, npins#8, spinv#72, spinh#60, porder=1\,2\,3\,4\,5\,6\,7\,8;0, sbim=\EK%p1%{256}%m%c%p1%{256}%/%c, bitwin#1, u1=1, bitype#1, u2=1, # defbi= # Set the line spacing to 8/72 inch (9 lines per inch) # to get 72 dots per inch vertically (9 lines/inch * 8 pins/line). # Set the character spacing to pica (1/10 inch or 10 characters # per inch); at 60 dots per inch horizontally this means 6 # dots per character. # The IBM Graphics doesn't have parameterized motion, # so we simulate it with linefeeds and spaces. # Assume we never need to move across more than 63 colums # or down more than 31 lines. # THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although # maybe not in the first column.) u6=%?%p5%{1}%=%t\EA\010\E2^R%p2%{8}%/%Py%?%gy%{15}%>%t\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n%gy%{16}%-%Py%;%?%gy%{7}%>%t\n\n\n\n\n\n\n\n%gy%{8}%-%Py%;%?%gy%{3}%>%t\n\n\n\n%gy%{4}%-%Py%;%?%gy%{1}%>%t\n\n%gy%{2}%-%Py%;%?%gy%{0}%>%t\n%;\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;%;, defbi=%?%p5%{1}%=%t\EA\010\E2^R%p2%{8}%/%Py%?%gy%{15}%>%t\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n%gy%{16}%-%Py%;%?%gy%{7}%>%t\n\n\n\n\n\n\n\n%gy%{8}%-%Py%;%?%gy%{3}%>%t\n\n\n\n%gy%{4}%-%Py%;%?%gy%{1}%>%t\n\n%gy%{2}%-%Py%;%?%gy%{0}%>%t\n%;\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;%;, # endbi= u7=\EA\014\E2, endbi=\EA\014\E2, # binel= u5=\n\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;, binel=\n\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;, # bicr= u3=\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;, bicr=\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;, ################################### # # IBM Color # # # Basic capabilities: # Gibmc+basic, cub1=\b, is1=^Q^X, is2=^R\EA\014\E2\EF\EH\EW0\ET\E-0\E7\EO\ER\E50\EM0\EX^A\210\Eb\ECB, cvr=%?%p1%{0}%>%p1%{256}%<%&%t\E3%p1%c%;, smglp=\EX%p1%{1}%+%c%p2%{1}%+%c, use=Gibmg+basic, # # Graphics capabilities (low resolution, 9-pin, 5:6 aspect ratio): # Gibmc+low+5x6, spinv#84, spinh#70, # defbi= # Set 5:6 aspect ratio. # Set the line spacing to 7/72 inch (10.29 lines per inch) # to get approximately 84 dots per inch vertically # (10.29 lines/inch * 8 pins/line equals 82.28 dots per inch). # Set the character spacing to pica (1/10 inch or 10 characters # per inch); at 70 dots per inch horizontally this means 7 # dots per character. # Set vertical and horizontal tab stops at the upper left corner # of the image, then tab to the upper left corner. # Note: $<> is a true null (only works with special Curses routine). # THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although # maybe not in the first column.) u6=%?%p5%{1}%=%t\En^B\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{7}%/%c$<>\013\r\t%;, defbi=%?%p5%{1}%=%t\En^B\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{7}%/%c$<>\013\r\t%;, # binel= u5=\n\r\t, binel=\n\r\t, # bicr= u3=\r\t, bicr=\r\t, use=Gibmg+low, # # Graphics capabilities (low resolution, 9-pin, 1:1 aspect ratio): # Gibmc+low+1x1, spinh#84, # defbi= # Set 1:1 aspect ratio. # Set the line spacing to 7/72 inch (10.29 lines per inch) # to get approximately 84 dots per inch vertically # (10.29 lines/inch * 8 pins/line equals 82.28 dots per inch). # Set the character spacing to pica (1/10 inch or 10 characters # per inch); at 84 dots per inch horizontally this means 8.4 # dots per character. # Set vertical and horizontal tab stops at the upper left corner # of the image, then tab to the upper left corner. # Note: $<> is a true null (only works with special Curses routine). # THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although # maybe not in the first column.) u6=%?%p5%{1}%=%t\En^A\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{10}%*%{84}%/%c$<>\013\r\t%;, defbi=%?%p5%{1}%=%t\En^A\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{10}%*%{84}%/%c$<>\013\r\t%;, use=Gibmc+low+5x6, # # Color capability: # Gibmc+color, colors#3, # setcolor= initc=%?%p1%{0}%=%t\Eb%;%?%p1%{1}%=%t\Ec%;%?%p1%{2}%=%t\Em%;%?%p1%{3}%=%t\Ey%;, # colornm= u8=%?%p1%{0}%=%tblack%;%?%p1%{1}%=%tcyan%;%?%p1%{2}%=%tmagenta%;%?%p1%{3}%=%tyellow%;%?%p1%{4}%=%torange=yellow+magenta%;%?%p1%{5}%=%tgreen=yellow+cyan%;%?%p1%{6}%=%tviolet=magenta+cyan%;%?%p1%{7}%=%tbrown=magenta+black%;, colornm=%?%p1%{0}%=%tblack%;%?%p1%{1}%=%tcyan%;%?%p1%{2}%=%tmagenta%;%?%p1%{3}%=%tyellow%;%?%p1%{4}%=%torange=yellow+magenta%;%?%p1%{5}%=%tgreen=yellow+cyan%;%?%p1%{6}%=%tviolet=magenta+cyan%;%?%p1%{7}%=%tbrown=magenta+black%;, ################################### # # IBM Proprinter XL: # # This printer appears to be a superset of the IBM Graphics # and IBM Color printers, with a 24-wire printhead. The entry # below uses the full capabilities of the superset and printhead. # The printer has an Alternate Graphics Mode (AGM) that changes # the vertical resolution from 1/216" to 1/180", and the graphics # aspect ratio from 5:6 to 1:1. HOWEVER, there does not appear to # be a control sequence that switches into this mode--it must be # done by hand! # # # Basic capabilities (printer not in AGM): # Gibmxl+basic, orc#12, orhi#120, orl#36, orvi#216, cub1=\b, cpi=%?%p1%{10}%=%t^R%e%p1%{12}%=%t\E:%e%p1%{17}%=%t^O%;, cvr=%?%p1%{0}%>%p1%{256}%<%&%t\E3%p1%c%;, is1=^Q^X, is2=^R\EP0\EA\014\E2\EC\102\EO\ER\Eb\E50\EF\EH\EW0\ET\E-0\E_0\E7, is3=\EX\001\120, smglp=\EX%p1%{1}%+%c%p2%{1}%+%c, use=Gibmg+basic, # # Basic capabilities (printer in AGM): # Gibmxlagm+basic, orl#30, orvi#180, is2=^R\EP0\EA\012\E2\EC\102\EO\ER\Eb\E50\EF\EH\EW0\ET\E-0\E_0\E7, use=Gibmxl+basic, # # Graphics capabilities (low resolution, 8-pin, 5:6 aspect ratio): # Gibmxl+low+5x6, spinv#72, spinh#60, # defbi= # Set the line spacing to 8/72 inch (9 lines per inch) # to get 72 dots per inch vertically (9 lines/" * 8 pins/line). # Set the character spacing to pica (1/10 inch or 10 characters # per inch); at 60 dots per inch horizontally this means 6 # dots per character. # Set vertical and horizontal tab stops at the upper left corner # of the image, then tab to the upper left corner. # Note: $<> is a true null (only works with special Curses routine). # THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although # maybe not in the first column.) u6=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{8}%/%c$<>\ED%p1%{6}%/%c$<>\013\r\t%;, defbi=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{8}%/%c$<>\ED%p1%{6}%/%c$<>\013\r\t%;, use=Gibmc+low+5x6, # # Graphics capabilities (low resolution, 8-pin, 1:1 aspect ratio): # Gibmxl+low+1x1, spinv#60, # In AGM the "defbi" cap from Gibmxl+low+5x6 will work. The # line spacing will be 8/60 inch to get 60 dots per inch, using # the same control sequence. use=Gibmxl+low+5x6, # # Graphics capabilities (high resolution, 24-pin, 5:6 aspect ratio): # # This doesn't work as the pin spacing doesn't get set to # 1/216 inch, but stays at 1/180 inch, even out of AGM. # # # Graphics capabilities (high resolution, 24-pin, 1:1 aspect ratio): # Gibmxl+high+1x1, npins#24, spinv#180, spinh#180, porder=1\,2\,3\,4\,5\,6\,7\,8\,9\,10\,11\,12\,13\,14\,15\,16\,17\,18\,19\,20\,21\,22\,23\,24;0, sbim=\E*\047%p1%{256}%m%c%p1%{256}%/%c, # defbi= # Set the line spacing to 8/60 inch (7.5 lines per inch) # to get 180 dots per inch vertically (7.5 lines/" * 24 pins/line). # This requires the printer or emulation in Alternate Graphics Mode. # Set the character spacing to pica (1/10 inch or 10 characters # per inch); at 180 dots per inch horizontally this means 18 # dots per character. # Set vertical and horizontal tab stops at the upper left corner # of the image, then tab to the upper left corner. # Note: $<> is a true null (only works with special Curses routine). # THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although # maybe not in the first column.) u6=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{24}%/%c$<>\ED%p1%{18}%/%c$<>\013\r\t%;, defbi=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{24}%/%c$<>\ED%p1%{18}%/%c$<>\013\r\t%;, use=Gibmc+low+5x6,