V10/games/trek/a68.h
#define STRUCT struct
#define CHAR char
#define BOOL char
#define REG register
#define INT int
#define REAL double
#define UNSIGNED unsigned
#define STRING char *
#define PTR int *
#define EXITSW break
#define BEGIN {
#define END }
#define IF if(
#define THEN ){
#define ELSE } else {
#define ELIF } else if (
#define FI }
#define EXITFOR break
#define FOR for(
#define WHILE while(
#define DO ){
#define OD }
#define REP do{
#define PER }while(
#define DONE );
#define LOOP for(;;){
#define POOL }
#define SKIP ;
#define DIV /
#define REM %
#define NEQ ^
#define ANDF &&
#define ORF ||
#define TRUE (-1)
#define FALSE 0
#define LOBYTE 0377
#define HIBYTE 0177400
#define STRIP 0177
#define HEXMSK 017
#define SP ' '
#define TB '\t'
#define NL '\n'
#define EOF 0
#define maxint 32767