V10/games/trek/attack.c
# include "trek.h"
/**
** Klingon attack routine
**/
attack(resting)
int resting; /* set if attack while resting */
{
register int hit, i, l;
int maxhit, tothit, shldabsb, percent;
double chgfac, propor, extradm;
double dustfac, tothe;
int cas;
int hitflag;
if (Move.free)
return;
if (Nkling <= 0 || Quad[Quadx][Quady].stars < 0)
return;
if (Status.cloaked && Status.cloakdate != Status.date)
return;
/* move before attack */
klmove(0);
if (Status.cond == DOCKED)
{
if (!resting)
printf("Star Base shields protect the %s\n", Status.shipname);
return;
}
/* setup shield effectiveness */
chgfac = 1.0;
if (Move.shldchg)
chgfac = 0.25 + 0.50 * franf();
maxhit = tothit = 0;
hitflag = 0;
/* let each Klingon do his damndest */
for (i = 0; i < Nkling; i++)
{
/* if he's low on power he won't attack */
if (Kling[i].power < 20)
continue;
if (!hitflag)
{
printf("%.2f: Klingon attack.\n",
Status.date);
hitflag++;
}
/* complete the hit */
dustfac = 0.90 + 0.01 * franf();
tothe = Kling[i].avgdist;
hit = Kling[i].power * pow(dustfac, tothe) * Param.hitfac;
/* deplete his energy */
dustfac = Kling[i].power;
Kling[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
/* see how much of hit shields will absorb */
shldabsb = 0;
if (Status.shldup || Move.shldchg)
{
propor = Status.shield;
propor =/ Initial.shield;
shldabsb = propor * chgfac * hit;
if (shldabsb > Status.shield)
shldabsb = Status.shield;
Status.shield =- shldabsb;
}
/* actually do the hit */
printf("HIT: %3d units from %d,%d", hit, Kling[i].x, Kling[i].y);
percent = (shldabsb*100)/hit;
hit =- shldabsb;
if (shldabsb > 0)
printf(" shields absorb %3d%%, effective hit %d\n", percent, hit);
else
printf("\n");
tothit =+ hit;
if (hit > maxhit)
maxhit = hit;
Status.energy =- hit;
/* see if damages occurred */
if (hit >= (15 - Game.skill) * (25 - ranf(12)))
{
printf("\tCRITICAL --- ");
/* select a device from probability vector */
cas = ranf(1000);
for (l = 0; cas >= 0; l++)
cas =- Param.damprob[l];
l =- 1;
/* compute amount of damage */
extradm = (hit * Param.damfac[l]) / (75 + ranf(50)) + 0.5;
/* damage the device */
damage(l, extradm);
printf("\t%s damaged\n", Device[l].name);
if (Damage[SHIELD])
{
if (Status.shldup)
printf("Sulu: Shields knocked down, captain.\n");
Status.shldup = 0;
Move.shldchg = 0;
}
}
if (Status.energy <= 0)
lose(L_DSTRYD);
}
/* see what our casualities are like */
if (maxhit >= 200 || tothit >= 500)
{
cas = tothit * 0.015 * franf();
if (cas >= 2)
{
printf("McCoy: We suffered %d casualties in that attack.\n",
cas);
Game.deaths =+ cas;
Status.crew =- cas;
}
}
/* allow Klingons to move after attacking */
klmove(1);
return;
}