/* Reload pseudo regs into hard regs for insns that require hard regs. Copyright (C) 1987, 1988 Free Software Foundation, Inc. This file is part of GNU CC. GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. No author or distributor accepts responsibility to anyone for the consequences of using it or for whether it serves any particular purpose or works at all, unless he says so in writing. Refer to the GNU CC General Public License for full details. Everyone is granted permission to copy, modify and redistribute GNU CC, but only under the conditions described in the GNU CC General Public License. A copy of this license is supposed to have been given to you along with GNU CC so you can know your rights and responsibilities. It should be in a file named COPYING. Among other things, the copyright notice and this notice must be preserved on all copies. */ #include "config.h" #include "rtl.h" #include "flags.h" #include "regs.h" #include "hard-reg-set.h" #include "reload.h" #include "insn-config.h" #include "basic-block.h" #include <stdio.h> #define min(A,B) ((A) < (B) ? (A) : (B)) /* This file contains the reload pass of the compiler, which is run after register allocation has been done. It checks that each insn is valid (operands required to be in registers really are in registers of the proper class) and fixes up invalid ones by copying values temporarily into registers for the insns that need them. The results of register allocation are described by the vector reg_renumber; the insns still contain pseudo regs, but reg_renumber can be used to find which hard reg, if any, a pseudo reg is in. The technique we always use is to free up a few hard regs that are called ``reload regs'', and for each place where a pseudo reg must be in a hard reg, copy it temporarily into one of the reload regs. All the pseudos that were formerly allocated to the hard regs that are now in use as reload regs must be ``spilled''. This means that they go to other hard regs, or to stack slots if no other available hard regs can be found. Spilling can invalidate more insns, requiring additional need for reloads, so we must keep checking until the process stabilizes. For machines with different classes of registers, we must keep track of the register class needed for each reload, and make sure that we allocate enough reload registers of each class. The file reload.c contains the code that checks one insn for validity and reports the reloads that it needs. This file is in charge of scanning the entire rtl code, accumulating the reload needs, spilling, assigning reload registers to use for fixing up each insn, and generating the new insns to copy values into the reload registers. */ /* During reload_as_needed, element N contains a REG rtx for the hard reg into which pseudo reg N has been reloaded (perhaps for a previous insn). */ static rtx *reg_last_reload_reg; /* Element N is the constant value to which pseudo reg N is equivalent, or zero if pseudo reg N is not equivalent to a constant. find_reloads looks at this in order to replace pseudo reg N with the constant it stands for. */ rtx *reg_equiv_constant; /* Element N is the address of stack slot to which pseudo reg N is equivalent. This is used when the address is not valid as a memory address (because its displacement is too big for the machine.) */ rtx *reg_equiv_address; /* Element N is the memory slot to which pseudo reg N is equivalent, or zero if pseudo reg N is not equivalent to a memory slot. */ static rtx *reg_equiv_mem; /* Element N is the insn that initialized reg N from its equivalent constant or memory slot. */ static rtx *reg_equiv_init; /* During reload_as_needed, element N contains the last pseudo regno reloaded into the Nth reload register. This vector is in parallel with spill_regs. */ static int reg_reloaded_contents[FIRST_PSEUDO_REGISTER]; /* In parallel with spill_regs, contains REG rtx's for those regs. Holds the last rtx used for any given reg, or 0 if it has never been used for spilling yet. This rtx is reused, provided it has the proper mode. */ static rtx spill_reg_rtx[FIRST_PSEUDO_REGISTER]; /* In parallel with spill_regs, contains nonzero for a spill reg that was stored after the last time it was used. The precise value is the insn generated to do the store. */ static rtx spill_reg_store[FIRST_PSEUDO_REGISTER]; /* This table is the inverse mapping of spill_regs: indexed by hard reg number, it contains the position of that reg in spill_regs, or -1 for something that is not in spill_regs. */ static short spill_reg_order[FIRST_PSEUDO_REGISTER]; /* This table contains 1 for a register that may not be used for retrying global allocation, or -1 for a register that may be used. The registers that may not be used include all spill registers and the frame pointer (if we are using one). */ static short forbidden_regs[FIRST_PSEUDO_REGISTER]; /* Describes order of use of registers for reloading of spilled pseudo-registers. `spills' is the number of elements that are actually valid; new ones are added at the end. */ static char spill_regs[FIRST_PSEUDO_REGISTER]; /* Describes order of preference for putting regs into spill_regs. Contains the numbers of all the hard regs, in order most preferred first. This order is different for each function. It is set up by order_regs_for_reload. Empty elements at the end contain -1. */ static short potential_reload_regs[FIRST_PSEUDO_REGISTER]; /* 1 for a hard register that appears explicitly in the rtl (for example, function value registers, special registers used by insns, structure value pointer registers). */ static char regs_explicitly_used[FIRST_PSEUDO_REGISTER]; /* Nonzero if spilling (REG n) does not require reloading it into a register in order to do (MEM (REG n)). */ static char spill_indirect_ok; /* Indexed by basic block number, nonzero if there is any need for a spill register in that basic block. The pointer is 0 if we did stupid allocation and don't know the structure of basic blocks. */ char *basic_block_needs; /* First uid used by insns created by reload in this function. Used in find_equiv_reg. */ int reload_first_uid; static void reload_as_needed (); static rtx alter_frame_pointer_addresses (); static void alter_reg (); void mark_home_live (); static int spill_hard_reg (); static void choose_reload_targets (); static void forget_old_reloads (); static void order_regs_for_reload (); static void eliminate_frame_pointer (); extern rtx adj_offsetable_operand (); /* Main entry point for the reload pass, and only entry point in this file. FIRST is the first insn of the function being compiled. GLOBAL nonzero means we were called from global_alloc and should attempt to reallocate any pseudoregs that we displace from hard regs we will use for reloads. If GLOBAL is zero, we do not have enough information to do that, so any pseudo reg that is spilled must go to the stack. DUMPFILE is the global-reg debugging dump file stream, or 0. If it is nonzero, messages are written to it to describe which registers are seized as reload regs, which pseudo regs are spilled from them, and where the pseudo regs are reallocated to. */ void reload (first, global, dumpfile) rtx first; int global; FILE *dumpfile; { register int n_spills; register int class; register int i; register rtx insn; int something_changed; int something_needs_reloads; int new_basic_block_needs; /* The basic block number currently being processed for INSN. */ int this_block; /* Enable find_equiv_reg to distinguish insns made by reload. */ reload_first_uid = get_max_uid (); basic_block_needs = 0; /* Remember which hard regs appear explicitly before we merge into `regs_ever_live' the ones in which pseudo regs have been allocated. */ bcopy (regs_ever_live, regs_explicitly_used, sizeof regs_ever_live); /* Compute which hard registers are now in use as homes for pseudo registers. This is done here rather than (eg) in global_alloc because this point is reached even if not optimizing. */ for (i = FIRST_PSEUDO_REGISTER; i < max_regno; i++) mark_home_live (i); /* Find all the pseudo registers that didn't get hard regs but do have known equivalent constants or memory slots. These include parameters (known equivalent to parameter slots) and cse'd or loop-moved constant memory addresses. Record constant equivalents in reg_equiv_constant so they will be substituted by find_reloads. Record memory equivalents in reg_mem_equiv so they can be substituted eventually by altering the REG-rtx's. */ reg_equiv_constant = (rtx *) alloca (max_regno * sizeof (rtx)); bzero (reg_equiv_constant, max_regno * sizeof (rtx)); reg_equiv_mem = (rtx *) alloca (max_regno * sizeof (rtx)); bzero (reg_equiv_mem, max_regno * sizeof (rtx)); reg_equiv_init = (rtx *) alloca (max_regno * sizeof (rtx)); bzero (reg_equiv_init, max_regno * sizeof (rtx)); reg_equiv_address = (rtx *) alloca (max_regno * sizeof (rtx)); bzero (reg_equiv_address, max_regno * sizeof (rtx)); for (insn = first; insn; insn = NEXT_INSN (insn)) if (GET_CODE (insn) == INSN && GET_CODE (PATTERN (insn)) == SET && GET_CODE (SET_DEST (PATTERN (insn))) == REG) { rtx note = find_reg_note (insn, REG_EQUIV, 0); if (note) { rtx x = XEXP (note, 0); i = REGNO (SET_DEST (PATTERN (insn))); if (GET_CODE (x) == MEM) reg_equiv_mem[i] = x; else if (immediate_operand (x)) reg_equiv_constant[i] = x; else continue; reg_equiv_init[i] = insn; } } /* Does this function require a frame pointer? */ frame_pointer_needed |= (! global || FRAME_POINTER_REQUIRED); if (! frame_pointer_needed) frame_pointer_needed = check_frame_pointer_required (reg_equiv_constant, reg_equiv_mem); /* Alter each pseudo-reg rtx to contain its hard reg number. Delete initializations of pseudos that don't have hard regs and do have equivalents. Assign stack slots to the pseudos that lack hard regs or equivalents. */ for (i = FIRST_PSEUDO_REGISTER; i < max_regno; i++) alter_reg (i); #ifndef REGISTER_CONSTRAINTS /* If all the pseudo regs have hard regs, except for those that are never referenced, we know that no reloads are needed. */ /* But that is not true if there are register constraints, since in that case some pseudos might be in the wrong kind of hard reg. */ for (i = FIRST_PSEUDO_REGISTER; i < max_regno; i++) if (reg_renumber[i] == -1 && reg_n_refs[i] != 0) break; if (i == max_regno && frame_pointer_needed) return; #endif /* Compute the order of preference for hard registers to spill. Store them by decreasing preference in potential_reload_regs. */ order_regs_for_reload (); /* So far, no hard regs have been spilled. */ n_spills = 0; for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) { spill_reg_order[i] = -1; forbidden_regs[i] = -1; } if (frame_pointer_needed) { forbidden_regs[FRAME_POINTER_REGNUM] = 1; spill_hard_reg (FRAME_POINTER_REGNUM, global, dumpfile); } if (global) { basic_block_needs = (char *)alloca (n_basic_blocks); bzero (basic_block_needs, n_basic_blocks); } /* This loop scans the entire function each go-round and repeats until one repetition spills no additional hard regs. */ /* This flag is set when a psuedo reg is spilled, to require another pass. Note that getting an additional reload reg does not necessarily imply any pseudo reg was spilled; sometimes we find a reload reg that no pseudo reg was allocated in. */ something_changed = 1; /* This flag is set if there are any insns that require reloading. */ something_needs_reloads = 0; while (something_changed) { /* For each class, number of reload regs needed in that class. This is the maximum over all insns of the needs in that class of the individual insn. */ int max_needs[N_REG_CLASSES]; /* For each class, size of group of consecutive regs that is needed for the reloads of this class. */ int group_size[N_REG_CLASSES]; /* For each class, max number of consecutive groups needed. (Each group contains max_needs_size[CLASS] consecutive registers.) */ int max_groups[N_REG_CLASSES]; /* For each class, max number needed of regs that don't belong to any of the groups. */ int max_nongroups[N_REG_CLASSES]; /* For each class, the machine mode which requires consecutive groups of regs of that class. If two different modes ever require groups of one class, we crash, not having the hair to deal with that case. */ enum machine_mode group_mode[N_REG_CLASSES]; /* For each register, 1 if it was counted against the need for groups. 0 means it can count against max_nongroup instead. */ char counted_for_groups[FIRST_PSEUDO_REGISTER]; something_changed = 0; bzero (max_needs, sizeof max_needs); bzero (max_groups, sizeof max_groups); bzero (max_nongroups, sizeof max_nongroups); bzero (group_size, sizeof group_size); for (i = 0; i < N_REG_CLASSES; i++) group_mode[i] = VOIDmode; /* Keep track of which basic blocks are needing the reloads. */ this_block = 0; /* Remember whether any element of basic_block_needs changes from 0 to 1 in this pass. */ new_basic_block_needs = 0; /* Compute the most additional registers needed by any instruction. Collect information separately for each class of regs. */ for (insn = first; insn; insn = NEXT_INSN (insn)) { if (global && insn == basic_block_head[this_block+1]) ++this_block; if (GET_CODE (insn) == INSN || GET_CODE (insn) == JUMP_INSN || GET_CODE (insn) == CALL_INSN) { int insn_needs[N_REG_CLASSES]; int insn_groups[N_REG_CLASSES]; int insn_total_groups = 0; for (i = 0; i < N_REG_CLASSES; i++) insn_needs[i] = 0, insn_groups[i] = 0; #if 0 /* Optimization: a bit-field instruction whose field happens to be a byte or halfword in memory can be changed to a move instruction. */ if (GET_CODE (PATTERN (insn)) == SET) { rtx dest = SET_DEST (PATTERN (insn)); rtx src = SET_SRC (PATTERN (insn)); if (GET_CODE (dest) == ZERO_EXTRACT || GET_CODE (dest) == SIGN_EXTRACT) optimize_bit_field (PATTERN (insn), insn, reg_equiv_mem); if (GET_CODE (src) == ZERO_EXTRACT || GET_CODE (src) == SIGN_EXTRACT) optimize_bit_field (PATTERN (insn), insn, reg_equiv_mem); } #endif /* Analyze the instruction. */ find_reloads (insn, 0, spill_indirect_ok, global, spill_reg_order); if (n_reloads == 0) continue; something_needs_reloads = 1; /* Count each reload once in every class containing the reload's own class. */ for (i = 0; i < n_reloads; i++) { register enum reg_class *p; int size; enum machine_mode mode; /* Don't count the dummy reloads, for which one of the regs mentioned in the insn can be used for reloading. Don't count optional reloads. Don't count reloads that got combined with others. */ if (reload_reg_rtx[i] != 0 || reload_optional[i] != 0 || (reload_out[i] == 0 && reload_in[i] == 0)) continue; mode = reload_inmode[i]; if (GET_MODE_SIZE (reload_outmode[i]) > GET_MODE_SIZE (mode)) mode = reload_outmode[i]; size = CLASS_MAX_NREGS (reload_reg_class[i], mode); if (size > 1) { /* Count number of groups needed separately from number of individual regs needed. */ insn_groups[(int) reload_reg_class[i]]++; p = reg_class_superclasses[(int) reload_reg_class[i]]; while (*p != LIM_REG_CLASSES) insn_groups[(int) *p++]++; insn_total_groups++; /* Record size of a group. */ group_size[(int) reload_reg_class[i]] = size; /* If a group of consecutive regs are needed, record which machine mode needs them. Crash if two different machine modes both need groups of consecutive regs of the same class. */ if ((group_mode[(int) reload_reg_class[i]] != VOIDmode) && (group_mode[(int) reload_reg_class[i]] != mode)) abort (); group_mode[(int) reload_reg_class[i]] = mode; } else if (size == 1) { insn_needs[(int) reload_reg_class[i]] += 1; p = reg_class_superclasses[(int) reload_reg_class[i]]; while (*p != LIM_REG_CLASSES) insn_needs[(int) *p++] += 1; } else abort (); if (global) { if (! basic_block_needs[this_block]) new_basic_block_needs = 1; basic_block_needs[this_block] = 1; } } /* Remember for later shortcuts which insns had any reloads. */ PUT_MODE (insn, n_reloads ? QImode : VOIDmode); /* For each class, collect maximum need of any insn */ for (i = 0; i < N_REG_CLASSES; i++) { if (max_needs[i] < insn_needs[i]) max_needs[i] = insn_needs[i]; if (max_groups[i] < insn_groups[i]) max_groups[i] = insn_groups[i]; if (insn_total_groups > 0) if (max_nongroups[i] < insn_needs[i]) max_nongroups[i] = insn_needs[i]; } } /* Note that there is a continue statement above. */ } /* Now deduct from the needs for the registers already available (already spilled). */ bzero (counted_for_groups, sizeof counted_for_groups); /* Find all consecutive groups of spilled registers and mark each group off against the need for such groups. */ for (i = 0; i < N_REG_CLASSES; i++) if (group_size[i] > 1) { char regmask[FIRST_PSEUDO_REGISTER]; int j; bzero (regmask, sizeof regmask); /* Make a mask of all the regs that are spill regs in class I. */ for (j = 0; j < n_spills; j++) if (TEST_HARD_REG_BIT (reg_class_contents[i], spill_regs[j]) && !counted_for_groups[spill_regs[i]]) regmask[spill_regs[j]] = 1; /* Find each consecutive group of them. */ for (j = 0; j < FIRST_PSEUDO_REGISTER && max_groups[i] > 0; j++) if (regmask[j] && j + group_size[i] <= FIRST_PSEUDO_REGISTER) { int k; for (k = 1; k < group_size[i]; k++) if (! regmask[j + k]) break; if (k == group_size[i]) { /* We found a group. Mark it off against this class's need for groups, and against each superclass too. */ register enum reg_class *p; max_groups[i]--; p = reg_class_superclasses[i]; while (*p != LIM_REG_CLASSES) max_groups[(int) *p++]--; /* Don't count these registers again. */ counted_for_groups[j] = 1; for (k = 1; k < group_size[i]; k++) counted_for_groups[j + k] = 1; } j += k; } } /* Now count all remaining spill regs against the individual need. Those that weren't counted_for_groups in groups can also count against the not-in-group need. */ for (i = 0; i < n_spills; i++) { register enum reg_class *p; class = (int) REGNO_REG_CLASS (spill_regs[i]); max_needs[class]--; p = reg_class_superclasses[class]; while (*p != LIM_REG_CLASSES) max_needs[(int) *p++]--; if (! counted_for_groups[spill_regs[i]]) { max_nongroups[class]--; p = reg_class_superclasses[class]; while (*p != LIM_REG_CLASSES) max_nongroups[(int) *p++]--; } } /* If all needs are met, we win. */ for (i = 0; i < N_REG_CLASSES; i++) if (max_needs[i] > 0 || max_groups[i] > 0 || max_nongroups[i] > 0) break; if (i == N_REG_CLASSES && !new_basic_block_needs) break; /* Not all needs are met; must spill more hard regs. */ /* If any element of basic_block_needs changed from 0 to 1, re-spill all the regs already spilled. This may spill additional pseudos that didn't spill before. */ if (new_basic_block_needs) for (i = 0; i < n_spills; i++) something_changed |= spill_hard_reg (spill_regs[i], global, dumpfile); /* Now find more reload regs to satisfy the remaining need. Count them in `spills', and add entries to `spill_regs' and `spill_reg_order'. */ for (class = 0; class < N_REG_CLASSES; class++) while (max_needs[class] > 0 || max_groups[class] > 0 || max_nongroups[class] > 0) { register enum reg_class *p; int in_a_group = 0; /* First, if we need more groups of consecutive regs, get them. Either get a spill register that completes a group or, if that cannot be done, get one that starts a group. Here we do not yet handle groups of size > 2. */ if (max_groups[class] > 0) { if (group_size[class] > 2) abort (); for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) { int j = potential_reload_regs[i]; if (j >= 0 && ((j > 0 && spill_reg_order[j - 1] >= 0 && TEST_HARD_REG_BIT (reg_class_contents[class], j) && TEST_HARD_REG_BIT (reg_class_contents[class], j - 1) && HARD_REGNO_MODE_OK (j - 1, group_mode[class])) || (j < FIRST_PSEUDO_REGISTER - 1 && spill_reg_order[j + 1] >= 0 && TEST_HARD_REG_BIT (reg_class_contents[class], j) && TEST_HARD_REG_BIT (reg_class_contents[class], j + 1) && HARD_REGNO_MODE_OK (j, group_mode[class])))) { /* We have found one that will complete a group, so count off one group as provided. */ max_groups[class]--; p = reg_class_superclasses[class]; while (*p != LIM_REG_CLASSES) max_groups[(int) *p++]--; in_a_group = 1; break; } } /* We can't complete any group, so start one. */ if (i == FIRST_PSEUDO_REGISTER) for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) { int j = potential_reload_regs[i]; if (j >= 0 && j + 1 < FIRST_PSEUDO_REGISTER && spill_reg_order[j] < 0 && spill_reg_order[j + 1] < 0 && TEST_HARD_REG_BIT (reg_class_contents[class], j) && TEST_HARD_REG_BIT (reg_class_contents[class], j + 1) && HARD_REGNO_MODE_OK (j, group_mode[class])) { in_a_group = 1; break; } } } else { /* We want a solitary register. */ /* Consider the potential reload regs that aren't yet in use as reload regs, in order of preference. Find the most preferred one that's in this class. */ for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) if (potential_reload_regs[i] >= 0 && TEST_HARD_REG_BIT (reg_class_contents[class], potential_reload_regs[i])) break; } /* I should be the index in potential_reload_regs of the new reload reg we have found. */ if (i == FIRST_PSEUDO_REGISTER) abort (); /* No reload reg possible? */ /* Make potential_reload_regs[i] an additional reload reg. */ spill_regs[n_spills] = potential_reload_regs[i]; spill_reg_order[potential_reload_regs[i]] = n_spills; forbidden_regs[potential_reload_regs[i]] = 1; potential_reload_regs[i] = -1; if (dumpfile) fprintf (dumpfile, "Spilling reg %d.\n", spill_regs[n_spills]); /* Clear off the needs we just satisfied. */ max_needs[class]--; p = reg_class_superclasses[class]; while (*p != LIM_REG_CLASSES) max_needs[(int) *p++]--; if (! in_a_group) { max_nongroups[class]--; p = reg_class_superclasses[class]; while (*p != LIM_REG_CLASSES) max_nongroups[(int) *p++]--; } /* Spill every pseudo reg that was allocated to this reg or to something that overlaps this reg. */ something_changed |= spill_hard_reg (spill_regs[n_spills], global, dumpfile); regs_ever_live[spill_regs[n_spills]] = 1; n_spills++; } } /* Use the reload registers where necessary by generating move instructions to move the must-be-register values into or out of the reload registers. */ if (something_needs_reloads) reload_as_needed (first, n_spills, global); /* Now eliminate all pseudo regs by modifying them into their equivalent memory references. The REG-rtx's for the pseudos are modified in place, so all insns that used to refer to them now refer to memory. For a reg that has a reg_equiv_address, all those insns were changed by reloading so that no insns refer to it any longer; but the DECL_RTL of a variable decl may refer to it, and if so this causes the debugging info to mention the variable. */ for (i = FIRST_PSEUDO_REGISTER; i < max_regno; i++) { rtx addr = 0; if (reg_equiv_mem[i]) addr = XEXP (reg_equiv_mem[i], 0); if (reg_equiv_address[i]) addr = reg_equiv_address[i]; if (addr) { if (reg_renumber[i] < 0) { rtx reg = regno_reg_rtx[i]; XEXP (reg, 0) = addr; PUT_CODE (reg, MEM); } else if (reg_equiv_mem[i]) { if (! frame_pointer_needed) FIX_FRAME_POINTER_ADDRESS (addr, 0); XEXP (reg_equiv_mem[i], 0) = addr; } } } /* Sometimes the sole reference to a parameter has been combined into another instruction, eliminating the parameter's register. Find these memory references and fix their addresses. */ if (! frame_pointer_needed) eliminate_frame_pointer (first); } /* Scan all insns, computing the stack depth, and convert all frame-pointer-relative references to stack-pointer-relative references. */ static void eliminate_frame_pointer (first) rtx first; { int depth = 0; int max_uid = get_max_uid (); int *label_depth = (int *) alloca ((max_uid + 1) * sizeof (int)); int i; rtx insn; for (i = 0; i <= max_uid; i++) label_depth[i] = -1; /* In this loop, for each forward branch we record the stack depth of the label it jumps to. We take advantage of the fact that the stack depth at a label reached by a backward branch is always, in GCC output, equal to the stack depth of the preceding unconditional jump, because it was either a loop statement or statement label. */ for (insn = first; insn; insn = NEXT_INSN (insn)) { rtx pattern = PATTERN (insn); switch (GET_CODE (insn)) { case INSN: alter_frame_pointer_addresses (pattern, depth); #ifdef PUSH_ROUNDING /* Notice pushes and pops; update DEPTH. */ if (GET_CODE (pattern) == SET) { if (push_operand (SET_DEST (pattern), GET_MODE (SET_DEST (pattern)))) depth += PUSH_ROUNDING (GET_MODE_SIZE (GET_MODE (SET_DEST (pattern)))); if (GET_CODE (SET_DEST (pattern)) == REG && REGNO (SET_DEST (pattern)) == STACK_POINTER_REGNUM) { int delta; if (GET_CODE (SET_SRC (pattern)) == PLUS && GET_CODE (XEXP (SET_SRC (pattern), 0)) == REG && REGNO (XEXP (SET_SRC (pattern), 0)) == STACK_POINTER_REGNUM) delta = INTVAL (XEXP (SET_SRC (pattern), 1)); else if (GET_CODE (SET_SRC (pattern)) == MINUS && GET_CODE (XEXP (SET_SRC (pattern), 0)) == REG && REGNO (XEXP (SET_SRC (pattern), 0)) == STACK_POINTER_REGNUM) delta = -INTVAL (XEXP (SET_SRC (pattern), 1)); else abort (); #ifdef STACK_GROWS_DOWNWARD depth -= delta; #else depth += delta; #endif } } #endif break; case JUMP_INSN: alter_frame_pointer_addresses (pattern, depth); if (GET_CODE (pattern) == ADDR_VEC) for (i = 0; i < XVECLEN (pattern, 0); i++) label_depth[INSN_UID (XEXP (XVECEXP (pattern, 0, i), 0))] = depth; else if (GET_CODE (pattern) == ADDR_DIFF_VEC) { label_depth[INSN_UID (XEXP (XEXP (pattern, 0), 0))] = depth; for (i = 0; i < XVECLEN (pattern, 1); i++) label_depth[INSN_UID (XEXP (XVECEXP (pattern, 1, i), 0))] = depth; } else if (JUMP_LABEL (insn)) label_depth[INSN_UID (JUMP_LABEL (insn))] = depth; else break; case CODE_LABEL: if (label_depth [INSN_UID (insn)] >= 0) depth = label_depth [INSN_UID (insn)]; break; case CALL_INSN: alter_frame_pointer_addresses (pattern, depth); break; } } } /* Walk the rtx X, converting all frame-pointer refs to stack-pointer refs on the assumption that the current temporary stack depth is DEPTH. (The size of saved registers must be added to DEPTH to get the actual offset between the logical frame-pointer and the stack pointer. FIX_FRAME_POINTER_ADDRESS takes care of that.) */ static rtx alter_frame_pointer_addresses (x, depth) register rtx x; int depth; { register int i; register char *fmt; register enum rtx_code code = GET_CODE (x); switch (code) { case REG: case CONST_INT: case CONST: case SYMBOL_REF: case LABEL_REF: case CONST_DOUBLE: case CC0: case PC: return x; case MEM: { rtx addr = XEXP (x, 0); FIX_FRAME_POINTER_ADDRESS (addr, depth); XEXP (x, 0) = addr; } break; case PLUS: /* Handle addresses being loaded or pushed, etc., rather than referenced. */ FIX_FRAME_POINTER_ADDRESS (x, depth); break; } fmt = GET_RTX_FORMAT (code); for (i = GET_RTX_LENGTH (code) - 1; i >= 0; i--) { if (fmt[i] == 'e') XEXP (x, i) = alter_frame_pointer_addresses (XEXP (x, i), depth); else if (fmt[i] == 'E') { register int j; for (j = XVECLEN (x, i) - 1; j >=0; j--) XVECEXP (x, i, j) = alter_frame_pointer_addresses (XVECEXP (x, i, j), depth); } } return x; } static void alter_reg (i) register int i; { /* If the reg got changed to a MEM at rtl-generation time, ignore it. */ if (GET_CODE (regno_reg_rtx[i]) != REG) return; /* Modify the reg-rtx to contain the new hard reg number or else to contain its pseudo reg number. */ REGNO (regno_reg_rtx[i]) = reg_renumber[i] >= 0 ? reg_renumber[i] : i; if (reg_renumber[i] < 0 && reg_equiv_init[i]) { /* Delete the insn that loads the pseudo register. */ PUT_CODE (reg_equiv_init[i], NOTE); NOTE_LINE_NUMBER (reg_equiv_init[i]) = NOTE_INSN_DELETED; NOTE_SOURCE_FILE (reg_equiv_init[i]) = 0; } /* If we have a pseudo that is needed but has no hard reg or equivalent, allocate a stack slot for it. */ if (reg_renumber[i] < 0 && reg_n_refs[i] > 0 && reg_equiv_constant[i] == 0 && reg_equiv_mem[i] == 0) { register rtx x = assign_stack_local (GET_MODE (regno_reg_rtx[i]), PSEUDO_REGNO_BYTES (i)); register rtx addr = XEXP (x, 0); /* If the stack slot is directly addressable, substitute the MEM we just got directly for the old REG. Otherwise, record the address; we will generate hairy code to compute the address in a register each time it is needed. */ if (memory_address_p (GET_MODE (regno_reg_rtx[i]), addr)) reg_equiv_mem[i] = x; else reg_equiv_address[i] = XEXP (x, 0); } } /* Mark the slots in regs_ever_live for the hard regs used by pseudo-reg number REGNO. */ void mark_home_live (regno) int regno; { register int i, lim; i = reg_renumber[regno]; if (i < 0) return; lim = i + HARD_REGNO_NREGS (i, PSEUDO_REGNO_MODE (regno)); while (i < lim) regs_ever_live[i++] = 1; } /* Kick all pseudos out of hard register REGNO. If GLOBAL is nonzero, try to find someplace else to put them. If DUMPFILE is nonzero, log actions taken on that file. Return nonzero if any pseudos needed to be kicked out. */ static int spill_hard_reg (regno, global, dumpfile) register int regno; int global; FILE *dumpfile; { int something_changed = 0; register int i; /* Spill every pseudo reg that was allocated to this reg or to something that overlaps this reg. */ for (i = FIRST_PSEUDO_REGISTER; i < max_regno; i++) if (reg_renumber[i] >= 0 && reg_renumber[i] <= regno && (reg_renumber[i] + HARD_REGNO_NREGS (reg_renumber[i], PSEUDO_REGNO_MODE (i)) > regno)) { #if 1 /* If this register belongs solely to a basic block which needed no spilling, leave it be. */ if (basic_block_needs && reg_basic_block[i] >= 0 && basic_block_needs[reg_basic_block[i]] == 0) continue; #endif /* Mark it as no longer having a hard register home. */ reg_renumber[i] = -1; /* We will need to scan everything again. */ something_changed = 1; if (global) { retry_global_alloc (i, forbidden_regs); /* Update regs_ever_live for new home (if any). */ mark_home_live (i); /* If something gets spilled to the stack, we must have a frame pointer, so spill the frame pointer. */ if (reg_renumber[i] == -1 && ! frame_pointer_needed) { frame_pointer_needed = 1; forbidden_regs[FRAME_POINTER_REGNUM] = 1; spill_hard_reg (FRAME_POINTER_REGNUM, global, dumpfile); } } alter_reg (i); if (dumpfile) { if (reg_renumber[i] == -1) fprintf (dumpfile, " Register %d now on stack.\n\n", i); else fprintf (dumpfile, " Register %d now in %d.\n\n", i, reg_renumber[i]); } } return something_changed; } struct hard_reg_n_uses { int regno; int uses; }; static int hard_reg_use_compare (p1, p2) struct hard_reg_n_uses *p1, *p2; { return p1->uses - p2->uses; } /* Choose the order to consider regs for use as reload registers based on how much trouble would be caused by spilling one. Store them in order of decreasing preference in potential_reload_regs. */ static void order_regs_for_reload () { register int i; register int o = 0; int large = 0; struct hard_reg_n_uses hard_reg_n_uses[FIRST_PSEUDO_REGISTER]; /* Count number of uses of each hard reg by pseudo regs allocated to it and then order them by decreasing use. */ for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) { hard_reg_n_uses[i].uses = 0; hard_reg_n_uses[i].regno = i; } for (i = FIRST_PSEUDO_REGISTER; i < max_regno; i++) { if (reg_renumber[i] >= 0) hard_reg_n_uses[reg_renumber[i]].uses += reg_n_refs[i]; large += reg_n_refs[i]; } /* Now fixed registers (which cannot safely be used for reloading) get a very high use count so they will be considered least desirable. Likewise registers used explicitly in the rtl code. */ for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) if (fixed_regs[i] || regs_explicitly_used[i]) hard_reg_n_uses[i].uses = large; hard_reg_n_uses[FRAME_POINTER_REGNUM].uses = large; qsort (hard_reg_n_uses, FIRST_PSEUDO_REGISTER, sizeof hard_reg_n_uses[0], hard_reg_use_compare); /* Prefer registers not so far used, for use in temporary loading. Among them, prefer registers not preserved by calls. */ for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) if (regs_ever_live[i] == 0 && call_used_regs[i] && ! fixed_regs[i]) potential_reload_regs[o++] = i; for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) if (regs_ever_live[i] == 0 && ! call_used_regs[i] && i != FRAME_POINTER_REGNUM) potential_reload_regs[o++] = i; /* Now add the regs that are already used, preferring those used less often. */ for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) if (regs_ever_live[hard_reg_n_uses[i].regno] != 0) potential_reload_regs[o++] = hard_reg_n_uses[i].regno; #if 0 /* For regs that are used, don't prefer those not preserved by calls because those are likely to contain high priority things that are live for short periods of time. */ for (i = FIRST_PSEUDO_REGISTER - 1; i >= 0; i--) if (regs_ever_live[i] != 0 && ! call_used_regs[i]) potential_reload_regs[o++] = i; #endif } /* Reload pseudo-registers into hard regs around each insn as needed. Additional register load insns are output before the insn that needs it and perhaps store insns after insns that modify the reloaded pseudo reg. reg_last_reload_reg and reg_reloaded_contents keep track of which pseudo-registers are already available in reload registers. We update these for the reloads that we perform, as the insns are scanned. */ static void reload_as_needed (first, n_spills, live_known) rtx first; int n_spills; int live_known; { register rtx insn; register int i; /* Often (MEM (REG n)) is still valid even if (REG n) is put on the stack. Set spill_indirect_ok if so. */ register rtx tem = gen_rtx (MEM, SImode, gen_rtx (PLUS, Pmode, gen_rtx (REG, Pmode, FRAME_POINTER_REGNUM), gen_rtx (CONST_INT, VOIDmode, 4))); spill_indirect_ok = memory_address_p (QImode, tem); bzero (spill_reg_rtx, sizeof spill_reg_rtx); reg_last_reload_reg = (rtx *) alloca (max_regno * sizeof (rtx)); bzero (reg_last_reload_reg, max_regno * sizeof (rtx)); for (i = 0; i < n_spills; i++) reg_reloaded_contents[i] = -1; for (insn = first; insn;) { register rtx next = NEXT_INSN (insn); if (GET_CODE (insn) == INSN || GET_CODE (insn) == JUMP_INSN || GET_CODE (insn) == CALL_INSN) { if (GET_MODE (insn) == VOIDmode) n_reloads = 0; /* First find the pseudo regs that must be reloaded for this insn. This info is returned in the tables reload_... (see reload.h). Also modify the body of INSN by substituting RELOAD rtx's for those pseudo regs. */ else find_reloads (insn, 1, spill_indirect_ok, live_known, spill_reg_order); if (n_reloads > 0) { /* Now compute which reload regs to reload them into. Perhaps reusing reload regs from previous insns, or else output load insns to reload them. Maybe output store insns too. Record the choices of reload reg in reload_reg_rtx. */ choose_reload_targets (insn, n_spills); /* Substitute the chosen reload regs from reload_reg_rtx into the insn's body (or perhaps into the bodies of other load and store insn that we just made for reloading and that we moved the structure into). */ subst_reloads (); } /* Any previously reloaded spilled pseudo reg, stored in this insn, is no longer validly lying around to save a future reload. Note that this does not detect pseudos that were reloaded for this insn in order to be stored in (obeying register constraints). That is correct; such reload registers ARE still valid. */ forget_old_reloads (PATTERN (insn)); } /* A reload reg's contents are unknown after a label. */ if (GET_CODE (insn) == CODE_LABEL) for (i = 0; i < n_spills; i++) reg_reloaded_contents[i] = -1; /* Don't assume a reload reg is still good after a call insn if it is a call-used reg. */ if (GET_CODE (insn) == CODE_LABEL || GET_CODE (insn) == CALL_INSN) for (i = 0; i < n_spills; i++) if (call_used_regs[spill_regs[i]]) reg_reloaded_contents[i] = -1; insn = next; } } /* If we see a pseudo-reg being stored into, don't try to reuse an old reload reg which previously contained a copy of it. */ static void forget_old_reloads (x) rtx x; { if (GET_CODE (x) == SET && GET_CODE (SET_DEST (x)) == REG) { register int regno = REGNO (SET_DEST (x)); int nr; if (regno >= FIRST_PSEUDO_REGISTER) nr = 1; else { int i; nr = HARD_REGNO_NREGS (regno, GET_MODE (SET_DEST (x))); /* Storing into a spilled-reg invalidates its contents. This can happen if a block-local pseudo is allocated to that reg and it wasn't spilled because this block's total need is 0. Then some insn might have an optional reload and use this reg. */ for (i = 0; i < nr; i++) if (spill_reg_order[regno + i] >= 0) reg_reloaded_contents[spill_reg_order[regno + i]] = -1; } while (nr-- > 0) reg_last_reload_reg[regno + nr] = 0; } else if (GET_CODE (x) == PARALLEL) { register int i; for (i = 0; i < XVECLEN (x, 0); i++) { register rtx y = XVECEXP (x, 0, i); if (GET_CODE (y) == SET && GET_CODE (SET_DEST (y)) == REG) forget_old_reloads (y); } } } /* Comparison function for qsort to decide which of two reloads should be handled first. *P1 and *P2 are the reload numbers. */ static int reload_reg_class_lower (p1, p2) short *p1, *p2; { register int r1 = *p1, r2 = *p2; register int t; register enum machine_mode mode1, mode2; /* Consider required reloads before optional ones. */ t = reload_optional[r1] - reload_optional[r2]; if (t != 0) return t; /* Consider reloads in order of increasing reg-class number. */ t = (int) reload_reg_class[r1] - (int) reload_reg_class[r2]; if (t != 0) return t; /* For a given reg-class number, consider multi-reg groups first. */ mode1 = (reload_inmode[r1] == VOIDmode ? reload_outmode[r1] : reload_inmode[r1]); mode2 = (reload_inmode[r2] == VOIDmode ? reload_outmode[r2] : reload_inmode[r2]); t = (CLASS_MAX_NREGS (reload_reg_class[r2], mode2) - CLASS_MAX_NREGS (reload_reg_class[r1], mode1)); return t; } /* Assign hard reg targets for the pseudo-registers we must reload into hard regs for this insn. Also output the instructions to copy them in and out of the hard regs. For machines with register classes, we are responsible for finding a reload reg in the proper class. */ static void choose_reload_targets (insn, n_spills) rtx insn; int n_spills; { register int j; char reload_reg_in_use[FIRST_PSEUDO_REGISTER]; short reload_order[FIRST_PSEUDO_REGISTER]; char reload_inherited[FIRST_PSEUDO_REGISTER]; /* Elt N nonzero if reg_last_reload_reg[N] has been set in this insn for an output reload that stores into reg N. */ char *reg_has_output_reload; int have_groups = 0; /* For each reload, the index in spill_regs of the spill register used, or -1 if we did not need one of the spill registers for this reload. */ int reload_spill_index[FIRST_PSEUDO_REGISTER]; bzero (reload_inherited, FIRST_PSEUDO_REGISTER); bzero (reload_reg_in_use, FIRST_PSEUDO_REGISTER); reg_has_output_reload = (char *) alloca (max_regno); bzero (reg_has_output_reload, max_regno); /* In order to be certain of getting the registers we need, we must sort the reloads into order of increasing register class. Then our grabbing of reload registers will parallel the process that provided the reload registers. */ /* Also note whether any of the reloads wants a consecutive group of regs. When that happens, we must when processing the non-group reloads avoid (when possible) using a reload reg that would break up a group. */ /* This used to look for an existing reloaded home for all of the reloads, and only then perform any new reloads. But that could lose if the reloads were done out of reg-class order because a later reload with a looser constraint might have an old home in a register needed by an earlier reload with a tighter constraint. It would be possible with even hairier code to detect such cases and handle them, but it doesn't seem worth while yet. */ for (j = 0; j < n_reloads; j++) { enum machine_mode mode; reload_order[j] = j; reload_spill_index[j] = -1; mode = (reload_inmode[j] == VOIDmode ? reload_outmode[j] : reload_inmode[j]); if (CLASS_MAX_NREGS (reload_reg_class[j], mode) > 1) have_groups = 1; } if (n_reloads > 1) qsort (reload_order, n_reloads, sizeof (short), reload_reg_class_lower); for (j = 0; j < n_reloads; j++) { register int r = reload_order[j]; register int i; register rtx new; enum machine_mode reload_mode = reload_inmode[r]; if (GET_MODE_SIZE (reload_outmode[r]) > GET_MODE_SIZE (reload_mode)) reload_mode = reload_outmode[r]; if (reload_strict_low[r]) reload_mode = GET_MODE (SUBREG_REG (reload_out[r])); /* Ignore reloads that got marked inoperative. */ if (reload_out[r] == 0 && reload_in[r] == 0) continue; /* No need to find a reload-register if find_reloads chose one. */ if (reload_reg_rtx[r] != 0) { #if 0 /* But do see if the chosen reload-reg already contains a copy of the desired value. */ if (reload_in[r] != 0) { register rtx equiv = find_equiv_reg (reload_in[r], insn, 0, REGNO (reload_reg_rtx[r]), 0, 0); if (equiv != 0) reload_inherited[r] = 1; } #endif continue; } /* First see if this pseudo is already available as reloaded for a previous insn. This feature is disabled for multi-register groups because we haven't yet any way to tell whether the entire value is properly preserved. It is also disabled when there are other reloads for mult-register groups, lest the inherited reload reg break up a needed group. */ { register int regno = -1; if (reload_in[r] == 0) ; else if (GET_CODE (reload_in[r]) == REG) regno = REGNO (reload_in[r]); #if 0 /* This won't work, since REGNO can be a pseudo reg number. Also, it takes much more hair to keep track of all the things that can invalidate an inherited reload of part of a pseudoreg. */ else if (GET_CODE (reload_in[r]) == SUBREG && GET_CODE (SUBREG_REG (reload_in[r])) == REG) regno = REGNO (SUBREG_REG (reload_in[r])) + SUBREG_WORD (reload_in[r]); #endif if (regno >= 0 && GET_MODE_SIZE (reload_mode) <= UNITS_PER_WORD && reg_last_reload_reg[regno] != 0 && ! have_groups) { i = spill_reg_order[REGNO (reg_last_reload_reg[regno])]; if (reg_reloaded_contents[i] == regno && TEST_HARD_REG_BIT (reg_class_contents[(int) reload_reg_class[r]], spill_regs[i]) && ! reload_reg_in_use[spill_regs[i]]) { /* Mark the reload register as in use for this insn. */ reload_reg_rtx[r] = reg_last_reload_reg[regno]; reload_reg_in_use[spill_regs[i]] = 1; reload_inherited[r] = 1; reload_spill_index[r] = i; } } } /* If this is not a pseudo, here's a different way to see if it is already lying around. */ if (reload_in[r] != 0 && reload_out[r] == 0 && (CONSTANT_P (reload_in[r]) || GET_CODE (reload_in[r]) == PLUS || GET_CODE (reload_in[r]) == MEM) && ! have_groups) { register rtx equiv = find_equiv_reg (reload_in[r], insn, reload_reg_class[r], -1, (short *)1, 0); /* If we found an equivalent reg, say no code need be generated to load it, and use it as our reload reg. */ if (equiv != 0 && REGNO (equiv) != FRAME_POINTER_REGNUM) { reload_reg_rtx[r] = equiv; reload_inherited[r] = 1; /* If it is a spill reg, mark the spill reg as in use for this insn. */ i = spill_reg_order[REGNO (equiv)]; if (i >= 0) { int nr = HARD_REGNO_NREGS (spill_regs[i], reload_mode); while (nr > 0) reload_reg_in_use[REGNO (equiv) + --nr] = 1; } } } /* If it isn't lying around, and isn't optional, find a place to reload it into. */ if (reload_reg_rtx[r] != 0 || reload_optional[r] != 0) continue; /* Value not lying around; find a register to reload it into. Here I is not a regno, it is an index into spill_regs. */ i = n_spills; /* If we want just one reg, and other reloads want groups, first try to find a reg that can't be part of a group. */ if (have_groups && HARD_REGNO_NREGS (spill_regs[i], reload_mode) == 1) for (i = 0; i < n_spills; i++) { int regno = spill_regs[i]; int class = (int) reload_reg_class[r]; if (reload_reg_in_use[regno] == 0 && TEST_HARD_REG_BIT (reg_class_contents[class], regno) && !(regno + 1 < FIRST_PSEUDO_REGISTER && spill_reg_order[regno + 1] >= 0 && reload_reg_in_use[regno + 1] == 0 && TEST_HARD_REG_BIT (reg_class_contents[class], regno - 1)) && !(regno > 0 && spill_reg_order[regno - 1] >= 0 && reload_reg_in_use[regno - 1] == 0 && TEST_HARD_REG_BIT (reg_class_contents[class], regno - 1))) break; } /* If that didn't work, try to find a register that has only one neighbor that could make a group with it. That way, if the available registers are three consecutive ones, we avoid taking the middle one (which would leave us with no possible groups). */ if (have_groups && HARD_REGNO_NREGS (spill_regs[i], reload_mode) == 1 && i == n_spills) for (i = 0; i < n_spills; i++) { int regno = spill_regs[i]; int class = (int) reload_reg_class[r]; if (reload_reg_in_use[regno] == 0 && TEST_HARD_REG_BIT (reg_class_contents[class], regno) && (!(regno + 1 < FIRST_PSEUDO_REGISTER && spill_reg_order[regno + 1] >= 0 && reload_reg_in_use[regno + 1] == 0 && TEST_HARD_REG_BIT (reg_class_contents[class], regno - 1)) || !(regno > 0 && spill_reg_order[regno - 1] >= 0 && reload_reg_in_use[regno - 1] == 0 && TEST_HARD_REG_BIT (reg_class_contents[class], regno - 1)))) break; } /* Now, if we want a single register and haven't yet found one, take any reg in the right class and not in use. If we want a consecutive group, here is where we look for it. */ if (i == n_spills) for (i = 0; i < n_spills; i++) { int class = (int) reload_reg_class[r]; if (reload_reg_in_use[spill_regs[i]] == 0 && TEST_HARD_REG_BIT (reg_class_contents[class], spill_regs[i])) { int nr = HARD_REGNO_NREGS (spill_regs[i], reload_mode); /* If we need only one reg, we have already won. */ if (nr == 1) break; /* Otherwise check that as many consecutive regs as we need are available here. */ if (HARD_REGNO_MODE_OK (spill_regs[i], reload_mode)) while (nr > 1) { if (!(TEST_HARD_REG_BIT (reg_class_contents[class], spill_regs[i] + nr - 1) && spill_reg_order[spill_regs[i] + nr - 1] >= 0 && reload_reg_in_use[spill_regs[i] + nr - 1] == 0)) break; nr--; } if (nr == 1) break; } } /* We should have found a spill register by now. */ if (i == n_spills) abort (); /* Mark as in use for this insn the reload regs we use for this. */ { int nr = HARD_REGNO_NREGS (spill_regs[i], reload_mode); while (nr > 0) reload_reg_in_use[spill_regs[i] + --nr] = 1; } new = spill_reg_rtx[i]; if (new == 0 || GET_MODE (new) != reload_mode) spill_reg_rtx[i] = new = gen_rtx (REG, reload_mode, spill_regs[i]); reload_reg_rtx[r] = new; reload_spill_index[r] = i; reg_reloaded_contents[i] = -1; /* Detect when the reload reg can't hold the reload mode. */ if (! HARD_REGNO_MODE_OK (REGNO (reload_reg_rtx[r]), reload_mode)) { if (! asm_noperands (PATTERN (insn))) /* It's the compiler's fault. */ abort (); /* It's the user's fault; the operand's mode and constraint don't match. Disable this reload so we don't crash in final. Maybe we should print an error message too?? */ reload_in[r] = 0; reload_out[r] = 0; reload_reg_rtx[r] = 0; reload_optional[r] = 1; } } /* For all the spill regs newly reloaded in this instruction, record what they were reloaded from, so subsequent instructions can inherit the reloads. */ for (j = 0; j < n_reloads; j++) { register int r = reload_order[j]; register int i = reload_spill_index[r]; /* I is nonneg if this reload used one of the spill regs. If reload_reg_rtx[r] is 0, this is an optional reload that we opted to ignore. */ if (i >= 0 && reload_reg_rtx[r] != 0) { /* Maybe the spill reg contains a copy of reload_out. */ if (reload_out[r] != 0 && GET_CODE (reload_out[r]) == REG) { register int nregno = REGNO (reload_out[r]); reg_last_reload_reg[nregno] = reload_reg_rtx[r]; reg_reloaded_contents[i] = nregno; reg_has_output_reload[nregno] = 1; } /* Maybe the spill reg contains a copy of reload_in. */ else if (reload_out[r] == 0 && GET_CODE (reload_in[r]) == REG) { register int nregno = REGNO (reload_in[r]); /* If there are two separate reloads (one in and one out) for the same (hard or pseudo) reg, set reg_last_reload_reg based on the output reload. */ if (!reg_has_output_reload[nregno]) { reg_last_reload_reg[nregno] = reload_reg_rtx[r]; reg_reloaded_contents[i] = nregno; } } /* Otherwise, the spill reg doesn't contain a copy of any reg. Clear out its records, lest it be taken for a copy of reload_in when that is no longer true. */ else reg_reloaded_contents[i] = -1; } } /* Now output the instructions to copy the data into and out of the reload registers. Do these in the order that the reloads were reported, since reloads of base and index registers precede reloads of operands and the operands may need the base and index registers reloaded. */ for (j = 0; j < n_reloads; j++) { register rtx old; rtx store_insn; old = reload_in[j]; if (old != 0 && ! reload_inherited[j] && reload_reg_rtx[j] != old && reload_reg_rtx[j] != 0) { register rtx reloadreg = reload_reg_rtx[j]; rtx oldequiv = 0; enum machine_mode mode; /* Strip off of OLD any size-increasing SUBREGs such as (SUBREG:SI foo:QI 0). */ while (GET_CODE (old) == SUBREG && SUBREG_WORD (old) == 0 && (GET_MODE_SIZE (GET_MODE (old)) > GET_MODE_SIZE (GET_MODE (SUBREG_REG (old))))) old = SUBREG_REG (old); /* If reloading from memory, see if there is a register that already holds the same value. If so, reload from there. We can pass 0 as the reload_reg_p argument because any other reload has either already been emitted, in which case find_equiv_reg will see the reload-insn, or has yet to be emitted, in which case it doesn't matter because we will use this equiv reg right away. */ if (GET_CODE (old) == MEM || (GET_CODE (old) == REG && REGNO (old) >= FIRST_PSEUDO_REGISTER && reg_renumber[REGNO (old)] < 0)) oldequiv = find_equiv_reg (old, insn, GENERAL_REGS, -1, 0, 0); if (oldequiv == 0) oldequiv = old; /* Determine the mode to reload in. This is very tricky because we have three to choose from. There is the mode the insn operand wants (reload_inmode[J]). There is the mode of the reload register RELOADREG. There is the intrinsic mode of the operand, revealed now in OLD because we have stripped SUBREGs. It turns out that RELOADREG's mode is irrelevant: we can change that arbitrarily. Neither of the other two is always right. For example, consider (SUBREG:SI foo:QI)) appearing as an operand that must be SImode; then suppose foo is in memory. This must be loaded in QImode because we cannot fetch a byte as a word. In this case OLD's mode is correct. Then consider a one-word union which has SImode and one of its members is a float, being fetched as (SUBREG:SF union:SI). We must fetch that as SFmode because we could be loading into a float-only register. In this case OLD's mode is also correct. Consider an immediate integer: it has VOIDmode. Here we need to get a mode from something else. In some cases, there is a fourth mode, the operand's containing mode. If the insn specifies a containing mode for this operand, it overrides all others. I am not sure whether the algorithm here is always right, but it does the right things in those cases. */ mode = GET_MODE (old); if (mode == VOIDmode) mode = reload_inmode[j]; if (reload_strict_low[j]) mode = GET_MODE (SUBREG_REG (reload_in[j])); /* Encapsulate both RELOADREG and OLDEQUIV into that mode, then load RELOADREG from OLDEQUIV. */ if (GET_MODE (reloadreg) != mode) reloadreg = gen_rtx (SUBREG, mode, reloadreg, 0); if (GET_MODE (oldequiv) != VOIDmode && mode != GET_MODE (oldequiv)) oldequiv = gen_rtx (SUBREG, mode, oldequiv, 0); /* If we are reloading a pseudo-register that was set by the previous insn, see if we can get rid of that pseudo-register entirely by redirecting the previous insn into our reload register. */ if (optimize && GET_CODE (old) == REG && REGNO (old) >= FIRST_PSEUDO_REGISTER && PREV_INSN (insn) && GET_CODE (PREV_INSN (insn)) == INSN && GET_CODE (PATTERN (PREV_INSN (insn))) == SET && SET_DEST (PATTERN (PREV_INSN (insn))) == old && dead_or_set_p (insn, old) && reg_n_deaths[REGNO (old)] == 1 && reg_n_sets[REGNO (old)] == 1) { /* For the debugging info, say the pseudo lives in this reload reg. */ reg_renumber[REGNO (old)] = REGNO (reload_reg_rtx[j]); alter_reg (REGNO (old)); /* Store into the reload register instead of the pseudo. */ SET_DEST (PATTERN (PREV_INSN (insn))) = reloadreg; } else /* We can't do that, so output an insn to load RELOADREG. */ emit_insn_before (gen_move_insn (reloadreg, oldequiv), insn); /* If this reload wants reload_in[j] incremented by a constant, output code to get this done before the insn reloaded for. */ if (reload_inc[j] != 0) { /* If reload_in[j] is a register, assume we can output an insn to increment it directly. */ if (GET_CODE (old) == REG && (REGNO (old) < FIRST_PSEUDO_REGISTER || reg_renumber[REGNO (old)] >= 0)) emit_insn_before (gen_add2_insn (old, gen_rtx (CONST_INT, VOIDmode, reload_inc[j])), insn); else /* Else we must not assume we can increment reload_in[j] (even though on many target machines we can); increment the copy in the reload register, save that back, then decrement the reload register so it has its original contents. */ { emit_insn_before (gen_add2_insn (reloadreg, gen_rtx (CONST_INT, VOIDmode, reload_inc[j])), insn); emit_insn_before (gen_move_insn (oldequiv, reloadreg), insn); emit_insn_before (gen_sub2_insn (reloadreg, gen_rtx (CONST_INT, VOIDmode, reload_inc[j])), insn); } } } /* If we are reloading a register that was recently stored in with an output-reload, see if we can prove there was actually no need to store the old value in it. */ if (optimize && reload_inherited[j] && reload_spill_index[j] >= 0 && GET_CODE (reload_in[j]) == REG && spill_reg_store[reload_spill_index[j]] != 0 && dead_or_set_p (insn, reload_in[j])) { register rtx i1; /* If the pseudo-reg we are reloading is no longer referenced anywhere between the store into it and here, and no jumps or labels intervene, then the value can get here through the reload reg alone. */ for (i1 = NEXT_INSN (spill_reg_store[reload_spill_index[j]]); i1 != insn; i1 = NEXT_INSN (i1)) { if (GET_CODE (i1) == CODE_LABEL || GET_CODE (i1) == JUMP_INSN) break; if ((GET_CODE (i1) == INSN || GET_CODE (i1) == CALL_INSN) && reg_mentioned_p (reload_in[j], PATTERN (i1))) break; } if (i1 == insn) { /* If this insn will store in the pseudo again, the previous store can be removed. */ if (reload_out[j] == reload_in[j]) delete_insn (spill_reg_store[reload_spill_index[j]]); /* See if the pseudo reg has been completely replaced with reload regs. If so, delete the store insn and forget we had a stack slot for the pseudo. */ if (reg_n_deaths[REGNO (reload_in[j])] == 1 && reg_basic_block[REGNO (reload_in[j])] >= 0) { /* We know that it was used only between here and the beginning of the current basic block. Search that range; see if any ref remains. */ for (i1 = PREV_INSN (insn); i1; i1 = PREV_INSN (i1)) { if (GET_CODE (i1) == CODE_LABEL || GET_CODE (i1) == JUMP_INSN) break; if ((GET_CODE (i1) == INSN || GET_CODE (i1) == CALL_INSN) && reg_mentioned_p (reload_in[j], PATTERN (i1))) goto still_used; } /* For the debugging info, say the pseudo lives in this reload reg. */ reg_renumber[REGNO (old)] = REGNO (reload_reg_rtx[j]); alter_reg (REGNO (old)); delete_insn (spill_reg_store[reload_spill_index[j]]); still_used: ; } } } /* Input-reloading is done. Now do output-reloading, storing the value from the reload-register after the main insn if reload_out[j] is nonzero. */ old = reload_out[j]; if (old != 0 && reload_reg_rtx[j] != old && reload_reg_rtx[j] != 0) { register rtx reloadreg = reload_reg_rtx[j]; enum machine_mode mode; /* Strip off of OLD any size-increasing SUBREGs such as (SUBREG:SI foo:QI 0). */ while (GET_CODE (old) == SUBREG && SUBREG_WORD (old) == 0 && (GET_MODE_SIZE (GET_MODE (old)) > GET_MODE_SIZE (GET_MODE (SUBREG_REG (old))))) old = SUBREG_REG (old); /* Determine the mode to reload in. See comments above (for input reloading). */ mode = GET_MODE (old); if (mode == VOIDmode) abort (); /* Should never happen for an output. */ #if 0 mode = reload_inmode[j]; #endif if (reload_strict_low[j]) mode = GET_MODE (SUBREG_REG (reload_out[j])); /* Encapsulate both RELOADREG and OLD into that mode, then load RELOADREG from OLD. */ if (GET_MODE (reloadreg) != mode) reloadreg = gen_rtx (SUBREG, mode, reloadreg, 0); if (GET_MODE (old) != VOIDmode && mode != GET_MODE (old)) old = gen_rtx (SUBREG, mode, old, 0); store_insn = emit_insn_after (gen_move_insn (old, reloadreg), insn); } else store_insn = 0; if (reload_spill_index[j] >= 0) spill_reg_store[reload_spill_index[j]] = store_insn; } }