_attach list.c ?^_attach(list, item)$? _detach list.c ?^_detach(list, item)$? _free_list list.c ?^_free_list(ptr)$? add_dam fight.c ?^ add_dam(str)$? add_haste misc.c ?^add_haste(potion)$? add_pack pack.c ?^add_pack(item, silent)$? add_pass passages.c ?^add_pass()$? addmsg io.c ?^addmsg(fmt, args)$? aggravate misc.c ?^aggravate()$? attack fight.c ?^attack(mp)$? author main.c ?^author()$? auto_save save.c ?^auto_save()$? badcheck init.c ?^badcheck(name, magic, bound)$? be_trapped move.c ?^be_trapped(tc)$? bounce fight.c ?^bounce(weap, mname)$? call command.c ?^call()$? cansee chase.c ?^cansee(y, x)$? charge_str sticks.c ?^charge_str(obj)$? chase chase.c ?^chase(tp, ee)$? check_level fight.c ?^check_level()$? checkout main.c ?^checkout()$? chg_str misc.c ?^chg_str(amt)$? chmsg main.c ?^chmsg(fmt, arg)$? command command.c ?^command()$? conn passages.c ?^conn(r1, r2)$? create_obj wizard.c ?^create_obj()$? d_level command.c ?^d_level()$? d_slot daemon.c ?^d_slot()$? daemon daemon.c ?^daemon(func, arg, type)$? death rip.c ?^death(monst)$? diag_ok chase.c ?^diag_ok(sp, ep)$? discard list.c ?^discard(item)$? do_chase chase.c ?^do_chase(th)$? do_daemons daemon.c ?^do_daemons(flag)$? do_fuses daemon.c ?^do_fuses(flag)$? do_motion weapons.c ?^do_motion(obj, ydelta, xdelta)$? do_move move.c ?^do_move(dy, dx)$? do_passages passages.c ?^do_passages()$? do_rooms rooms.c ?^do_rooms()$? do_run move.c ?^do_run(ch)$? do_zap sticks.c ?^do_zap(gotdir)$? doadd io.c ?^doadd(fmt, args)$? doctor daemons.c ?^doctor()$? door passages.c ?^door(rm, cp)$? drain sticks.c ?^drain(ymin, ymax, xmin, xmax)$? draw_room rooms.c ?^draw_room(rp)$? drop things.c ?^drop()$? dropcheck things.c ?^dropcheck(op)$? eat misc.c ?^eat()$? encread save.c ?^encread(start, size, inf)$? encwrite save.c ?^encwrite(start, size, outf)$? endit main.c ?^endit()$? endmsg io.c ?^endmsg()$? extinguish daemon.c ?^extinguish(func)$? fall weapons.c ?^fall(item, pr)$? fallpos weapons.c ?^fallpos(pos, newpos, passages)$? fatal main.c ?^fatal(s)$? fight fight.c ?^fight(mp, mn, weap, thrown)$? find_mons chase.c ?^find_mons(y, x)$? find_obj misc.c ?^find_obj(y, x)$? find_slot daemon.c ?^find_slot(func)$? fix_stick sticks.c ?^fix_stick(cur)$? fuse daemon.c ?^fuse(func, arg, time, type)$? genocide monsters.c ?^genocide()$? get_bool options.c ?^get_bool(bp, win)$? get_dir misc.c ?^get_dir()$? get_item pack.c ?^get_item(purpose, type)$? get_str options.c ?^get_str(opt, win)$? gethand rings.c ?^gethand()$? help command.c ?^help()$? hit fight.c ?^hit(er, ee)$? hit_monster weapons.c ?^hit_monster(y, x, obj)$? horiz rooms.c ?^horiz(cnt)$? identify command.c ?^identify()$? init_colors init.c ?^init_colors()$? init_materials init.c ?^init_materials()$? init_names init.c ?^init_names()$? init_player init.c ?^init_player()$? init_stones init.c ?^init_stones()$? init_things init.c ?^init_things()$? init_weapon weapons.c ?^init_weapon(weap, type)$? inv_name things.c ?^inv_name(obj, drop)$? inventory pack.c ?^inventory(list, type)$? is_current misc.c ?^is_current(obj)$? is_magic fight.c ?^is_magic(obj)$? kill_daemon daemon.c ?^kill_daemon(func)$? killed fight.c ?^killed(item, pr)$? killname rip.c ?^killname(monst)$? lengthen daemon.c ?^lengthen(func, xtime)$? light move.c ?^light(cp)$? loadav main.c ?^loadav(avg)$? look misc.c ?^look(wakeup)$? main main.c ?^main(argc, argv, envp)$? miss fight.c ?^miss(er, ee)$? missile weapons.c ?^missile(ydelta, xdelta)$? money things.c ?^money()$? msg io.c ?^msg(fmt, args)$? new list.c ?^new(size)$? new_item list.c ?^new_item(size)$? new_level new_level.c ?^new_level()$? new_monster monsters.c ?^new_monster(item, type, cp)$? new_thing things.c ?^new_thing()$? nohaste daemons.c ?^nohaste()$? num weapons.c ?^num(n1, n2)$? option options.c ?^option()$? pack_char pack.c ?^pack_char(obj)$? parse_opts options.c ?^parse_opts(str)$? passwd wizard.c ?^passwd()$? pick_one things.c ?^pick_one(magic, nitems)$? pick_up pack.c ?^pick_up(ch)$? picky_inven pack.c ?^picky_inven()$? playit main.c ?^playit()$? prname fight.c ?^prname(who, upper)$? put_bool options.c ?^put_bool(b)$? put_str options.c ?^put_str(str)$? put_things new_level.c ?^put_things()$? quaff potions.c ?^quaff()$? quit command.c ?^quit()$? raise_level fight.c ?^raise_level()$? randmonster monsters.c ?^randmonster(wander)$? read_scroll scrolls.c ?^read_scroll()$? readchar io.c ?^readchar()$? remove fight.c ?^remove(mp, item)$? restore save.c ?^restore(file, envp)$? ring_eat rings.c ?^ring_eat(hand)$? ring_num rings.c ?^ring_num(obj)$? ring_off rings.c ?^ring_off()$? ring_on rings.c ?^ring_on()$? rnd main.c ?^rnd(range)$? rnd_pos rooms.c ?^rnd_pos(rp, cp)$? rnd_room new_level.c ?^rnd_room()$? rndmove move.c ?^rndmove(who)$? roll main.c ?^roll(number, sides)$? roll_em fight.c ?^roll_em(att, def, weap, hurl)$? rollwand daemons.c ?^rollwand()$? roomin chase.c ?^roomin(cp)$? runners chase.c ?^runners()$? runto chase.c ?^runto(runner, spot)$? save fight.c ?^save(which)$? save_file save.c ?^save_file(savef)$? save_game save.c ?^save_game()$? save_throw fight.c ?^save_throw(which, tp)$? score rip.c ?^score(amount, flags, monst)$? search command.c ?^search()$? secretdoor misc.c ?^secretdoor(y, x)$? setup main.c ?^setup()$? shell command.c ?^shell()$? show move.c ?^show(y, x)$? show_win io.c ?^show_win(scr, message)$? sight daemons.c ?^sight()$? sprintf sprintf.c ?^sprintf(str, fmt, args)$? status io.c ?^status()$? step_ok io.c ?^step_ok(ch)$? stomach daemons.c ?^stomach()$? str_plus fight.c ?^str_plus(str)$? strucpy options.c ?^strucpy(s1, s2, len)$? swander daemons.c ?^swander()$? swing fight.c ?^swing(at_lvl, op_arm, wplus)$? take_off armor.c ?^take_off()$? teleport wizard.c ?^teleport()$? thunk fight.c ?^thunk(weap, mname)$? too_much main.c ?^too_much()$? total_winner rip.c ?^total_winner()$? tr_name misc.c ?^tr_name(ch)$? trap_at move.c ?^trap_at(y, x)$? tstp main.c ?^tstp()$? u_level command.c ?^u_level()$? ucount main.c ?^ucount()$? unconfuse daemons.c ?^unconfuse()$? unctrl io.c ?^unctrl(ch)$? unsee daemons.c ?^unsee()$? vert rooms.c ?^vert(cnt)$? vowelstr misc.c ?^vowelstr(str)$? wait_for io.c ?^wait_for(ch)$? wake_monster monsters.c ?^wake_monster(y, x)$? wanderer monsters.c ?^wanderer()$? waste_time armor.c ?^waste_time()$? wear armor.c ?^wear()$? whatis wizard.c ?^whatis()$? wield weapons.c ?^wield()$?