# include "trek.h" /** ** ram a klingon **/ collide(ix, iy) int ix, iy; { register int i; register char c; printf(" *** RED ALERT: collision imminent\n"); c = Sect[ix][iy]; switch (c) { case KLINGON: printf("%s rams Klingon at %d,%d\n", Status.shipname, ix, iy); hitkling(ix, iy, i = Status.warp * 100); break; case STAR: case INHABIT: printf("Yeoman Rand: Captain, isn't it getting hot in here?\n"); sleep(2); printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n"); lose(L_STAR); case BASE: printf("You ran into the starbase at %d,%d\n", ix, iy); if(!Damage[SINS]) Game.killb++; killb(Quadx,Quady); break; } sleep(2); printf("%s extensively damaged.\n", Status.shipname); i = 15 + ranf(10 * Game.skill); Game.deaths =+ i; Status.crew =- i; printf("McCoy: Take it easy Jim; we had %d casualties.\n", i); for (i = 0; i < NDEV; i++) { if (ranf(100) < 50) continue; damage(i, (Status.warp * (franf() + 1.0)) * Param.damfac[i] * 0.1); } Status.shldup = 0; dcrept(); }