#include "jerq.h" #include "commands.h" #include "io.h" void alarm(arg1) unsigned int arg1; { sendCommand(CCALARM); sendUnsignedInt(arg1); } void arc(arg1, arg2, arg3, arg4, arg5) Bitmap *arg1; Point arg2; Point arg3; Point arg4; Code arg5; { sendCommand(CCARC); sendToBitmap(arg1); sendPoint(arg2); sendPoint(arg3); sendPoint(arg4); sendCode(arg5); } void bitblt(arg1, arg2, arg3, arg4, arg5) Bitmap *arg1; Rectangle arg2; Bitmap *arg3; Point arg4; Code arg5; { sendCommand(CCBITBLT); sendToBitmap(arg1); sendRectangle(arg2); sendToBitmap(arg3); sendPoint(arg4); sendCode(arg5); } void circle(arg1, arg2, arg3, arg4) Bitmap *arg1; Point arg2; int arg3; Code arg4; { sendCommand(CCCIRCLE); sendToBitmap(arg1); sendPoint(arg2); sendInt(arg3); sendCode(arg4); } void cursallow() { sendCommand(CCCURSALLOW); } void cursinhibit() { sendCommand(CCCURSINHIBIT); } void cursset(arg1) Point arg1; { sendCommand(CCCURSSET); sendPoint(arg1); } Texture * cursswitch(arg1) Texture *arg1; { sendCommand(CCCURSSWITCH); sendToTexture(arg1); flush(); return recToTexture(); } void disc(arg1, arg2, arg3, arg4) Bitmap *arg1; Point arg2; int arg3; Code arg4; { sendCommand(CCDISC); sendToBitmap(arg1); sendPoint(arg2); sendInt(arg3); sendCode(arg4); } void ellipse(arg1, arg2, arg3, arg4, arg5) Bitmap *arg1; Point arg2; int arg3; int arg4; Code arg5; { sendCommand(CCELLIPSE); sendToBitmap(arg1); sendPoint(arg2); sendInt(arg3); sendInt(arg4); sendCode(arg5); } void eldisc(arg1, arg2, arg3, arg4, arg5) Bitmap *arg1; Point arg2; int arg3; int arg4; Code arg5; { sendCommand(CCELDISC); sendToBitmap(arg1); sendPoint(arg2); sendInt(arg3); sendInt(arg4); sendCode(arg5); } void elarc(arg1, arg2, arg3, arg4, arg5, arg6, arg7) Bitmap *arg1; Point arg2; int arg3; int arg4; Point arg5; Point arg6; Code arg7; { sendCommand(CCELARC); sendToBitmap(arg1); sendPoint(arg2); sendInt(arg3); sendInt(arg4); sendPoint(arg5); sendPoint(arg6); sendCode(arg7); } Rectangle getrect() { sendCommand(CCGETRECT); flush(); return recRectangle(); } void kill(arg1) int arg1; { sendCommand(CCKILL); sendInt(arg1); } void nap(arg1) unsigned int arg1; { sendCommand(CCNAP); sendUnsignedInt(arg1); } int own(arg1) int arg1; { sendCommand(CCOWN); sendInt(arg1); flush(); return recInt(); } void point(arg1, arg2, arg3) Bitmap *arg1; Point arg2; Code arg3; { sendCommand(CCPOINT); sendToBitmap(arg1); sendPoint(arg2); sendCode(arg3); } void realtime() { sendCommand(CCREALTIME); } void rect(arg1, arg2, arg3) Bitmap *arg1; Rectangle arg2; Code arg3; { sendCommand(CCRECT); sendToBitmap(arg1); sendRectangle(arg2); sendCode(arg3); } void rectf(arg1, arg2, arg3) Bitmap *arg1; Rectangle arg2; Code arg3; { sendCommand(CCRECTF); sendToBitmap(arg1); sendRectangle(arg2); sendCode(arg3); } void request(arg1) int arg1; { sendCommand(CCREQUEST); sendInt(arg1); } void ringbell() { sendCommand(CCRINGBELL); } void screenswap(arg1, arg2, arg3) Bitmap *arg1; Rectangle arg2; Rectangle arg3; { sendCommand(CCSCREENSWAP); sendToBitmap(arg1); sendRectangle(arg2); sendRectangle(arg3); } void segment(arg1, arg2, arg3, arg4) Bitmap *arg1; Point arg2; Point arg3; Code arg4; { sendCommand(CCSEGMENT); sendToBitmap(arg1); sendPoint(arg2); sendPoint(arg3); sendCode(arg4); } void sleep(arg1) unsigned int arg1; { sendCommand(CCSLEEP); sendUnsignedInt(arg1); } Point string(arg1, arg2, arg3, arg4, arg5) Font *arg1; char *arg2; Bitmap *arg3; Point arg4; Code arg5; { sendCommand(CCSTRING); sendToFont(arg1); sendToChar(arg2); sendToBitmap(arg3); sendPoint(arg4); sendCode(arg5); flush(); return recPoint(); } void texture(arg1, arg2, arg3, arg4) Bitmap *arg1; Rectangle arg2; Texture *arg3; Code arg4; { sendCommand(CCTEXTURE); sendToBitmap(arg1); sendRectangle(arg2); sendToTexture(arg3); sendCode(arg4); }