.TH PENGO 9.6 .CT 1 games .SH NAME pengo \- squash the sno-bees .SH SYNOPSIS .B demo pengo .PP .SH DESCRIPTION .I Pengo plays the video game. Any button replaces the penguin picture by the game. .PP The mouse controls the movement of the penguin. (The usual .L hjkl keys also move the penguin, with the space bar stopping movement.) .PP .nf Button 1: Stop the penguin at the next block boundary. Button 2: Push (or break) a block, or splash the water boundary. Button 3: Display a menu to control aspects of the game. .fi .PP The penguin moves in one direction at constant speed unless acted upon by an outside force: moving the mouse or encountering a wall or border. If button 2 is pressed when a block is encountered then the block is pushed. If another block (or a wall) is behind the first then the block will shatter, scoring 30 points. Similarly breaking an egg scores 500. An unobstructed block will slide until it hits an obstacle, sweeping along any sno-bees in its path and crushing them. Getting one sno-bee with a block scores 400 points, two 1600, three 3200, four 6400. .PP Lining up the three blocks that bear crosses is worth 5000 points if they are lined against a wall, 10000 otherwise. Bonus penguins are given out every so often. .PP Pushing on the border causes ripples to propagate along it, stunning any sno-bees that are touching it. A penguin may crush a stunned sno-bee underfoot for 100 points. .PP Button 3 gets a menu with entries .BR Pause , .BR Stats , .BR "New Game" , .BR Quit . All require another click of button 3 to complete. .B Stats presents three sliders controlled by button 1: .TP .B C Change (% of time that the sno-bees change direction) .TP .B R Random (% of time that a random direction is chosen when changing) .TP .B B Break % of time that a sno-bee will break a block that is blocking its way).