# include "curses.ext" # include <signal.h> /* @(#) m_move.c: 1.1 10/15/83 (1.3 12/16/82) */ /* * mini.c contains versions of curses routines for minicurses. * They work just like their non-mini counterparts but draw on * std_body rather than stdscr. This cuts down on overhead but * restricts what you are allowed to do - you can't get stuff back * from the screen and you can't use multiple windows or things * like insert/delete line (the logical ones that affect the screen). * All this but multiple windows could probably be added if somebody * wanted to mess with it. * * 3/5/81 (Berkeley) @(#)addch.c 1.3 */ /* * Move to given location on stdscr. Update curses notion of where we * are (stdscr). This could be a macro * and originally was, but if you do * move(line++, 0) * it will increment line twice, which is a lose. */ m_move(row, col) int row, col; { stdscr->_cury=row; stdscr->_curx=col; _ll_move(row,col); }