#include "map.h" Xazequalarea(place, x, y) struct place *place; float *x, *y; { double r; r = sqrt(1. - place->nlat.s); *x = - r * place->wlon.s; *y = - r * place->wlon.c; return(1); } int (*azequalarea())() { return(Xazequalarea); }