#include "map.h" Xazequidistant(place, x, y) struct place *place; float *x, *y; { float colat; colat = PI/2 - place->nlat.l; *x = -colat * place->wlon.s; *y = -colat * place->wlon.c; return(1); } int (*azequidistant())() { return(Xazequidistant); }