#include "map.h" struct coord stdp0, stdp1; float k; Xlambert(place, x, y) struct place *place; float *x, *y; { float r; if(place->nlat.l < -80.*RAD||place->nlat.l > 89.*RAD) return(-1); r = stdp0.c*exp(0.5*k*log( (1+stdp0.s)*(1-place->nlat.s)/((1-stdp0.s)*(1+place->nlat.s)))); if(stdp1.l<0.) r = -r; *x = - r*sin(k * place->wlon.l); *y = - r*cos(k * place->wlon.l); return(1); } int (*lambert(par0, par1))() float par0, par1; { extern (*mercator())(), (*perspective())(); float temp; if(fabs(par0)>fabs(par1)){ temp = par0; par0 = par1; par1 = temp; } deg2rad(par0, &stdp0); deg2rad(par1, &stdp1); if(fabs(par1+par0)<.1) return(mercator()); if(fabs(par1-par0)<.1) return(perspective(-1.)); if(fabs(par0)>89.5||fabs(par1)>89.5) return(0); k = 2*log(stdp1.c/stdp0.c)/log( (1+stdp0.s)*(1-stdp1.s)/((1-stdp0.s)*(1+stdp1.s))); return(Xlambert); }